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Évaluations récentes de Fallen Tenshi

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Affichage des entrées 11-20 sur 88
1 personne a trouvé cette évaluation utile
29.0 h en tout
The Outer Worlds are unfortunately largely unentertaining; and in true Fallout-esque style a lot of your time will probably be spent looking around boxes, corpses, and the general environment for unnecessary loot to fill your inventory.

I cannot comment on the DLC as I did not have the enthusiasm to proceed, but I can at least say while boring the various elements of the story do tie together nicely rather than necessarily being individual issues.
Also, Parvati and Junlei are super cute about each other.

For their uniqueness, The Outer Worlds tried to add some character options by way of Flaws that you are offered as you repeatedly encounter enemies or particular dangers. In return for these flaws you get a perk point. I can understand wanting to offer the player double edged swords, various trade-offs, but the flaws are generally more detriment than a perk point is worth. You could get a flaw of moving slower.. then you could maybe spend the perk point on some damage reduction. Oh but then you could get a flaw of taking more damage (more than the damage reduction perk prevents) and spend the perk point on movement speed (again, not enough to cancel the flaw). There aren't exactly many other interesting options, and you do already get plenty by the end of the game.

Oh you do also not have to play a minigame for hacking and lockpicking, so that is nice.
Évaluation publiée le 16 avril.
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5 personnes ont trouvé cette évaluation utile
63.8 h en tout
Digimon World: Next Order feels like a dream, more specifically, the dream of the creators of the original Digimon World and those that enjoyed it. Digimon is already arguably a mess of a series, mashing a whole bunch of ideas together, and Next Order tries to contain all of them that it can. Raising Digimon, making new Digifriends, battling Digirivals, exploring the Digital World and trying to save it, and bringing Digimon together to a village where they can make use of their unique talents.

That said, I don't actually recommend Next Order for most people - though I could be wrong. Perhaps new souls could start their journey here. It may be a bit of a strange one, Next Order and the original Digimon World follow their own rhythm of gameplay and don't properly explain a lot of it. Next Order is a lot easier in that regard. More things explained, more supplies available. Not suddenly having a Greymon camping outside your front door.

A lot of time is spent looking after your Digimon companions like tamagotchi. Feeding them, training them, taking them to the bathroom. This gets easier over time, and you get a better grasp of how far and where you can explore with your Digifrens before age gets them and you start raising them again from egg form. There are a bunch of Digimon cameos from the various series and games, some just want to fight strong opponents, some are there to make friends.

I don't even know if Digimon World and Next Order are particularly good games or what optimal Digimon games would look like. A bunch of inconvenient menus making you trade for certain items one at a time, training and losing your friends can be a strange and tiresome loop. It can be difficult to get Digimon you might want, and then you might not get them for long. Face-checking Digimon strength to find out you couldn't possibly fight that right now. I do however know that it feels like a proper Digimon Adventure.

While the other Digimon World games likely have their own merits, when I had the opportunity to eventually try one years later I was immediately put off by how dissimilar it was to the original - this is the sequel I was looking for. Years late, later still to PC, with many flaws, charging far more than it should relative to the rest of the game market, and looking like it was developed for the PS2; but a very specific beauty to some.
Évaluation publiée le 2 avril.
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41 personnes ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
7.5 h en tout
Hearbeat I unfortunately can't recommend. There is an abundance of cute art and effort put into the game but the actual gameplay is too much of a slog. The core of Heartbeat just.. doesn't seem to be strong enough.

The combat that makes up most of the gameplay makes one long for an auto-battle or auto-complete function as type effectiveness isn't something you can control like in Pokemon, instead working with whatever characters the story has travel with you, and your party isn't as .. hm.. practical? as a traditional jrpg where you could have them take important other actions. Then the other gameplay is basic block puzzles or a few very precise timing movement puzzles that don't suit the game's form.
Évaluation publiée le 14 mars.
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Personne n'a trouvé cette évaluation utile
9.6 h en tout
Button City is a cute little adventure game, a nice little story and cast of characters. Nothing overly complex, but makes good use of all its parts. I particularly appreciate actually having mini-games for the arcade games, even if they can get a bit monotonous if you choose to challenge everyone in town.
Évaluation publiée le 14 mars.
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1 personne a trouvé cette évaluation utile
51.2 h en tout
Sons of the Forest is a very beautiful game. Similar to the first game it is a genuinely pleasant environment to build a home in. Generally speaking, not a great deal is different to the first game, or the initial early access release. More polish, fewer rough spots. It is however a new, larger island to explore with new secrets to find and the addition of golf carts that very occasionally like to do sick flips from physics collisions.

