75
Products
reviewed
743
Products
in account

Recent reviews by Genolla

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Showing 1-10 of 75 entries
11 people found this review helpful
4 people found this review funny
0.0 hrs on record
guitar emote DLC
Posted 4 June.
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18 people found this review helpful
18.9 hrs on record (15.2 hrs at review time)
I like Touhou, roguelikes, and WarioWare, so I'm a fan of this game. Co-op is very fun and it's quick to queue with randoms, but solo is it's own enjoyable experience as well. Unlockable characters, colour palettes, and trinkets release the feel-good chemicals in my brain and I really like that.

I'm not good at it but I love it, 10/10 bun game.
Posted 27 May.
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52 people found this review helpful
10 people found this review funny
6
5
39.2 hrs on record (11.1 hrs at review time)
Please Harada, I will do anything (anything) for you to add Lucky Chloe as a DLC character...
ANYTHING.

This game is actually a masterpiece though. I look forward to putting hundreds of hours into it like I did with Tekken 7 on PS4.
Posted 27 January.
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14 people found this review helpful
8 people found this review funny
0.0 hrs on record
When I play as killer the survivors don't teabag, but when I play as survivor the killer tunnels me. 5/10 authenticity.
Posted 3 December, 2023.
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39 people found this review helpful
9 people found this review funny
0.0 hrs on record
Remember when they said Chucky would never be added to DbD? I remember.
Posted 1 December, 2023.
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11 people found this review helpful
1 person found this review funny
26.5 hrs on record
Fantastic game, but this port is simply unplayable garbage.
Posted 12 November, 2023.
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10 people found this review helpful
2 people found this review funny
0.6 hrs on record (0.6 hrs at review time)
This game is so lame that it made me get back into Hearthstone.

I hate Hearthstone.
Posted 22 August, 2023.
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64 people found this review helpful
26 people found this review funny
2
0.0 hrs on record
W-WHAT IS THAT, WHAT IS THAT, WHAT IS IT
OH NO NOT THE BEES, NOT THE BEES
AAAAUUUAAAAHHHH
AH THEY'RE IN MY EYES, MY EYES
AAAAAAAA
AAAAAAAAAAAAAUUUGGHHH
Posted 26 July, 2023.
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39 people found this review helpful
4 people found this review funny
0.0 hrs on record
How come basically no one is capable of reading the description of Ultimate Edition? They didn't trick anyone, they didn't hide anything, it's literally stated that this is what it includes:

Year 1 Ultimate Pass
- 4 additional characters (Rashid, A.K.I., Ed, Akuma)
- 4 additional characters' colors: Outfit 1 Colors 3-10
- 4 additional characters' costume: Outfit 2 (including colors 1-10)
- 4 additional characters' costume: Outfit 3 (including colors 1-10)
- 2 additional stages
- Purchase bonus: 7,700 Drive Tickets
* Additional content will be released sequentially after the game is released.
* Please check the official website for product details and release schedule.

Let me break it down for all who cannot comprehend these words (negative reviews for this DLC):

- 4 DLC characters
- Outfit 1 for all 4 DLC characters, and +8 colour variants
- Outfit 2 for all 4 DLC characters, and +10 colour variants
- Outfit 3 for all 4 DLC characters, and +10 colour variants
- 2 stages
- a measly amount of Drive Tickets
* bro you gotta wait until the DLC comes out (one every few months roughly)
* check the website if you still don't understand

Is it expensive and/or overpriced? Perhaps, but that's not what most of the negative reviews are saying. They're basically all just admitting "I didn't read before I purchased and now I'm mad at myself but I'd rather blame Capcom!"
Posted 10 June, 2023.
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25 people found this review helpful
24 people found this review funny
2
3
4
7
32.1 hrs on record (31.9 hrs at review time)
Okay I'm going to let you guys in on a big secret. I personally went and visited BHVR's headquarters here in Canada and I got to sit in the big developers' meeting when they were creating this game. I'm taking a HUGE risk by giving you this information because I am contractually obligated not to share these details with anyone but I'm going to do it anyways because I need to tell people the truth about how and why this game was developed.

