1 person found this review helpful
Recommended
0.0 hrs last two weeks / 9.4 hrs on record (7.3 hrs at review time)
Posted: 5 Oct, 2021 @ 5:32pm

So far I've played a bit of the game, making my way through Arcade mode multiple times to get a grasp of how some fighters work before attempting the online. I'm no competitive Smash player, but I find this game immensely fun to play.

Here are some positives:
- If you're playing on controller, the right stick preforms some of the directional button-assigned attacks. I found this immensely easier than working with three at once. Now I'm able to focus on dealing damage with the buttons, then working on KO'ing the opponent with the stick.
- Gameplay is kept simple yet fun, feeling fast-paced and less mechanic-heavy compared to Smash Bros. Makes it easier for someone who hasn't tried this kind of game to get into it since there isn't a lot to take in.
- Mechanics are more versatile, such as allowing grabs in mid-air.

Of course there are some cons:
- The right stick changes what moves it does based on whether you're grounded or not. Feels a little unintuitive to have the stick suddenly switch from doing strong attacks to basic attacks when you're airborne. Getting to choose what that stick does, no matter your current state, would be a nice change so it's more dependable. Or even keeping that and allow us to change the states separately, so now we could make the stick do special moves if airborne.
- Limited control customization. Attacks can be changed via the character selection screen, but... why there? There is an options menu where most would expect them to go. Even then, things like movement keys are unable to be changed at all without file editing. A major downside for keyboard+mouse users.
- Slightly buggy AI. AI would sometimes continuously fail to go through a platform, resulting in a loop until you move closer to them. Other times, they'd just stop entirely until they are hit.
- Character animations vary in quality between them, making the fighters not really feel like they mesh well with each other. Some are great, while others are quite stiff.

Most of my complaints are minor though, and can be addressed in a future patch. Figured I wouldn't address move issues since I'm highly unskilled to do so, and games like this aren't my usual cup of tea, so I'll leave that to those who know what they're talking about. Otherwise, I'm happy with how this game released overall, and it makes me want to work to get better at it due to how addictively fun its game play can be. I'm looking forward to what the developers do with it next.
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