29
Products
reviewed
175
Products
in account

Recent reviews by Estecka

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Showing 1-10 of 29 entries
1 person found this review helpful
125.7 hrs on record
Multiple times I thought I reached the end, but the story continued.
Posted 23 December, 2017.
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6 people found this review helpful
8.1 hrs on record
How to win:
- Find a target who'll shoot first.
- Hide behind a corner
- Let the Police kill the target

Really cheap AI's.
A few crashes -which is quite the big deal in a save-less game.-
Some questionnable or unexplained design choices.
Posted 23 September, 2017.
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1 person found this review helpful
9.1 hrs on record (7.7 hrs at review time)
Meta done right.
Unlike most of the meta-driven game I've done, this one does not becomes condescending toward the player when breaking the 4th wall.
And the few 4th wall breaking puzzle are absolutely HUGE, you'd never see anything like this in a different game..
Posted 28 June, 2017. Last edited 27 November, 2017.
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4 people found this review helpful
2.4 hrs on record
This game has two mechanics that combine into a huge flaw:
- Enemies can spot you behind low obstacles
- The game has a top-down point of view
From this perspective it's almost impossible to tell where you can or can't hide -talking about obstacles that go up to the shoulder, not obviously low obstacles,- 100% of the time, I could only tell that an obstacle was low because I died to it. We also have some very questionably "low" obstacles which, even after close comparison with the character, still look taller than her.
There is a "take cover" action that allows you to crouch and hide behind certain obstacles, but not all of them. (And again it's not clear where you can crouch or not.)

The alertness of enemies is so low and their obliviousness so high, it doesn't feel like a stealth game at all.

Overall the game feels very unfair. Amongst the most frustrating features and bug we have :
- The limits off the terrain are not shown, so you'll often engage into a street only to meet an invisible wall.
- Enemies can see and kill you from outside the screen (even with the view extended at maximum)
- The ability to die during cinematics.
Posted 23 June, 2017. Last edited 24 June, 2017.
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43 people found this review helpful
15 people found this review funny
4.1 hrs on record (4.1 hrs at review time)
Never did a game put so much meaning into which button you needed to use.
Posted 2 June, 2017.
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2 people found this review helpful
1.7 hrs on record (1.1 hrs at review time)
Exactly 28mn to 100%
Simple game with tight controls.
Bought on an impulse, played on an impulse, and everything went fine. Not a game you should stockpile in your library for years or build up expectations about.
Posted 10 April, 2017.
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8 people found this review helpful
5.5 hrs on record
Not so much of a bad game, it can be fun to play, but I find it doesn't stand up to how it was presented and what I expected of it.

My major turn-off's are:
- Huge difference of quality amongst graphics, some drawings look very impressive but others are downright ugly. (Most of the cutscene that look like poor flash animation).
- There is no story. Troughougts the journey you may collect (optional) clues and journals about what has happened in the backstory, but else nothing will actually happen or move the plot except in the final level, and maybe the library.
The story is about a server where you upload the soul of dead people, but it doesn't feel like you're visiting the deads or their memories,.. it doesn't feel like you're doing anything meaningful.
Posted 10 March, 2017.
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2 people found this review helpful
3.6 hrs on record
• What I expected:
Water, and a lot of fishes.

• What I got:
Atlantis meets an Illuminati conspiracy.
and litteral truckloads of fishes.
Posted 11 February, 2017. Last edited 11 February, 2017.
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8 people found this review helpful
1.4 hrs on record
I barely went through the first level, already met all these :

- Keybinding works when it wants to (Certain keys works, other won't.)
- Character collision feels odd (Cannot pass in space big enough for me to fit twice)
- UI issues (multiple pause menus superposing, in different languages)
- Some weird graphical issues (Color bleed on the side of the screen, resolution of my desktop is changed even in windowed mode)
- Game freezes when changing graphic settings (Most of times won't unfreeze until you Ctrl-Alt-Del) (Once even fell into uninterruptible sleep: couldn't kill it, had to hard-reboot)
- Bugged animations (When going up slopes, the character teleports upward every half-steps instead of smoothingly climbing)

TL;DR
Bugs? bugs.
Bugs at literally every corners.
Posted 19 December, 2016. Last edited 20 December, 2016.
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No one has rated this review as helpful yet
1 person found this review funny
4.9 hrs on record
Metal Gear Rising revengeance : Stairs Architect edition
Posted 11 December, 2016.
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Showing 1-10 of 29 entries