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0.0 tiếng trong hai tuần trước / 22.2 giờ được ghi nhận (21.6 giờ vào lúc đánh giá)
Đăng ngày: 26 Thg02 @ 11:30pm

Đánh giá truy cập sớm
After sinking 20+ hours in the game. I will for sure say that I can't enjoy this game as much as any survivors-like games.

Coming from Vampire Survivors, HoloCure and 20 Minutes Till Dawn. I will say this that out of the games so far that I played I would tend to avoid DRGS. Not cause it's a horrible game. But playing those prior have spoiled me. Or maybe this game isn't fully polished as those and just feel half-baked.

Now don't get me wrong, I jumped into DRGS and enjoyed it at the beginning, experiencing the weapons, levels and characters but once you played them through a few couple of runs. You can see the same boring patterns you have to follow. Now you can say yes you do the same with the others but it doesn't feel.. enjoyable with this game.

You jump into the mission with one goal. Kill a dreadnought and to do so, collect Nitra and Gold to buy upgrades in between levels while earning exp to level up. Each level up, you gain a buff towards your weapon/character and eventually a new weapon to unlock. Ok, like any other survivor-like game. However with those other games they have a unique thing with them that they eventually allow you to combine your weapons to make godly unique ones. However this one... doesn't. Instead you get overclocks which adds a small tweak with your weapon and that's all really. It doesn't feel that impactful like the other games. It's kinda saddening really.

I feel like with the amount of hours I spent in the game and going through the hazards. The devs didn't sit down for a moment to actually playtest their game that much. It feels unbalanced in certain hazards/stages. Most runs I do would last 30+ minutes and even then would just fail. Hell, most of the runs I do is like every 8th+ run could be a win. The enemies do to much damage, there isn't any massive invulnerability like any other survivor-like game. Example, if your struck you have about 1-2 seconds of invulnerability to rush through a crowd. In DRGS you don't fully. You have it, for that enemy.. but when your surrounded by 200+ bugs. You run through.. you will get jumped and just die.

A few things I think the game should work on/improve.. have the bugs have a small barrier/outline for them when they are on the upper side of a wall. Cause the amount of times I got hit by a bug that was invisible cause of the camera's position is insane. You will most of the time run into one and lose about 25+ health while red sugar gives 15 each up to a max of 45.

The balancing for weapons/characters and the enemy damage/amount of them needs to be fixed or at least tweaked a bit. There needs to be more then 3 side-objectives and hell the final objective needs to be more then just slay the dreadnaught. Also that small robot flying with you. You should have a side shop on the main menu to give it improvements just as you can give yourself stat improvements.

Either way.. it's an ok game.. needs to have a lot of fix up IMO. I might come back to it, but for the time being I say don't pick it up. Give it a few months maybe a year or two and perhaps it might have a lot more content worth grabbing.
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