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Recent reviews by EPIC TALAL

Showing 1-6 of 6 entries
1 person found this review helpful
179.2 hrs on record (173.6 hrs at review time)
I'll be totally honest, i wasn't anticipating Dark Souls II to be so... fulfilling.
**Note: i have not played the original dark souls 2 so i wouldn't be able to make a direct comparison between them.


Gameplay and Character customization:
Well to start this off, dark souls 2 has got some amazing gameplay mechanics. They've added multiple combat features that weren't in the first dark souls game. This adds to the intensity of combat. Another thing to note is the intelligence of the AI, they really upped their response speed since the first game. Now its pretty hard to memorize movesets and attack patterns. Dark souls franchise is known for being to have complete control of character stats. Whether you want a mage, archer, tank or a combination of these, its all possible.

AI and Co-op:
This game has really made AI a pretty interesting thing. In the first game, you could easily parry/ dodge almost every enemy after fighting them enough because you memorized their attack patterns. But here, most generic enemies could quickly change their movements based on how you attack them. Also, Sinh's boss fight sucked.The coop in this game is rather unpleasant; this is because of two things: Soul memory and the splitting of the PC community. If you don't know, soul memory(the amount of souls you've collected on that specific character) is basically the new way of distinguishing whether or not your level is good enough to coop with someone else. This could be irritating because if you die a lot while possessing many souls, it will still add to the list and make coop harder. The community was also split because DkS2 and the Scholar of the first sin edition split up the PC community as they are not directly compatible.

Story and Atmosphere:
While the first game had a not-so-obvious story, dark souls 2 more or less shoves it in your face multiple times over. Though its not the most interesting of stories, it is a good reminder that every great kingdom shall fall. This was also the story of the first Dark Souls game. The game does have some amazing soundtracks, especially the one when you first enter Vendricks tomb, finding him to be nothing more than a husk of the man he used to be. I do feel like the final boss was a little weak, but i guess that's why the scholar of the first sin is their to add a second ending and a pretty tough boss fight. Also, Madjula is beautiful and so is the area's soundtrack.


Overall:
To conclude all of this, I would definitely recommend this to anyone who didn't get the original Dark Souls II with its dlc or anyone who has spare cash to dish out.
10/10 would die again!
Posted 30 May, 2015. Last edited 22 November, 2017.
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23.0 hrs on record (12.2 hrs at review time)
Now that I have completed all three BioShock games, i have to honestly say this one was not my most favoured one. However, gameplay was definitely improved in some situations.

Gameplay and Customization:
BioShock Infinite made shooting much smoother than its predecessors. It also threw in a lot of different guns. However, i expect that the reason for this is because of the dullness of the plasmids (now known as vigors), most of them just didn't feel cool or that much enjoyable. The Skylines though, they were a different story. It was enjoyable nonetheless. It also wasn't very much customizable. The currency system was redone to the point where you buy everything with cash. Tears were cool.

Hacking and Elizabeth:
Hacking was pretty much removed from this game. But one vigor known as "Possession" kind of takes hacking's place. Elizabeth, in all her glory, is a great addition to the BioShock games. She can open up Tears and toss you ammo,hp or salts. She also seems to have a thing with finding Gear parts.

Story and Atmosphere:
Here is probably what intrigued me the most, the story. This game has been known to very much mindf*** many of its players. I don't happen to be one of those players. Also the story of Booker and his debt. How he had to "Bring us the girl and wipe away the debt." It definitely was something to remember. The atmosphere was nothing super special. Columbia was nice, but it wasn't as good as Rapture.

Overall:
The gameplay was definitely smooth, the story was even smoother. What it lacks in vigors, it makes up with Elizabeth.
10/10 would Handyman again.
Posted 28 December, 2014.
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1 person found this review helpful
21.3 hrs on record (18.6 hrs at review time)
After playing the first two games in the BioShock series and starting the third, I can honestly say I like 2 more.

Gameplay and Customization:
BioShock 2 managed to fix the clunkiness of its predecessor when it comes to shooting. It allows iron sights, which is awesome, and quick plasmid usage. The way this works it you have a weapon on your main hand and plasmid on your off hand at the same time. The variety of plasmids is also cool. The customization of BioShock games never cease to amaze me. Whether you want to be big badass Delta with a drill and offensive plasmids, or take a more subtle approach with the spear gun and stealthy plasmids, Bioshock 2 can provide such an experience.

