No one has rated this review as helpful yet
Recommended
73.0 hrs last two weeks / 268.0 hrs on record (45.2 hrs at review time)
Posted: 4 May, 2024 @ 5:12pm
Updated: 6 May, 2024 @ 4:23am

How to kill a multiplayer GaaS (and a great one at that!):
1) be Sony.

How to save a multiplayer GaaS:
1) have a large community that cares about the game;
2) make sure the publisher (i.e. Sony) is a publicly traded company;
3) try to reason with the publisher before the following step;
4) if the previous step failed, create a scandal strong enough for the investors and share holders of said publisher to start questioning publisher's management and their actions;
5) repeat steps 3) and 4) until positive results.



Cudos to the Arrowhead Studios: you've made a great game. This (initially) negative review is purely the fault of your publishers and their actions: from pushing for mandatory PSN accounts to delisting the game in the countries with no PSN presence. While not everything in said list of grievances is fixed (I still would like the game to sell in the rest of the world as it used to be), reversal of the push for mandatory PSN-Steam linking (i.e. it will remain optional, as it used to be) is good enough piece of news for me to update the review and turn it positive.

I'll be honest, though: "Helldivers 2" will be the last co-op game I buy that doesn't have LAN-server option and needs cloud server infrastructure to operate.

P.S. Speaking of "internet is required for offline play" - go support Ross Scott and his campaign against Ubisoft: "The Crew" might be not as hype as HD2, but it got killed as well, this needs to stop, and we actually can do something about it (as in "the consumer protection laws in France might help deal with the wrongdoing of the French company called Ubisoft")
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