1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.5 hrs on record
Posted: 11 Jun, 2022 @ 8:52pm
Product received for free

Early Access Review
I think the idea of zombies in space is cool, and the overall aesthetic of the game is something i really dig. However, there are two major reasons that I quit the game almost immediately: weapon sound design and clarity.

The sound design of the weaponry are definitely futuristic, but it also lacks any impact. I can hit a target but rather than feel like I just shot a bullet through them I instead hit them with a nerf dart from my nerf gun. They could die in one hit, but to me it feels distinctly uncomfortable because nothing about the sound conveys the lethality of it in any way, shape or form.

With clarity, it was pretty obvious. After a quick warm-up in a horde round (where I realized the above complaints), I started up episode two and triggered a dialogue for something I wasn't yet near so I couldn't find the object. Within the next minute, two of my teammates jumped down an open door towards the obvious area and were immediately downed. It then took me another two minutes to figure out that the large terrain blocking the area is not meant to direct us but to act as an obstacle for the actual objective with the dialogue I had triggered by pure accident. There's no clear indicator, either by map design or overly decisions, that tells us what the objective might be or where it is. We spent more time stumbling about then actually progressing and this was literally at the start of the episode.

Just from what I've read about the patch notes and the vision, I could get behind this game but as it is right now I cannot recommend playing it. These issues are ones I think deserved to be prioritized in order to ensure a better playing experience.
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