It was a dark, rainy night. BHVR, the developers of the game "Dead by Daylight" were meeting together in a board room, all of them were very frustrated about the fact that they have been working on DbD for almost 8 years now and no matter how much effort they put into balancing the game, people from both sides (killer players and survivor players) constantly complain about how unbalanced the game is. They were not only angry about the years of complains but also very deeply hurt emotionally from this constant negative feedback.

So one of the developers spoke up and said: "Alright my friends, enough is enough. There is nothing we can do to make these players satisfied with the balance of the game. We've tried nerfing killers, buffing survivors, buffing killers, nerfing survivors, changing maps for better or for worse and we just can't get through to them. So you know what? F*CK the players. Let's make a brand new game, one which is TRULY unbalanced. That way we can show them what a heavily unbalanced game really looks like."

Another developer spoke up and said: "But how will we be able to make something painfully unbalanced without it blatantly seeming that way before players buy the game? If they know it's unbalanced from the start, they probably won't even buy it."

The first dev lets out a short laugh and says: "That's the beauty of my plan, it's not something that players will do from the very start, however it is something they will learn very quickly due to how we reward them in-game. Furthermore it won't even be our fault! We will make the players make the game."

All the devs were taken aback and murmuring with excitement and enthusiasm.

One of them asks: "So what's your plan, sir?"

"Essentially it's a base building game, where players will build bases full of traps, and then other players will raid those bases. But what they don't realize is, we will only reward base builders for the kills they get. Not for artistic creativity, not for making fun bases, just purely the number of kills. Eventually the base creators will make something known as 'killboxes' which is just a wide open room overfilled with traps and guards, while the raiders have very limited ammunition and options to take down these threats. The more traps in a single room, the lower the odds of survival. It's that simple."

Another dev speaks up: "But won't players instantly realize that there's literally nothing they can do to stop the killboxes?"

"No no, you see we'll add an absurdly grindy system where the raiders can grind for various materials to slowly upgrade their weapons and outfits to make it seem like these minor improvements will be enough to combat the killboxes. So they will keep playing the game just to work towards gaining better gear which ultimately doesn't make much of a difference."

And then one concerned dev asks: "but what if the players don't feel motivated to keep trying because they catch onto how unbalanced the game is when trying to combat killbox bases? Is there going to be anything in the background to work towards?"

"Oh yes, you see we'll add a mandatory ranking system much like in DbD, except this ranking system will be nearly impossibly to progress in. Players can put in 31.9 hours into the game and still just barely reach Bronze 2, even though they start at Bronze 3, there's no Ash rank this time."

I could see just how impressed all the other developers were at all of these brilliantly evil ideas as they grinned and nodded their heads.

And then one of the devs who hadn't made any inputs yet speaks up and says: "So let me get this straight, the game is completely driven by the meta to create killboxes and reward the creators who make the poor raiders suffer at the impossibly unbalanced bases which can't logically be beaten. But wouldn't the creators need to beat these bases before publishing them?"

And then the main developer who came up with and shared all of these ideas began to giggle, and it grew into a chuckle, which became a full on evil villain maniacal laugh as lighting struck in the background. Eyes bloodshot, saliva oozing out of his mouth, fists clenched. But before I could even hear his reply, I started to black out.

I was so scared in that moment that I fainted, and when I awoke I was laying on a bench just outside of the BHVR headquarters. I will never forget the look on his face. The face which was twisted with anger, hatred, and most of all: vengeance.

And there you have it. That's how Meet Your Maker was made. If you're reading this I'm probably already in prison for breaching my contract, but you people deserve to know the truth! If I have to spend the rest of my life behind bars then so be it, it's a small sacrifice to make if it means I can reveal this dark, gruesome chapter of BHVR's story.
Posted 20 April, 2023.
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Showing 1-10 of 75 entries