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Recent reviews by OzzieWorm

Showing 1-10 of 10 entries
8 people found this review helpful
0.9 hrs on record
I tried... I REALLY tried...

But it's a blatant mobile port, so many "tap screen to ..." moments. Oversized UI elements for desktop experience, ♥♥♥♥♥♥ FOV settings making my eyes actually hurt (hasn't happened in a LONG time of gaming).

Singing cutscenes, romancing NPCs (of about 15min of interaction of an NPC all of a sudden showing love interest to the player)... yeah noping out of this ♥♥♥♥.


Will Smith really needs to dig into the games he's repping and talk to the community. He'd do better trying to replace Vin for ARK 2 cameo :D
Posted 15 June, 2023. Last edited 15 June, 2023.
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22 people found this review helpful
5.0 hrs on record (4.1 hrs at review time)
It's an alright game... and I'm still very much "early game" but it's slowly becoming into a grind-fest of mining out chunks of the gameworld... and I haven't even gotten into another territory yet.

But mostly... it feels like a semi-idler where if you want to expand you need to go eat up more resources from somewhere to stock up your base to expand then you can just sit there for a while. Maybe grab some ice to top-up your water.

But it seems it's going to get super grindy as your cities get bigger and bigger. I'm at around 600 pop and all I've had to do, instead of specialising in a tech to improve my work thus-far. Just dump down 10+ basic buildings to spit out basic food, consuming those earlier basic resources.

Looking at gameplay vids from a year ago... where is that game? I wish I saw these videos 4 hours earlier and I'd probably have skipped this entirely.

I dislike the mining ability is to just make giant holes in the ground. Why can't we tunnel? There's about 20-30 layers at a glance of terrain on maps that could potentially be dug down to... do I need to play lego? Why do I have to build ramps everywhere... it should be graded declines for a 1-step down terrain automatically anything more, then I need to digout terrain or build special ramps for it.

Roads: Everything is 1-tile wide... I was fully expecting expressways to be 2-wide behemoths so built accordingly to allow for that. Nope, single lane everywhere.

Water/Sewage connections: Every building needs manual connection of 2 different pipes to be automated in the basics. If we're going to city-building and can magically transport power to all buildings, let us magically transport water/sewage... even if it's 1-square away from a pipe. Think SimCity style of water management. (I like the separate pipes to manage it, but maybe have sewage pickup further than water supplies? who knows....

Production chains: need some centralised way to view and manage this. Also bulk paste of specific settings would be amazing. Having to hit "Paste" on 20 buildings to change my production configs is a PITA each time. Let me set it in a central panel.

Mining: Click dragging over an area should mine on that plane of reference only. Currently if you drag on something 1-2 layers higher and you span over empty space. It'll mark lower layers for mining, when you wouldn't want it to do taht.

Power: Solar + Wind should be available from the start. Solar should be cheap and easy and wind a little more costly. Considering the fact wind is 24/7 and Solar is beholden to the sun availability...

There's other features/functions I'd mention but overall I'd rate this 4/10, the earlier gameplay from looks on videos I'd rate 6.5/10. I cannot imagine having to setup new hubs from the beginning in new zones. SURE I'll get new tech with bigger/better accommodation/food production/materials production etc. But after 4-hours... of ridiculous rinse-repeat click grind on things it's just gonna do my head in.
Posted 1 April, 2023.
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A developer has responded on 1 Apr, 2023 @ 6:50am (view response)
2 people found this review helpful
11.5 hrs on record (8.4 hrs at review time)
It's good. It's fun... a great looter shooter rougelike...


BUT MY GOD! FIX THE FATAL ERRORS!
Posted 17 February, 2023.
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2 people found this review helpful
1 person found this review funny
0.5 hrs on record
Absolutely nothing to the Prologue.
It's a glorified tech-demo of something it feels like a mate or two made in week or three.
Posted 11 September, 2022.
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No one has rated this review as helpful yet
176.8 hrs on record (117.0 hrs at review time)
Originally played some years ago. Most things were just available, but also easy to end-game and hit the center solo.
Loving this update... far more enjoyable esp in a MP aspect.
Posted 18 September, 2021.
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No one has rated this review as helpful yet
0.2 hrs on record
5 attempts out of 5, tutorial wouldn't let me get passed appending anything to my log after multiple restarts.
Posted 10 May, 2021.
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5 people found this review helpful
379.1 hrs on record (65.5 hrs at review time)
Early Access Review
51 hours in and I've only visited two planets. Too busy building a massive PvE base (so we can fit our massive CV we built onto it).

Next up - build a space station to park our CV as fuel burns SOOOOOO bad in atmosphere.


Loving this game, it's what NMS should have been.
Posted 17 August, 2016.
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1 person found this review helpful
32.3 hrs on record (13.4 hrs at review time)
Aside from some initial launch woes - I'm part of the 99% without an issues. I had 2 times I had to exit the game during gameplay due to game bugs (some reason FPS tanked on me).


Loved the exploration so far, only got through 6 systems, and barely even explored the last 4 (just wanted to push to Atlas Path and start that).


Here's hoping they patch in the MP stuff hinted at in previous versions
Posted 13 August, 2016.
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No one has rated this review as helpful yet
2 people found this review funny
1,437.2 hrs on record (108.0 hrs at review time)
Early Access Review
1: Make sure you run faster than your friends
2: Everything Poops
3: You can throw poop

10/10 - will throw poop again
Posted 17 June, 2015.
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Showing 1-10 of 10 entries