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Ostatnie recenzje napisane przez użytkownika Duncan Imperium

Wyświetlanie 1-7 z 7 pozycji
Nikt jeszcze nie uznał tej recenzji jako przydatnej
70.9 godz. łącznie
Make no mistake, Helldivers 2 deserves its praise.

Arrowhead is not responsible for the mass amount of negative reviews being placed on this game. Helldivers 2 is, by all means, one of the greatest games to be released, and their developers have been nothing if not supportive and positive for their community.

The reason that this is a negative review is due to a requirement being forced by Sony Interactive to create a PlayStation Network account (PSN) which affects everyone one way or another. Firstly, over 150 countries around the world do not offer servers for PSN, and supposedly, the only way to bypass this is to purchase a PlayStation 5 separately and play it on that. Bear in mind that the retail price is $449.99 USD, meaning you'd have to spend over 11x the price of Helldivers 2 just to be able to play it in affected countries.

And if you believe that you'll be fine if you're not affected by this issue, you would be mistaken. Sony has been frequently susceptible to data breaches over the past years, the most recent being September 2023, one out of the 6 that have happened in the past 13 years. The playerbase does not feel safe offering their personal information in order to create a PSN account just to play Helldivers 2, and this is what sparked the mass outrage from fans.

The supposed reason for enforcing a PSN requirement was so Sony could enforce its own moderation on HD2 players. They want control of the fans, despite the game already having proper moderation tools available to all players, allowing them to block and mute anyone toxic, preventing them from being an interference in future missions. PSN's proposed security is not necessary in the slightest and only serves to further hinder the community at large.

Arrowhead Studios knows of and sympathizes with the playerbase, being fully aware people would not like this, but Sony effectively has them in a stranglehold. They do not view these negative responses as an attack on them, but rather as a message to Sony that this will be nothing but the biggest PR disaster on their behalf that they alone are responsible for. This is not a message of hate for anyone, but a warning to everyone, including Sony themselves. The solution is very simple: Allow players to stay opt-out of PSN requirement indefinitely, or remove the need for it altogether.

Until Sony decides to reverse their decision on the PSN requirement, the PC playerbase for Helldivers 2 effectively has until June 4th to keep playing the game, which will abandon it en masse if they cannot play without being free of Sony's grip. People are already refunding the game, and this will only continue until our demand is met. If it isn't, then that's it. We're done.

UPDATE - May 5th, 2024
Sony has reversed their decision on account linking on Helldivers 2, meaning our demands have been met. Thank you for listening, Sony, but please don't do this again. I've switched this to a positive review in response.
Opublikowana: 5 maja. Ostatnio edytowane: 5 maja.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
Według 2 osób ta recenzja jest zabawna
136.3 godz. łącznie (93.5 godz. w momencie publikacji recenzji)
As a big fan of the Warhammer 40,000 universe, witnessing the inner workings of a hive city such as Tertium, the characters are very believable and the environments are just what I imagine based on lore. On the line of worldbuilding, A+ from me, but I need to go into further detail about the entire game and my opinions on it, as well as some noticable bugs.

Audio is great all around, almost every single track of music is perfectly set for what it's used for, the weapon sounds are all satisfying, from the melee, the guns (especially the Bolter), and the sounds of what this world would emit. All of the voice actors, from operatives, to fellow inquisitors, even to the enemies you kill, are all perfectly executed.

Visuals, almost perfect in every way. All of the environments from the Mourningstar, to every mission you descend down into on the planet, are spectacular. Each weapon and their respective animations are as good as they can get, enemy designs are unique from other WH40k games partially due to the semirealistic approach, and are amazing from it. My only real gripe is the movement on the enemies, they seemingly move in static static speeds and turn in an instant, rather than believingly easing, and this is especially noticable with the Plague Hounds. Classes such as the Sniper, Bomber, Gunner, Reaper and Trapper seem to instantly stop and face the enemy in the blink of an eye when they begin to perform their primary attack, which is an immersive turn-off sadly. But other than the enemy animation issues, everything else is great, Tertium is surprisingly comfy looking, despite the horrors in-universe.

