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We won't be starting on earnest in that for a while yet, but I'll keep you in mind when we do!
Here's an example of me fighting a tough boss in FFRK, it shows how the boss is animated.
www dot youtube dot com/watch?v=Z1aiOKUqMqM
I'd be very willing to help do all of that if you all decided to move to Unity or UE4. If you have a sprite artist that could provide the individual parts of the bosses or enemies (wings, hands, body, head, etc) that make up the enemy creature, I could set it completely up in 3ds max so that it's 100% rigged, skinned, and animated. I could then export both the sprite model (planes) and it's animations and set it all up in Unity for your team and you to use in a game-ready state.
Every boss has battle music though, and so do most scripted fights. Most have victory themes too; just not the trash mobs. I actually find battle music interupting the theme you were listening to previously to be really obnoxious, but that's just a matter of personal preference, I think.
The fact that you're getting lag from the crafting menu is interesting... That's another thing I've never heard reported before. I wonder what the issue might be...
As for input lag, that's not something I've heard of happening before. Is it actually lag, or is maybe the controller's deadzone too high? That's another thing we want to change with the engine (but can't actually do ourselves); the d-pad should be the default way of moving, not the thumbstick.
I'll dig into the issue and see if I can resolve why there might be lag like that. Sorry for the trouble!