Basic survival isn't terribly difficult or time consuming, which means you can dedicate more of your time exploring and building. The same as the first game you can in fact play nearly the entire game without building, harvesting food or cooking if you don't want to. Building is pretty straightforward with some nice options for making a structure the shape of your liking, and having the addition of an NPC to help gather basic resources also reduces the struggle of menial labour.

My criticism for Sons of the Forest is a little harder to pin down, and is again mainly a comparison to the first. Both have very spread out story elements, you're mostly picking up the pieces of what happened to other people around the island, and trying to understand what is going on. The first game felt more.. cohesive despite this, and more satisfying. Perhaps having the objective 'find your son' (hold on kid, gotta make a beach Jacuzzi) compared to 'find B-team' which is just to get you some of your basic exploration tools. I particularly appreciated in the first having a passenger manifest from the plane crash and being able to find all of them. Having all the caves marked on the GPS from the beginning also feels strange, rather than finding this information in the environment and adding it yourself. As for satisfying.. well, Son's primarily just leaves me saying 'okay? we just ignoring the elephant in the room?'.

Still, very solid game, pleasant, well made. Spooky too if you're not used to it - kind of glossed over that it's a horror-theme game with cannibals and monsters running about. Too much crunchy groove.
Évaluation publiée le 14 mars.
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2 personnes ont trouvé cette évaluation utile
160.5 h en tout
While claiming to be released the game very much feels like version 0.8 around or a bit before the first year mark, depending on your explorations. Many parts are unfinished or buggy, meaning that if you're expecting the finished game it's a huge let down to what could be a wonderful game. Work you put in to improving or unlocking certain aspects doesn't actually unlock them because it's not in the game yet. It's not a DLC bus taking you to a new theme park previously unmentioned, it's advertised from the start.

There is so much detail and art already here, but the final push toward the big presentation haven't been completed if you take even a few steps through the gallery. Finish the development of the game, then it should be well worth it.
Évaluation publiée le 23 février.
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1 personne a trouvé cette évaluation utile
50.9 h en tout
A wonderful amount of effort put into different pixel animations, fish friends, and sheer quantity of cuisine. Generally a relaxing game, though it does occasionally feel like you have a lot on your plate rather than having a little free time. Theoretically less harsh on the thalassophobia than Subnautica since you can generally always see around you, it's not first person, and it's overall a bit less serious.

Get to feed the kitties, 10/10
Évaluation publiée le 1 janvier.
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2 personnes ont trouvé cette évaluation utile
38.2 h en tout (37.7 heure(s) lors de l'évaluation)
Digimon Survive is.. plainly put a bad game. A poor melding of concepts. Nowhere near enough of a game to warrant a high tier price tag. It is carried by the fact that it is Digimon and, despite Digimon being a strange illogical hodgepodge powered by friendship and adding metal to make things cooler, it is at its core lovable and filled with goofballs like Agumon. It survives by having pleasant art, bonds of companions new and old, and at the very least being generally free of bugs.

Exploration is slow and inconvenient. Scanning an area for interactables, scanning again with your phone, talking to the character you are in that location for, then immediately returning to that area to scan again in case anything new has been added. Bonus treat, return and scan again again after moving to another area and talking to a character there. Repeat after every interaction to make sure you don't miss anything. This alone pads the gameplay to double its size if you manage to put up with it. Not every item is valuable, many are small consumables. Some of course are not, and a few are special diary entries or rarer Digimon encounters. The phone scanning is extra weird given most of your time is spent in the Digital World where things should.. already be visible? It might be more interesting if one were noticing oddities in the Human World, but in general extra vision modes like this, even when stylised and well attached to a story, just obstacles.

The combat side of the game is.. fine? It's functional. It's difficult to claim that it adds much of value, and even has auto-battle system to help skip it entirely. Which perhaps enforces the idea that is not particularly good. Another inconvenience, this too is where the game likes to litter its items. While it is understandable to try give some exploration item gathering to the game, both of the ways mentioned are terribly inconvenient and it is a little more natural when given by characters or as plain combat rewards.