Gameplay, for what it is, is alright for me. It can be a fun game where you just turn your brain off and start blasting, smashing, or slashing, while at the same some appreciating the feel of all your weapons. That said, threat levels beyond 4 are a massive difficulty spike and most (at least for me and my skill issues) are only enjoyable or even doable when the mission is labeled as a low intensity engagement zone. I'm still working on mastering all classes at the moment, so I'll need time to keep evaluating this, but my primary complaint is how little reward there is for missions, other than the pretty sights of course.

Temporary Bugs, at least from what I've seen, aren't too big of a deal. Most of them are only an issue when first booting up the game, and they iron themselves out after doing a mission... but that said; they are the following:
- It takes a minute or two to get past "Inquisitorial Clearance", and even longer when you confirm an operative to play as. This issue is seemingly resolved if you reboot the game or switch operatives, until you shut down or restart your device.
- Sound, primarily music, cuts out in brief moments the first time you select an operative, enter the Mourningstar, and descend into a mission, but this only happens once per each instance, entering those same menus/areas again doesn't continue music cut-off.
- When first appearing on the Mourningstar for the first boot-up of the day, your operative will only render certain parts of itself, usually just the head, hands, and boots, but this fixes itself after a minute or two, when customizing your operative, or when entering a menu (aside from the main menu)
- Sometimes, the UI indicators on certain objects (vendors, boxes, the mission terminal) are offset by a noticable amount, but this is only visual and can be fixed with a restart of the game.

Consistent Bugs, however...
- Explosions cause a 1-2 frame freeze, disrupting smoothness, regardless of graphical quality.
- Sometimes, items such as Grimoires or Scriptures can't be grabbed because they clip into level geometry, even if they're fully visible.

But my overall conclusion on Darktide, as a whole, is that I find it to be a very great game.
especially if you both like to immerse yourself and think about the Warhammer 40,000 universe at large, whilst also slaying Nurgle's underlings and listening to bangers. It has bugs to fix, and they can be a problem, there is no denying that. It has missing features that were not available at launch, which is also an issue. However, I am confident these issues will be addressed in due time, whether they be soon or much later. For what the game is as it currently stands, I am content and will continue to enjoy what it currently provides, and look forward to future content.
Opublikowana: 10 lutego 2023.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
37.3 godz. łącznie (18.6 godz. w momencie publikacji recenzji)
Overall a very fun experience, good story and interesting character design across the board.
Opublikowana: 24 sierpnia 2021.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 2 osób ta recenzja jest przydatna
94.1 godz. łącznie (33.1 godz. w momencie publikacji recenzji)
This game is so good, I bought it twice, purchased the edition book, and purchased the full soundtrack.
Opublikowana: 24 listopada 2016.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
Według 3 osób ta recenzja jest zabawna
170.7 godz. łącznie (14.1 godz. w momencie publikacji recenzji)
Controls very well on foot, takes a little bit to realize what you need to do, but you're quick to learn. Space combat could use some work. No performance issues on my part, only dropping FPS when using warpdrive, which is understandable.

Now ask yourself, how many of the reviews are from people who have spent a good amount of time on it?
Opublikowana: 12 sierpnia 2016.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
Według 2 osób ta recenzja jest zabawna
27.8 godz. łącznie (15.3 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
Besides minor clipping issues, the game is very visually appealing. I would have to say this feels like a fasion of Minecraft and Dark Souls, but I've only played one of the two. The game still needs some slight patches and nerfs, but it feels complete overall. I would suggest mod support upon full release.
Opublikowana: 20 kwietnia 2016. Ostatnio edytowane: 20 kwietnia 2016.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
135.3 godz. łącznie (132.9 godz. w momencie publikacji recenzji)
Recenzja wczesnego dostępu
Best possible game for creative and realistic building in space.
Opublikowana: 31 lipca 2014. Ostatnio edytowane: 12 stycznia 2017.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Wyświetlanie 1-7 z 7 pozycji