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Recent reviews by ♠Druscylla♠

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
293.9 hrs on record (129.0 hrs at review time)
First off let me start off by saying that this is a very slow game. It was when it came out and still is. Every patch has helped a bit but has also made other aspects even more grindy. You can have a great ship with a lot of storage but they made it more expensive to acquire. You can buy a freighter but again, at great cost. Base building may not be for everyone but there are essential plans that are only obtained via base missions.

That said, I enjoy this game for what it is but it does feel slow more often than not when starting out. You have a rinky dink mining gun and a tiny capacity to hold anything so in the beginning, it's more inventory management simulator. Advice for that is to get more storage and sell anything you don't need in the immediate future for cash for upgrades. But if you're looking for full-scale massive space battles and swashbuckling adventures, you might be really disappointed.

I'm editing this review after solving the crashing with the help of others here on Steam. And that comes to my big, fat disclaimer. Currently, there are issues with hyperthreading if you use Skylake or Kabylake CPUs. This game will crash like clockwork if you have either of these processor types when you use the scanner in game unless you go into BIOS and disable hyperthreading. It's extremely simple to do and doesn't really seem to affect anything else but if you don't want to fiddle with it, wait to buy this game.
Posted 13 August, 2017. Last edited 14 August, 2017.
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1 person found this review helpful
1 person found this review funny
177.8 hrs on record (31.6 hrs at review time)
Early Access Review
I love survival games. The more intricate crafting and just-for-amusement stuff I can do, the better. I like the sense of urgency to build in games also like having a reason to build stuff instead of just being last man on earth feeling also. I really WANT to love horror type games. But as I've gotten older, I find myself more like a 6 year old in a haunted house than a rational adult. The cannibals scare the bejesus out of me. That said, I've been a fight and not flight person since I was 4. So it gives me extreme amusement to not only conquer my fears but to blow them up using explosives.

However, cannibal attacks are pretty frequent - I'm on day 15. They won't stop coming in large packs or in two packs of 4 or more. Once they notice you, hoo boy they will visit constantly. My strength was at 16, now it's down to 11 because I spend all my time fighting and running and not chopping trees. Maintaining weight but strength not so much. Went into cave on peaceful. My claustrophobia and extreme fear of being attacked in dark, small spaces will keep me out of those in the Normal game, otherwise known to me as Timmy who?

For early access, it's pretty cleaned up. Physics absolutely kill me though - log carts that randomly fly off cliffs into the ocean because they maybe bumped a bird - dead bodies that cling to sheer cliff faces and can't roll down. You can use this to actually create a cradle of bodies to catch you if you ever fall off said cliff.

Throwing reticle - please for the love of us people not gifted with 20/10 vision in perfect color clarity allow us to change the color of it. The pale white just melts into the grass and I wind up burning the entire peninsula minus the one dude I was aiming at.
Posted 23 July, 2017.
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6 people found this review helpful
21.4 hrs on record
My thoughts so far:

I've been playing for about 2 hours. So far, the game runs beautifully - minus a couple of short freezes and my weapon going invisible for 30 sec. The game set my default settings on medium, which I bumped up to high and am still getting 75 fps on a mid-range PC. GTX 970 and a 6300 AMD processor so I wasn't sure how well it would run but it seems to be doing well. No screen tearing with a 144Hz monitor.

The game is enjoyable so far, kind of reminiscent of Bioshock and Dishonored in terms of find upgrade thing, upgrade the thing. Slightly jump-scary, not overly complicated combat to begin with. Material farming slightly annoying. Game freezes for about 45 sec at times - this is possibly Windows 10 since it's a potato that does this to me on occasion a lot. However, this game seems to cause the 100% CPU thing in Windows to happen more often. And it is almost inevitable that when it freezes, I'm standing in a location where the music is loud and shrill, there is an alarm or Inception BWONG playing on a loop :( The freezing gets worse the longer I play so there may be a memory leak or something going on.

So been playing a lot more. The freezes are worsening as my play goes on. I've done the suggested things minus rolling back my driver 400 times because REALLY? and it's increasing in frequency as I play. I round a corner - freeze. I aggro enemy - freeze. I open a door - freeze. It's gotten more aggravating and is making the experience a lot less enjoyable :(

I will play more and update with any relevant information as I go :D
Posted 5 May, 2017. Last edited 6 May, 2017.
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89 people found this review helpful
12.8 hrs on record (9.6 hrs at review time)
Its not bad for what it is. I purchased it on sale and was happy to do so but after learning that there is a fully voiced and more dynamic PS Vita version, I am really glad I didn't pay full price. This is essentially a direct port from the mobile platform and while I would truly LOVE more of the mobile otomes to come to Steam, I would really prefer they were the voiced or PS versions for the higher prices.

