No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 26.2 hrs on record
Posted: 21 Sep, 2021 @ 3:16pm

TL;DR: It’s a okay Dark Souls-like game with a Star Wars coat of paint, it runs like butt, and you should remap the controls. Wait for it to be on sale. I paid $20 for it, but with performance being what it is, I’d wait for it to be cheaper.

This game is fine*. It's not a great game, it's far from perfect, but there is some good stuff in here. If I could give this a MAYBE instead of a YES I would.

The story starts off well enough and fits into an enjoyable place in the SW timeline. Like most things these days the story starts strong and kind of fades as the game goes. Really towards the end I think the game forgot there was even a story. If you enjoy Dark Souls and you enjoy Star Wars, you'll probably like this.
That being said, it wanted to be like Dark Souls so much, it runs like ass.

I have several gripes with the game, some are gameplay design decisions and the rest are performance related.

There is no way to skip cutscenes or most dialogue. If you start a new game+ you have to sit through the entire prologue again. I’m fairly certain this is being investigated by the UN as a War Crime.

The bounty hunter system seemed like it was going to be a really cool gameplay mechanic and then it was just forgotten about.

The big over the top set pieces are boring and filled with QTE’s. (Which funny enough you can just disable.)

I personally disliked the force recharge system. I felt like it was constantly getting in my way and taking away from some of the fun of the game, specifically between fights. When you exit a fight and have a few moments of peace the hud with your force bar vanishes. So next time you walk into a fight you have no idea if you have force abilities or not, because the hud takes a second to appear. Sometimes it appears before the fight, other times you do a little limp wrist maneuver to symbolize that you’re out of “ammo.” The only way to recharge your force is by blocking (if you have the upgrade), parrying, or attacking. Which means a lot of the game turns into mash the one attack button until you have enough force to use the cool moves. This includes some melee attacks. I think it’s a system that needed a little more tweaking, since I found it more of an annoyance than a balance system. The stamina bar in Dark Souls is more about timing and managing your moves, attacks, etc. while magic was a separate system. (Let me tell you that I was one of those people that hated Dark Souls the first 3 times I tried it. Then one day it just clicked and I loved it. This game I kind of just felt “meh” throughout the whole game.) I do also understand that a wait to recharge and just push dudes off a cliff is also not fun as it allows users to break your game. I don’t know what I would have done better at the moment, but I still think something “else” could have been designed.

Again, this game wanted to be like Dark Souls, this time letting you choose which path you want to take (think turning left in DS1.) Well, the problem is, despite their being an achievement that says “It’s all connected...” (yeah) it’s not. You must visit different planets to push the story forward, however it is a VERY linear story (which is fine), but they give you the illusion of choice. In Dark Souls if you got good enough to push your way through the graveyard and to the boss, GUESS WHAT? YOU WIN! In this game if you choose to visit the wrong planet first you don’t have the upgrades you need to complete the planet, in fact you might actually get stuck in some places and have to perfect jank your way out. The game also doesn’t give you any indication, besides a single line of very quiet dialogue that you might need a powerup. I’m not asking the game to hold my hand, but with all the text-tutorial pop ups this game has, I would have thought they would have used the opportunity to have one more. (At one point they have an on-screen prompt to use the lightsaber button to light up a dark room. Come on people, at that point just do it for us…)

The last oversight I found was actually the default control bindings. I highly recommend if you’re playing this game to rebind the buttons to be more in the style of Dark Souls controls; R1: Attack, R2: Heavy (force) attack. This is because by default; X: Attack and Y: Heavy (force) attack. This might seem like a pedantic complaint, but the B button is your dodge button, which you need to time well between attacks, parries, etc. Having to move your thumb between X and B takes a lot longer than you’d think when you must keep going back and forth. This actually led to some early frustration with the game as well as a lot of deaths. Once I changed the controls to be more like Dark Souls, I noticed I was actually doing much better.

Performance-wise, I really really don’t want to recommend this game. I’m currently on:
AMD 3900X
NVIDIA GeForce RTX 3090
32 GB 3200 MHz
WD Black SN750 1TB

I can not maintain 60 FPS. This game has micro-stutters so bad at some points I have to limit the game to 30FPS, even then I feel the loading in the background. I think I paid $20 for this and I was actually considering a refund because one of the first levels runs like a dog turd. I’ve tried all the suggestions online, nothing fixed the issue consistently. The game needs additional optimizations but it’s out and it’s basically abandoned at this point. (Just like Titanfall.)

The game is also just glitchy. I mean again, we’re comparing it to Dark Souls, so some jank is fine I guess, but some of the jank is just more annoying than anything. Wall running and falling off the wall mid run because Cal just stopped. Character models constantly look like they are colliding with the floor, so they look like they are vibrating. The game is lacking the polish that other Respawn games have come with, *cough* Titanfall 2 *cough*. I’d like to expect more out of a AAA studio, but here we are.

Wow this review ended up a lot more negative for a game that I think is “fine.” It was $20 and I probably won’t ever touch it again.

All that being said, Trilla has awakened things in me...


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