Which would finally leave the story and visual novel aspects. The story and characters are exactly enough for a Digimon story. There are familiar aspects in a number of them, reminiscent of the originals like Tai, Joe, Mimi, but they all have their own thing going too. Friendship is the heart of the cards and all that. Some, you want to throw into the river as soon as you meet them for how stubborn or extreme they act. By the end, of course, they grow on you. That being said, the end you can reach is limited by not actually being allowed to reach certain good outcomes on your first playthrough.
Some interactions are voiced, some are not. While this can be understandable when picking up random items, it is often jarring when games pick and choose how much to bother voicing. Which cutscenes are important enough. Some super weird noises chosen for some of the Digimon. Dialogue is often fairly slow paced, and leaving the dialogue to play automatically would take half your lifespan. To add to this, a lot of the events in the game are cut up into moving to a different location, returning to locations, selecting through characters, and a lot of ideas get repeated multiple times. Many of your dialogue choices feel arbitrary and just for the karma system that determines what kind of character you are rather than having any meaning in the actual words.

All this brought to you while auto-battling through the final battles and cutscenes.
Évaluation publiée le 25 décembre 2023. Dernière modification le 25 décembre 2023.
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3 personnes ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
18.3 h en tout
Perhaps it is our nature to attach to at least one death game. The hyper condensed drama, mystery, some absurd sci-fi gimmick. Getting to share in figuring out the rules, and how to have everyone survive. Mine is the movie Cube, which I cannot claim to be perfect. My problem with The Nonary Game, or at least 999, is the writing.

For the most part it is fine. The characters repeat themselves in case something is missed in different paths of the story or to remind you of a concept if it's been forgotten since the last time it was encountered, but 999 triples down on this concept. Every time there is an opportunity to do a flashback, or provide more working than a math class when you solve a puzzle is taken. This is still bearable through the bulk of the game but reaches a fever pitch for the ending of the game which manages to take hours of bizarre excruciating detail to get through. When a character decides to recount their past, they do so moment by moment as if they were writing a novel themselves rather than trying to relay information to another person.

Overall 999 is.. fine. Just upsetting with its time wasting. Upsetting enough that I don't want to play Virtue's Last Reward. They chose their gimmick as silly as it is, they present it all well enough. Can be a little awkward looking around rooms or not finding the right detail in the background to click on. Most puzzles were straight forward, a couple take some thinking. Zero Time Dilemma is much more enjoyable.
Évaluation publiée le 17 décembre 2023. Dernière modification le 17 décembre 2023.
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9 personnes ont trouvé cette évaluation utile
22.2 h en tout
The problems with Valkyrie Elysium aren't immediately visible. I still enjoyed playing the game. It is generally polished, the lacking or unfinished elements are tidied up well enough, but by the time one reaches the end of the game it really feels as if half of the development is just missing. There isn't enough content, mechanical inconveniences. Hardly any investment into writing, cutscenes and dialogue animations. Oh the characters talk to each other, but for the most part it's just voice over everyone standing around as the camera wanders off. Side quests to find some spirit's lost ring or fight a couple of waves of enemies are set up to make you revisit a small segment of the mission area you already explored.

Enemies have five possible elements. You can only have four spells on your hotkeys. You also can't easily pick the strength of the spell or whether you want to use the aoe version. You have a couple of utility spells and a spell that is actually a sixth element. It's just not put in the game anywhere else, but you have an earth spell. However you probably just want to keep those main elements because elemental advantage is the core of combat.

You probably also want to make sure you summon the appropriate companion for whatever spell you cast, boosting it an extra level. It feels like you're meant to get more companions, that there would be more characters to interact with and develop bonds with. More stories to explore, and maybe switch out as poorly as you switch spells in any given situation, but you only get four. Note that does mean you have two elemental spells you cannot boost or gain as a buff on your melee attacks. There is an auto-summon feature for these friends, but as you can only have two out at a time this leads to the auto-summon unsummoning one you have already summoned deliberately, and given the range of elements on enemies, your auto-summons will be set to the wrong element 80% of the time.

There is also weapon advantage against enemies; you do unlock a nice selection of weapons, but you can only have two equipped at a time. They also have rune slots so that if you do want to switch weapon for the damage boost, it's going to be a thirty second or minute pause every short battle.

There is a great deal of potential in Elysium, but it seems Ragnarok came too early.
Évaluation publiée le 4 octobre 2023.
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Affichage des entrées 11-20 sur 88