27
Produtos
analisados
411
Produtos
na conta

Análises recentes de Fallbranch

< 1  2  3 >
Exibindo entradas 11–20 de 27
Ninguém achou esta análise útil até agora
323.5 horas registradas (201.4 horas no momento da análise)
The game you wished would exists as a child.
Publicada em 28 de novembro de 2021.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
192.4 horas registradas
Best game ever made. Unfortunately the online scene is dead.
Publicada em 19 de junho de 2021. Última edição em 19 de junho de 2021.
Você achou esta análise útil? Sim Não Engraçada Premiar
2 pessoas acharam esta análise útil
3 pessoas acharam esta análise engraçada
0.6 horas registradas
It's very chinese, and it nags you until you give it all your personal data.
Publicada em 1 de outubro de 2020.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
2.4 horas registradas
This game has awful controls. It keeps wanting to play itself. The character keeps pathing the long way to a target, you cant separate the attack and move keys, you cant keybind anything to your mouse... It's one of the most frustrating games i've ever tried playing. Maybe it's bearable when using a ranged character. OH! And it's absolutely hideous, the promo art doesn't do it justice.
Publicada em 23 de fevereiro de 2020.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
13.9 horas registradas (13.8 horas no momento da análise)
Great fun, unique controls that were fun to master
too bad there's nothing else like it, i got an itch for more
the ui could use minor tweaks and counter to what people are saying online, it plays well with a keyboard
Publicada em 6 de maio de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
63.6 horas registradas (22.7 horas no momento da análise)
a good mindless timewaster with awesome music
it's polished to a certain point, but after you start delving into high level content, you cant get S+ on everyone and results vary based on what pickups you get
that is to say that it's too random
alot of the time you fail a boss just because your damage output isnt enough
and the weapon swapping feels too janky and unreliable, the game doesnt give enough feedback on which mode you are in, and the delay often gets you killed, especially with liquorice, who often misbehaves
it's kind of my fault for getting too involved in a game with no proper community behind it.... i just hope there's a sequel
it's all about redoing the same few bosses again and again, and while it's kind of short, the level variety is really nice
it has more content in it than many AAA games, it just doesnt needlessly repeat elements without your permission
it's all about getting gud.... and hoping that it drops a firepower in every phase
PS: please make it so i can use the aesthetic EX options without forfeiting my score
Publicada em 17 de janeiro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
0.1 horas registradas
This is some thought experiment gone horribly wrong.
It's like you let your little brother DM and he put every trap and monster in every room like "ha! bet you wont get past this gauntlet of ♥♥♥♥♥♥♥♥!" yeah, i bet i wont, i'm not inspired enough to give this (what i assume to be) asset flip of a game the time to trial and error my way through the first level
the controls are ♥♥♥♥ (ex: reversing has some 3 second delay), the UI is an afterthought(with no proper loading screen, it's impossible to know if the still image menu crashed or what), the level design is like the impossible maps you dodge out of in track mania and hey, that game is free and much better
Publicada em 17 de janeiro de 2017.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
6.6 horas registradas
the community is garbage, you need to pay to have any fun, you need to have Uplay, the games take too long and end when you get shot by a distant blob you didnt even recognise as an enemy every single time
Publicada em 18 de novembro de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
1 pessoa achou esta análise útil
1 pessoa achou esta análise engraçada
5.4 horas registradas
worst controls ever, you can spend hours in the menu's, but nothing will help
the story is some american exceptionalism "michael bay" propaganda
Publicada em 8 de outubro de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
Ninguém achou esta análise útil até agora
0.5 horas registradas
The controlls are so ass you cant even play it
Publicada em 3 de julho de 2016.
Você achou esta análise útil? Sim Não Engraçada Premiar
< 1  2  3 >
Exibindo entradas 11–20 de 27