15 people found this review helpful
Recommended
0.0 hrs last two weeks / 121.6 hrs on record (1.0 hrs at review time)
Posted: 2 Sep, 2022 @ 11:39am
Updated: 28 Sep, 2022 @ 4:24pm

I jumped into MicroWorks after only seeing the trailer, and after playing the fast paced, WarioWare styled microgames let me tell you, this game is super fun. The game has its own identity, and its own microgames to boot, and it is fast paced and never slows down. If you like the rapid styled microgames with friends, MicroWorks is 100% worth picking up. The game can be adjusted to never speed up if you're more casual and want to just chill and play some silly microgames with friends, or you can say screw it and make it speed up after every round. The bosses are unique to other games similar to this (such as TF2Ware and RBLXWare (yeah it's a roblox game i know but shut up)), not to mention the art style is far far different to the other games similar to this.

Also, there is workshop support, and it's damn easy to use! It's as simple as importing an .obj file from any application, like blender, and positioning it to the dummy provided, corresponding to the correct attachment and uploading it to the workshop. Being unique in this game is far easier than other games with workshop support, since all your rigging is done for you.

Overall, I look forward to MicroWorks' future, and whilst I may be hasty writing a review for this game only an hour and a half after release, MicroWorks has great groundwork for success so far, and even if you only play it with a couple of friends, it is pretty damn fun.

My opinions still stand after 60 hours, and I must admit, the leaderboard system in game has brought out the sweaty side of me. I didn't expect myself to be sucked in with trying to get the most wins, or the highest score in a vanilla game, but my god has it been fun. This game isn't even competitive, but seeing that number go up hits a dopamine rush in my brain like no other. (someone please help)
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