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Reseñas recientes de eco🔰chocolatcchi

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Mostrando 31-40 de 66 aportaciones
A 1 persona le pareció útil esta reseña
0.2 h registradas
Navy Seal Copypasta (also known as the “Marine Copypasta,” “Internet Tough Guy Copypasta” and “Gorrila Warfare Copypasta”) is a facetious message containing a series of ridiculous claims and grandiose threats that portray the poster as an Internet tough guy stereotype. In the original post, the writer claimed to be a former Navy Seal with a long history of combat experiences, using comical typos and hyperboles like “Gorrila Warfare,” “300 Confirmed Kills” and “I can kill you in over 700 ways with just my bare hands.” Since its emergence in mid-2012, the copypasta has spawned a variety of spin-off stories, similar to the John Copypasta meme.
Publicada el 14 de abril de 2017.
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A 2 personas les pareció útil esta reseña
7.5 h registradas (6.4 h cuando escribió la reseña)
Well FUEL is a better road trip simulator, it is no longer availible on steam for purchase. Also the game gets lonely as ♥♥♥♥. Nothing beats listening to some folk or metal and watching the european country side go by. Well i feel certain areas are underwhelming, I cannot complain about the map size at all, and its one of the few games of this current wave of simulation games that doesn't feel like a buggy mess and that is actual playable. In fewer words SCS simply gives a ♥♥♥♥.

7/10 I haven't played too much of this but I'll tell you every hour was when i should of been doing something critical.
Publicada el 27 de septiembre de 2015.
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46.4 h registradas (24.4 h cuando escribió la reseña)
Thank you mod creators for allowing me to appreciate Panau in a new light and hold me off until Just Cause 3 was made.
I do feel like all of the server-based faction edits feel like wasted potential but its a very limited platform and its a miracle this mod was even made

7/10
Publicada el 27 de septiembre de 2015.
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22.0 h registradas (0.8 h cuando escribió la reseña)
The third STALKER game finds itself as the first one I played the entire way through.

The polish is actually there, the guns are much improved. Mission design isn't actually bugged and the game can be much easier than previous entries. I much prefer to recommend it to others over the first two, because it follows a more Bethesda-RPG path and is a bit more open world, with 3 major maps and 6 contained zones. The meeting areas in the ship, train-station and laundramat bring back the whole comfort in numbers/fear in solitude dynamic that Clear Sky messed up on.

Though, the broken messes of the original's demise seemed to suck a bit of the STALKER magic from the game. Every location is played out on the map and seems to all share a purpose, some more obvious than others. I wish loners would populate some of these areas after the threat has cleared, it sometimes feels some of these were just left fortotten.

Duty & Freedom find themselves with reduced numbers, with control only over Yanov, so the large scale fights feel very toned down. Even in the game's third act in Pripyat I was really expecting some sort of large scale battle, because the shootouts in Pyripyat in ShoC or the assault on the Freedom HQ led themselves to some of the highlights in prior games. X-8 played situational horror more than anthing more subtle in prior labs, or the huge army of monolith in X-19

The graphics are stunning in a very bizarre game. Its 6 years old and I've yet to see more involving shadow effects. Some may be technically more subtle but none actually change the enviornment as much. The new Chimera can be one scary ♥♥♥♥♥ to find out in the open.

Well the third act was lined with disappointments the endgame of actual freeroam is a haven to players who loved the RPG aspects over all else, and they included enough of a threat to not suck the fun out of the game.

9/10
Publicada el 27 de septiembre de 2015.
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15.3 h registradas (14.0 h cuando escribió la reseña)
I initially played the second STALKER game exclusively in Russian. I had the Ukranian collector's edition. I don't speak and can barely read cyrlic. But i beat the game. Does this say something negative? Probably, the story wasn't anything too interesting, feeling like a creation from a decision basedo on the success of ShoC.

The grenade bugs are frustrating, the endgame pales in comparison to ShoC, but the improved graphics and envrionmental story telling are incredible. Limansk is one of the most involving settings to any video game, and that cut content teleroom gives me the creeps.

Faction Wars is probably the best idea to happen to the series although its implementation is so-so. IT feels great rising through the imposed ranks, it doesn't feel good being told to help all these small patrols who seem to be attacked 24/7 and watching them die from kilometers away feels like forced drama.

8/10
Publicada el 27 de septiembre de 2015.
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6.1 h registradas (4.6 h cuando escribió la reseña)
You're not going to find a better example of a flawed masterpiece in gaming.
You'll be able to read the very minds of the creators of this game if you play enough
What you can't find out will abuse your curiosity and will send you wikihunting.
In this game every piece of cut content has a backstory, and every location was an evolution of tested design.
The atmosphere outshines all the graphical problems. You would be damned to experience a more unique feeling of being back into society than when you arrive back to the Bar after a long day hunting. The final run onto the CNPP and the 7 endings will challenge conventional FPS abities that have been dormant since the first Far Cry.

The music, between MooZe's atmospheric score and Firelake's action music will set in more than just fear, proving this superior to an ordinary horror game. This is Fallout 3, F.E.A.R. and the kictchen sink. Few games have made me more relieved to find an AI controlled ally when I'm low on health, because the few A-Life friends you'll meet in this will ruin NPCs in other games for you.

Also what other game allows you to steal a gun from a dead Gordon Freeman?


10/10
Publicada el 27 de septiembre de 2015. Última edición: 1 de octubre de 2017.
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66.4 h registradas (62.6 h cuando escribió la reseña)
Saints Row IV continues on III and is pretty much the same game in all regards. The humor continues to be top notch, with both low-brow parody and higher-brow meta humor and two DLC which while short do not feel tacked on at all. Cutscenes had alright cinematics but A+ acting. Gameplay was great, with the superpowers being added in at a proper pace to not give the "GTA with too many mods" feeling too quickly. The downside was some side missions relied on stressful escort and time based missions that on the hardest difficutly felt artificially hard in contrast to some very easy boss/major fights.
Character customization still stands as the best aspect of this game, one of the few where playing as a female felt natural and the fact that 6 different voices were recorded for the protagonist is mind blowing.

8.5/10
Publicada el 27 de septiembre de 2015. Última edición: 1 de febrero de 2017.
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A 5 personas les pareció útil esta reseña
8 personas han encontrado divertida esta reseña
4.3 h registradas (2.6 h cuando escribió la reseña)
What kind of clicker game do you want to infest offices around the world to make extreme use of the alt-tab shortcut?

JUST ♥♥♥♥ ME UP FAM

just kidding, no one who plays this game has a job. And If they did they certainly won't be keeping it for long :^)
Publicada el 3 de agosto de 2015. Última edición: 3 de agosto de 2015.
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1 persona ha encontrado divertida esta reseña
175.8 h registradas (161.1 h cuando escribió la reseña)
Fun game, add-ons vary greatly in quality and many will cause others to fail. Typical game modding issues with a bit more polish.

I can't recommend for any security conscious person as of an april 2019 update contains the Red Shell spyware by Innvervate.
Publicada el 13 de junio de 2015. Última edición: 23 de julio de 2020.
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1.7 h registradas
Not a terrible game, but not a good port. Very rough around the edges. I appreciate the work they did porting to Unity 5, for its a much more solid game than before. I've done some work with unity 5 and I've hated it since release, so I'm proud of them for getting past the obvious confusing setup changes and not charging for it.
Publicada el 30 de mayo de 2015.
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Mostrando 31-40 de 66 aportaciones