I don't wish to discourage the publishers but the voice acting makes these like 1000x better.
Posted 27 November, 2015.
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No one has rated this review as helpful yet
9.0 hrs on record (5.8 hrs at review time)
I enjoyed it. I feel a lot of the downvotes are made by purists who don't like the idea of the sandbox builder getting a story mode. It did have a couple areas that suffered a little lag-type fps drop and obviously it's very linear as in go down hall A or B but you will still eventually get to C. It's cute and kind of kitschy but it wasn't unenjoyable for what it is. It's pretty and nice to look at and is a Telltale game anyone can play really.
Posted 15 October, 2015.
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8 people found this review helpful
1 person found this review funny
139.3 hrs on record (135.9 hrs at review time)
So first off, I'm not kibitzing about the YOSE - I have both the original and the remastered as it's kind of like the GoTY edition - those aren't given out to original purchasers either so I personally don't see the issue. I've played the hell out of this game and I love it even with its flaws.


The game looks nice. Maybe not 2015 Assassin's Creed, Witcher 3, Dragon Age Inquisition, etc. nice but it's not terrible. The effects are overall better and I enjoy the new look a lot. Unfortunately the textures break a lot and flatten out to look very low-res.

Cars handle better. Now that being said, they still handle really wonky at times. Car drives beautifully for a while and then you hit a small pebble or stick and car shoots into the air, slingshotting my character into a swan dive. Sometimes it does this for no reason at all. Textures on the cars break when my character is in them. Going from decent to low-res the second my character climbs in and sits down. There is no reason why a car sitting still should develop a case of the blurries. I do like the new vehicles UL added, they give the game a bit more variety and flavor.

Some pathing has improved. Some hasn't. I still get stuck on curbs and sandboxes and anything that is ankle height. I think my characters must all have weak ankles and thus have developed a fear of short objects.

Game difficulty seems cranked to 11. I started over instead of importing my save and opened up Breakdown lvl 1 (I prefer Breakdown to story TBH) and I was getting swarmed constantly. I lost one guy to a feral which is totally something that happens but a lot of survivors are getting mauled by packs of two and three zombies who glitch through doors and seem to hit like they migrated from a much higher difficulty. And OMG HORDES. Upon starting my game and moving into the Alamo, 6 hordes spawned. And each time there is a horde announcement, there are between 7 and 8 hordes. Half of these will almost instantly infest a house. It's kind of daffy.

Overall, I still love this game. It can go from mindlessly searching furniture to terrifying disaster in an instant and over-extending myself or being too reckless or even just getting unlucky can be the end of a survivor. While some people might not enjoy that, it is one of the defining features of SoD and it's done very well.
Posted 30 April, 2015. Last edited 24 November, 2017.
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1 person found this review helpful
137.9 hrs on record (34.6 hrs at review time)
Early Access Review
It's so incredibly stupid how much fun this game is. I never thought I'd have fun cleaning anything. Or on the other hand, throwing your hands up and running around making messes like a toddler on pixi stix full of take-this-job-and-shove-it moxie. It is still early access so there are some bugs, the dev team has done a great job fixing the sometimes hilarious physics issues but there are still some occasional bugs or glitches. Even so it's really polished for early access and is still fun.

This game will give you advanced OCD. One bullet hole can make you want to flip every table in your home.
Posted 3 April, 2015. Last edited 3 April, 2015.
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No one has rated this review as helpful yet
333.6 hrs on record (302.2 hrs at review time)
This game is still kind of my drug. It kind of scratched an itch I barely knew I had. It seemed like just a survival horror game but it is more of a sandbox, base-building, exploration, time and community management game. Like you get to be Rick Grimes from the Walking Dead series in a way. You start with nothing and nowhere to go, just a vast map full of zombies and you pick from a preset bunch of home sites, build it up, strengthen your community, explore and search for the basic things you need to survive and kill a bunch of zombies. I like the more sandbox Breakdown the best honestly but the story modes are good too for less repitition and more scripted story.

On the negative side, it can be repetitive since when you finish the stories, you do Breakdown and basically it's how high can you go before the zombies are too strong and maul you to death. You build your stuff up and when supplies run out (or you're sick of that one guy -or five- in your group who are constantly running away or something and you don't have it in you to kill them off) you move on to the next valley which is identical to the first. And the active story progression can make your zombie republic a mess if you turn your attention away too long.

Overall though, if you like sandbox and strategizing zombie slaughter, this should be right up your alley. If this game was multiplayer, it'd be awesome - no DayZ though, please Undead Labs...I can only take being cut into steaks so many times.
Posted 3 April, 2015.
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Showing 1-8 of 8 entries