15
Products
reviewed
588
Products
in account

Recent reviews by Kingshit

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Showing 1-10 of 15 entries
3 people found this review helpful
218.5 hrs on record (88.9 hrs at review time)
Early Access Review
Game is awesome right up until you hit maps.

Maps (End Game) in POE 2 is a significant downgrade to POE 1.

- The Atlas is a cool system in POE 2, being able to see your path etc. But this issue, the MASSIVE issue, that the end game has is that it's too unforgiving.

If you die once in the end game, you are punished three times.

1. XP - You lose XP
2. Map - You lose your Map
3. Map Feature - You lose the unique features of the map

GGG, you need to make end game fun and engaging. I am a casual player, I want to be able to not be locked in 110% after a day of work. Let me jog through these maps at my own pace while talking in Discord.

It is unbelievable that this made it through to the production product.


Posted 18 December, 2024.
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No one has rated this review as helpful yet
38.9 hrs on record
Can't sleep? Play Balatro.
Can't poop? Play Balatro.
Partner yelling at you? Play Balatro.
Can't find a partner? Play Balatro.
Suck at Balatro? Play Balatro.
Posted 27 November, 2024.
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No one has rated this review as helpful yet
4.0 hrs on record (3.7 hrs at review time)
Mid at best.
Posted 18 April, 2024.
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No one has rated this review as helpful yet
108.3 hrs on record (1.5 hrs at review time)
Preliminary first impressions.

Really damn fun. As someone who does not often care for story, gameplay is really fun. A couple missions in, I am keen to play more!

Good work on this one devs, the game doesn't deserve the "Mostly Negative" rating right now. If anything, I'd suggests a couple things for the game.
1) Borderless Window Mode - Currently only Windowed or Fullscreen. Just helps some of us multitaskers.
2) Optimisation - Had to fiddle with settings to make the game run at 60fps constant. But I am running 2x 2080s.
3) Supersampling - Changed to AMD FSR for better image quality.
4) Localisation is pretty average at best - Potentially getting some quality control on a couple of things.

Overall, having fun! Will be playing more!
Posted 27 March, 2024.
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No one has rated this review as helpful yet
24.7 hrs on record (12.7 hrs at review time)
Would like to see a longer run but great game so far
Posted 14 June, 2020.
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No one has rated this review as helpful yet
92.4 hrs on record (62.5 hrs at review time)
Early Access Review
Overwhelmingly Positive
Posted 23 November, 2017.
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No one has rated this review as helpful yet
125.9 hrs on record (124.0 hrs at review time)
Early Access Review
Don't buy this game.

PSA
Posted 25 March, 2017.
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No one has rated this review as helpful yet
257.8 hrs on record (17.8 hrs at review time)
Early Access Review
Desperately needs Australian servers.
Posted 24 March, 2017. Last edited 2 April, 2017.
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No one has rated this review as helpful yet
4,328.5 hrs on record (1,599.9 hrs at review time)
It's like hitting your face against a brick wall and falling in love with it at the same time.
Posted 26 November, 2016.
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No one has rated this review as helpful yet
111.2 hrs on record (16.1 hrs at review time)
There are some extremely smart people in this world.

https://np.reddit.com/r/NoMansSkyTheGame/comments/4xk0od/fix_for_video_card_without_opengl_45/

Download and install GLIntercept "x64" to programfiles https://github.com/dtrebilco/glintercept/releases/download/1.3.3/GLInterceptx64_1_3_3.exe

Copy OpenGL32.dll from GLIntercept installation folder to the game binaries folder

Download this config file for GLIntercept (Right click and save as ) https://dl.dropboxusercontent.com/u/17900579/gliConfig.ini

Copy the ini file downloaded to the binaries folder for the game
i edited it myself to disable logging and adding all opengl extensions and override opengl version to 4.5 & shader version
language also to 4.5

Edit : Formatting and clearer steps

EDIT2 : please make sure that the installion path for GLIntercept is C:\Program Files\GLInterceptx64_1_3_3\ or change the ini manually to different location
ENJOY !
Posted 14 August, 2016.
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Showing 1-10 of 15 entries