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Neue Rezensionen von EcuTruin

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Niemand hat diese Rezension als hilfreich bewertet
344.9 Std. insgesamt (240.1 Std. zum Zeitpunkt der Rezension)
Is No Man's Sky worth purchasing? Definitely. However, I would caution those that purchase it. After you get through the initial questing, No Man's Sky feels like an artistic sandbox, rather than a video game. You end up running into a situation where you are required to establish your own goals, with advancement feeling unnecessary.

I initially purchased this game during its initial launch. During every major update, I generally hop back on and start a brand new game to see how I feel the experience has changed. I would say that every major update has had me interested, but only for a few days or so each time.

They have a really awesome framework available here. However, it feels like each time they add new systems, they feel sort of...self contained...to a large extent. This is especially true with this latest settlement system implemented in the Frontiers update. The settlements utilize procedural generation to generate their buildings. They also use a generic terminal to manage all aspects of the settlement. This is frustrating.

No Man's Sky already has a translator system that allows us to learn the language of a given species to better allow us to interact with said species. However, it feels essentially unimportant as any important situation is auto-translated for you. This rings true with regards to the settlement system as well. You handle disputes between settlers, however, you don't actually interact with the settlers themselves to do so. Instead, you use your generic console to be fed a transcript of the situation and make an arbitrary decision. Why? You have a perfect system in place for handling understanding and interacting with NPCs and you just aren't using it.

The same goes for the structures aspect of the settlement system. Rather than expanding player base-building to allow players to expand their bases into full-blown settlements, they have you use a console to take over one that uses procedural generation for its buildings. This is a huge missed opportunity. If normal base building had been expanded upon to create the settlement system, it would give more purpose to player structure creation. Decorative items could have purpose as well, as they could be given keywords that settlers could prefer. These keywords could affect the happiness of settlers living within the structures. I feel the developers dropped the ball here.

All in all, I think No Man's Sky has a ton of promise as a game and will keep you entertained for at least a week or three flying around and checking out the various planets. I feel this novelty wears off and you are left with a bunch of isolated game systems and a rather impressive artistic tool. It is definitely worth purchasing, but it is probably not the game you want it to be. It certainly isn't the one I hoped for...at least not yet.
Verfasst am 6. September 2021.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
25 Personen fanden diese Rezension hilfreich
90.8 Std. insgesamt (88.9 Std. zum Zeitpunkt der Rezension)
Let me start off this review by saying that I enjoyed this game. I grew up a huge fan of Harvest Moon, later getting into Recettear and Stardew Valley. If you come from a similar background, I think you may very well enjoy this game as well. However, I do feel this game feels unpolished and unfinished.

Let me clarify a bit. The enjoyment I got out of this game was primarily due to the standard game elements in a game like this, along with some of the really fun story elements thrown in. I also really loved the assembly station and way you progress from a stone furnace to a factory. In fact, a large portion of the mechanics this game offers were very enjoyable. As I've told some of my friends, "it has good bones."

However, early on I started to have a feeling that things just weren't polished. As I continued to play the game, more of these moments stood out. Some elements of the game feel tacked on completely (raising animals being one). Your character is a builder, but I rarely found myself building general things to sell. The limit on one commission per day means that a lot of my building was related to that one commission or other quests. It kind of left me with a sense that I'm playing a game, rather than playing a character (this was only amplified by the odd creature designs).

I believe I am quite close to "completion" of the game at this point and honestly I kind of feel done. As I said initially though, I enjoyed my experience with the game and do feel I got my money's worth. I just wanted to share my thoughts on the experience.
Verfasst am 18. März 2019. Zuletzt bearbeitet am 18. März 2019.
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