Hacking and Research:
This game decided to simplify hacking. Instead of having to play a puzzle minigame like in BioShock, you now need to land the hack needle on green or blue zones, green successfuly completeing hack while blue doing the same plus giving a free item. The Research system was overhauled. Instead of taking pictures of the target to gain research, now you have to video tape them. To get the best possible research, one must kill the target using a mixture of weapons, plasmids, npcs or security bots.

Story and Atmosphere:
I don't understand why people don't like the story of BioShock 2. Though it doesnt follow Jacks life, which was clearly ended at the end of BioShock, its still pretty interesting. The adventure of Delta and Sinclair on their way to save Eleanor was a great idea. They made sure to make you sad when you had to put down Sinclair. Also the endings are either sad of bad, there is no real happy one. BioShock 2 does a great job in keeping the experience atmospheric, just like in the first game.

Overall:
This game is better than the first one. If you like any of the above features, its a must have.
10/10 would take fall damage to see Delta make a mini earthquake.
Posted 13 December, 2014. Last edited 13 December, 2014.
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15.0 hrs on record (14.1 hrs at review time)
So I bought this game when the triple pack was on sale.
What can i say?
BioShock is one of a kind.
-The sisters
-The protectors
-the splicers
-the security system
It all fits together perfectly.

Gameplay and Customization:
The shooting is a little clunky, but nothing too serious. Plasmids are spot one however.
Its amazing how they let you choose how you play through the use of gene tonics and plasmids.
You want to play stealthily with a wrench? Use wrench lurker, enrage and natural camo.
You want to run in guns blazing? Use sonic boom, a fully upgraded weapon, armored shell and eve saver.

Hacking and Research:
The hacking is a bit of a nuisance. But if you invest in a bunch of good engineering tonic, then you should be fine. Research is even a bigger problem, as it gets really repetitve. The good thing is though that once you finish researching everything, the bonuses given are enourmous. You could also get tonics for research.

Story and Atmosphere:
Here is where BioShock really screws you. You see, since the beginning of the game, you were being controlled . You don't realize it until your dad, Andrew Ryan, shows you how Atlas controlled you. I gotta say i love the phrase would you kindly and how its used so well in this game. There is no argument against how atmospheric this game is.

Overall:
I gotta say, the game does good in many elements. The easier modes are a joke. But the higher difficulties can be a challenge. 10/10 would get stompted on by a big daddy.
Posted 4 December, 2014. Last edited 4 December, 2014.
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No one has rated this review as helpful yet
3.6 hrs on record (1.9 hrs at review time)
To get the most out of this game, enable the chat sound and join a server
Posted 16 September, 2014.
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49.8 hrs on record (48.4 hrs at review time)
Killing Floor, man oh man, where do i start?
-It's got great gameplay
-Teamwork is vital
-Patriarch
-Dosh
-A bunch of other nice things

Gameplay and Graphics:
This game has awesome gameplay. You can solo maps if you are really good. If not, grab a few buddies and play together. It also has a wave limit, up to 10 long waves is the maximum. The shooting is great, so is melee. In this game, you can self heal and heal others. Self healing is not as effecient as healing a teammate. The graphics aren't anything special. I mean, for a 2009 mod-turned game, it's pretty good looking!

Gore and Class/Leveling:
The game is well known for having gore. Heads coming off and bodies being blown to bits. Its pretty interesting. Also, they are so dedicated to good kills that they made a mechanic called Zed time. Zed time puts slo-mo into the game for all players for a short time. This allows for some life saving stunts. The classes are pretty interesting. Though its effecient to use class oriented weaponry, you can give a sharpshooter a shotgun and a chainsaw and they could still pull it off.

Story:
Nothing to see here...

Overall:
Get this game, if you don't want to pay $20, its frequently on discount for $5. Also get Killing Floor 2.
10/10 would rush a scrake again.
Posted 29 August, 2014. Last edited 23 November, 2016.
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Showing 1-6 of 6 entries