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If we take ping as a meter (it is displayed for everyone in the window where you press ready) a good connection should be up to 60,... 80. The game runs well at 150. Errors appear above 300. But like I say, it can't swim, you can't have 120 and a second later 200, then the errors will appear with a ping lower than 300. Because the game won't be able to compensate. Other games will also perform badly with such high latency.
The problem here is these stars, it's like in a shooter 300 enemies attacking you at once.
The only thing that matters is how long the tiny data package travels from the person who created the game to other players, and vice versa.
I have certainly played more than 100 times level 10 on Nightmare, and a great number of times every other level. If you don't believe engineers, believe my experience.
The worst is at level 10, these stars probably have an impact on it.
There is also a problem at level 6 when passing through the door, the owner of the game should go first.
With a good connection quality, nothing bad happens.