33
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Recent reviews by Your Teammate ¯\_(ツ)_/¯

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Showing 1-10 of 33 entries
1 person found this review helpful
1 person found this review funny
23.8 hrs on record (0.1 hrs at review time)
屎诗级优化
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游戏还不错
Posted 21 March. Last edited 21 March.
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No one has rated this review as helpful yet
42.2 hrs on record (33.6 hrs at review time)


找回了小时候玩游戏的期待感
Posted 4 February.
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No one has rated this review as helpful yet
94.3 hrs on record (1.5 hrs at review time)
Pretty serious bug that prevents the game from even to proceed

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Update: It has been fixed, and the game itself is fun to play
Posted 2 May, 2023. Last edited 8 May, 2023.
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1 person found this review helpful
24.5 hrs on record (18.5 hrs at review time)
优化确实烂,但玩的确实爽

赶紧把bug修修

打个于吉化解全靠蒙,tmd属于是对我的硬件进行攻击了
Posted 9 March, 2023.
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2 people found this review helpful
39.3 hrs on record (15.6 hrs at review time)
好啊,很好啊
Posted 26 September, 2022.
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1 person found this review helpful
34.3 hrs on record (10.6 hrs at review time)
笑嘻了
Posted 23 December, 2021.
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No one has rated this review as helpful yet
66.1 hrs on record (15.6 hrs at review time)
Amazing amount of content!
Posted 27 November, 2021.
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9 people found this review helpful
25.9 hrs on record (8.4 hrs at review time)
Early Access Review
先说说优点,
首先游戏的整体玩法是很不错的,豪杰单位作为可消耗品能让玩家在一定程度上为自己的每一步棋负责,算是比较好的继承了下棋的概念。具有一定的rouge元素,增添了些许重复可玩性以及策略性。
画风优秀,为游戏加了不少分。
剧情方面没有完成,不好评价

再谈谈可能可以改进的地方
第一也是最重要的,在副本里只能存档一次属实是个有点 ?的设计。确实,游戏可以通过限制存档来增加难度,但不应该只能手动保存一次(除开boss前碰到的npc),这不是在增加游戏难度,而是在给玩家找麻烦,游戏不能随时暂停退出,想要分几次通关地牢都不行。应该考虑完全去除手动保存功能,改为全自动保存,每次战斗开始或者结束时保存一次。
其二是人物招募的问题,从地牢里获得的金币很难支撑几次招募,一次副本下来算上卖东西可能几百块钱,酒馆里招募人物可能要上千,属性还不咋地。应该考虑在前期,只让酒馆刷出低阶人物,随着游戏进行逐渐加入高阶人物来进行平稳的过渡。
三,rogue元素其实比较基础,只停留在角色的单次生命,敌人随机上。这个游戏一整个地牢打下来,感觉80%以上全是战斗,时间也长,其实挺疲惫的,一个地牢打完了就不想继续。可以考虑加入更多随机事件穿插在地牢中,能有效的改变这种单调。同时也可以考虑一些除了战斗之外的方式来过敌人,或者在战斗前进行一些buff debuff 之类的,江湖人嘛,有点盘外招也挺正常的。
四是一些细枝末节的优化,比如把过场剧情里的“继续”按钮删除,改成单纯点击鼠标;数值的改动,部分属性难以提高,可以考虑增加一些属性的提高方式。

游戏可以看到有潜力,希望后续更新能越来越好,期待后续的功能优化,更多棋子,更完善的剧情。
Posted 15 November, 2021. Last edited 15 November, 2021.
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A developer has responded on 16 Nov, 2021 @ 9:55pm (view response)
2 people found this review helpful
60.0 hrs on record (11.8 hrs at review time)
Early Access Review
通关了,感觉上还不错吧,确实到后期操作就显得比较单一。

可以考虑增加一些机制,比如最近三国志14pk的异族和地利 ( ‾ʖ̫‾)。现在已有的是占领固定区域后城市繁荣度达到要求可以解锁特殊兵种,应该在这个基础上增加一些机制,这样会给玩家短期目标:比如统一A, B, C 三座城市可以增加贸易收入 50%,这样的。

对于后期的游戏方面,可以考虑借鉴战锤全战的混沌入侵机制(以及Age of Wonders Planetfall)。
我看游戏加载过程中的背景有提到过魔族之前通过传送门入侵过什么的,可以设置成当某一个势力占领地区达到 xx 自动触发,魔族入侵。这个入侵又可以延伸出新的机制,比如可以给他们当狗或者是抵抗,然后解锁多国联盟之类的 (° ͜ʖ °)。
工作量感觉不小,但是可以考虑下 ( ͡° ͜ʖ ͡°)

还有一些bug, 比如esc进入菜单之后再按esc推出菜单可能会导致UI消失,布露尼亚的民情+4根本没有生效
Posted 28 December, 2020. Last edited 28 December, 2020.
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1 person found this review helpful
86.2 hrs on record (42.7 hrs at review time)
"Blaze way down the rebel path. Will never fade away."

Johnny Silver Hand is only a fictional character. And you people are no difference from corporate dogs.
Posted 19 December, 2020. Last edited 4 March, 2022.
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Showing 1-10 of 33 entries