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Recent reviews by Claymoar

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Showing 1-10 of 16 entries
No one has rated this review as helpful yet
220.5 hrs on record (204.0 hrs at review time)
The core gameplay of They Are billions is excellent. I spent the majority of time playing Survival mode in Early Access and had a lot of fun with it. That said, having now played a few levels in the campaign, I have more criticisms. TL;DR at the bottom.

The voice acting is beyond amateur; the delivery is so wooden it quickly becomes annoying, and the 'humour' is about as funny as stepping on lego.

The 'tactical' missions (played with second hero) are a tedious bore. Open a door, kite a herd of zombies all the way back to the start of the level because your 'hero' is too pathetic to even deal with the smallest of crowds. Go back, open the next door. Repeat. For an hour. Unless you find a grenade or something, in which case it might only take you 50 minutes. Oh and don't bother trying to find all the bonus loot because I'm pretty sure some of it just bugs out and either doesn't register or doesn't spawn; on multiple occasions I went over every inch of the map a bunch of times and only found 75% of the bonuses. I didn't find these missions difficult at all (on 100% challenging), just really, really boring.

The 'Swarm' levels are generic tower defense. It's like the regular game mode but with all the build up removed. I failed 2/3 of these that I tried at least twice each. I'm not sure how I'm supposed to hold off 1000 runners with a handful of basic troops. I'm sure it's possible but the levels are really dull and I have no desire to repeat until I figure out the gimmick, which is something I'm more than happy to do with the standard mission types / survival mode, so my progress is blocked currently.

The control scheme is clunky and unintuitive, there's seemingly no way to drag the camera with the mouse, only panning or arrow key scrolling (or map clicking). This quickly becomes a pain.

Units randomly run in the opposite direction you told them to sometimes and get stuck on walls for no reason.

The UI is ugly and the text is hard to read.

The original survival game mode on its own is recommendable but the game would legitimately be improved by removing most of the 1.0 content; it's so bad its kind of tainted the whole thing for me. If I hadn't already had so much fun in survival mode, or even if I'd played the campaign mode first, this would be a straight up negative review.

TL;DR
Survival mode gameplay: 8/10, really fun, engaging, challenging, super tense moments, giant swarms of zombies look fantastic. Absolutely worth the £15 I paid for it.
Rest of the game: 3/10 Tedious, frustrating, unintuitive, feels unfinished, crappy font choices.
Posted 1 July, 2019. Last edited 1 July, 2019.
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1 person found this review helpful
0.2 hrs on record
The absolute best thing I can say about this game is that it's brightly coloured, and that's not even a compliment, just a description. It's a cobbled together mess of tacky unrelated assets with absolutely no rhyme or reason, there's almost no feedback whatsoever to the player, the animations are janky, the artwork is rubbish (although with the look of some of the enemies I strongly suspect the creator just found a random assortment of cheap/free premade/demo assets and thought 'yeah they'll do'), the whole thing feels like a free mobile phone game..." the whole thing" meaning all 5 minutes of content.
Posted 26 January, 2018.
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1 person found this review helpful
40.1 hrs on record (32.2 hrs at review time)
I bought this in early access because it had a lot of promise but comparing the game between now and then, they've made some visual changes and mechanical improvements, added a couple of novelty game modes, and that's it. feels like they just got bored and slapped a 1.0 label on half a job to get it through the door.

Not even so much as a new brawl arena in all that time, and it still feels like an alpha build, and that's before even touching on the performance issues, matchmaking problems and glitches which have appeared since launch, or the fact that it apparently doesn't save graphics settings anymore and needs resetting on each launch.

Oh and for some reason the menu button prompts are for playstation controllers.

Save yourself the disappointment and buy Human Fall Flat instead.
Posted 16 December, 2017. Last edited 16 December, 2017.
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No one has rated this review as helpful yet
37.1 hrs on record (30.1 hrs at review time)
I picked this game up in Early Access absolutely ages ago and even then it was a great game, but it's come a long way in that time and as someone who grew up playing Road Rash, I bloody love it. Tonnes of fun. Aiming guns feels like trying to steer a shopping cart using only your thumb by apart from that it looks & feels great,
Posted 6 October, 2017.
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1 person found this review helpful
1.7 hrs on record
crashed several times which became frustrating as it lost my progress.

Honestly Job Simulator felt like a fuller and funnier game than this. One hour of gameplay at best, unless you *really* like shaking that plumbus, or experience crashes and progress loss as I did and have to repeat chunks.
I love Rick & Morty, I think it's one of the best TV shows of recent memory, but ultimately it's no longer enough to scratch my VR itch OR my Rick & Morty itch.

If you're new to roomscale VR and you adore rick & morty, you'll probably love this. If you've played Job simulator or had your VR headset for a while, probably give it a miss.
Posted 25 April, 2017.
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4 people found this review helpful
1.1 hrs on record
Nice idea, poor execution in my opinion. The grappling hooks are not at all fun to use 95% of the time. There are segments which are well designed and fun to fly through, and some tense platforming, but large swathes of the game's level design seems to require expert level trick shots to reach obscure bushes just to progress, even in the very first level of the game. After over an hour I had very little progress to show for it.

Also there are basically no clues as to what the hell is going on or how to reach some of the trickier spots so you're just left falling into the ravine over and over again sometimes until you find the one bush the developer intended you to use from that particular spot.
Posted 29 December, 2016.
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4 people found this review helpful
0.9 hrs on record (0.9 hrs at review time)
It's fun, it's free, and it looks nice.
Posted 27 December, 2016.
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No one has rated this review as helpful yet
3.3 hrs on record (2.6 hrs at review time)
Early Access Review
Another one of my favourite Vive games. This is the best wave shooter on Steam at the moment, in every way. If you only buy one wave shooter, buy this one.
Posted 27 December, 2016.
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No one has rated this review as helpful yet
13.2 hrs on record (2.7 hrs at review time)
Early Access Review
I was on the fence about this one for a while because the grey and white cube aesthetic is, in my opinion, quite dull to look at. At £6.99 though I took the risk and it paid off; the game is a huge amount of fun to play, genuinely terrifying when you almost fall off a ledge sometimes, and the mechanics are a dream to use; really immersive locomotion technique. To be honest I had to try hard to remember why I was on the fence in the first place after spending a couple of hours with it.
Posted 27 December, 2016. Last edited 27 December, 2016.
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No one has rated this review as helpful yet
1.0 hrs on record
Hands down one of my favourite VR experiences, and the one I use to introduce most people to VR for the first time. I'd still reccomend this even if it wasn't free.
Posted 27 December, 2016.
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Showing 1-10 of 16 entries