1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 87.3 hrs on record
Posted: 2 Jan @ 7:17pm
Updated: 18 Apr @ 12:23am

The surprise:
- Barely any performance issue for me; ran pretty smoothly.

The improvement:
- Level design is now non-linear (and actually semi open-world). Fast travel between bonfires is finally a thing. Exploring and platforming is quite a blast.

The great:
- More lightsabers and lightsaber fashion!

The not-greats:
- Custom key-binding is atrocious and would likely end up not working at some random point (which is something you are not told from the menu, and would find out with a surprised Pikachu face).
- Tons of bugs, from doing things you are not supposed to (I was able to summon a Nekko to a Jedi tomb once), to objects on the map not being updated correctly. Thankfully nothing playthrough-breaking for me, but it was extremely annoying to deal with, especially if you are doing a lot of exploration.

The real stinker: combat.
- Combat is obviously tailored for one-on-one, but 99% of the encounters are gank fights. For obvious reasons, the boss fights are a lot of more enjoyable (except for that two; you know what I'm talking about).
- Long animations with a lot of wind-up and recovery, and completely unsuited for hit and run tactics that the encounters demand. The dual wield is the obvious answer to this, but then you are also literally not playing 80% of the game.
- Gank fights are complete chaos, involves you running around hoping not to be attacked by two enemies at the same time.
- Enemies' combos are 70% under-telegraphed, 15% over-telegraphed, with parry timing being very misleading and dissonant with the animation. And my Lord, so much unblockable attack spamming. Good luck if two swing at you at the same time (which actually happens all the damn times).

Such a shame, because down at its core, this game has the right idea and delivers a lot of it right. The combat steals a lot from other influential trend-setters, without understanding what made them work, leading to an extremely clunky and unfun system.

Edit, to give it credit where it's due: The most beautiful part of the game is unquestionably its interpretation of lightsaber setups. The five lightsaber styles are interchangeable, each with its own pros and cons, but all of them are viable throughout the entire game, without being shoehorned and forced into any situation (outside of tutorials). The variety and beauty in these styles carried pretty much my two playthroughs. Even better, the with the single lightsaber style being the most balanced and statistically the most popular, it is lore-accurate how popular this is in the universe.

The combos and movesets could use more depths and raise the skill ceiling higher, but I'm happy with what they are here.
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