2 people found this review helpful
Recommended
0.0 hrs last two weeks / 6.2 hrs on record (4.3 hrs at review time)
Posted: 6 Dec, 2022 @ 10:45pm

Early Access Review
What a strange little gem. Esoteric RPGs are my (Mecha)jam apparently and, although Space Wreck is buggy, there are a lot of really cool ideas here. Not to mention replay value for those willing to experiment.

I went for a no combat run - entirely doable, as advertised - with abysmal physical stats and focus, causing my character to potentially trip up and die from crashing into a wall. While searching for a way to refuel, I instead stole an entirely different ship, triggered a decompression killing everyone onboard, plucked the captain's keycard off her corpse and then flew home.

Squeeze through vents easier while naked, shove whatever drugs you can find in your mouth, pick up fecal matter for the hell of it... some of that you can even do in the game, too.

Admittedly, the Early Access element starts to show in the bugs. Quests not updating/completing, interacting with things like vents can trigger even though you didn't click anywhere near them and stealth seems to be all over the place: sometimes I'm detected when everyone's facing the other way, sometimes I can pull things off when there's someone standing right nearby.

It's possible to trigger a conversation when moving between floors, causing the dialogue to get stuck, or a buff to wear off to negative health. I did the entire last part of the game unable to save because of this, which was an interesting challenge.

There was also a funny instance where I reloaded a save and there was nothing onscreen except a naked body floating in space, although movement prompts where still showing on the grid.

Even with the rough edges, the two Latvian developers have done an awesome job bringing this to life. Some QOL changes would be welcome to make for a better experience, such as:
- High contrast/dark mode for the monitor bits. Maybe it's just me, but the LED look is a bit hard on the eyes. DOS is better, but colour blindness is also fairly common.
- Spamming an action such as going near a locked door while detected or trying to loot a container actually triggers aggro/combat, rather than just clicking it over and over till it works regardless.
- Please remove the Escape key to quit. The autosaves are often, sure, but going back to the main menu because I was trying to close a different screen feels wrong.

There are quite a few typos as well and, if the devs happen to read this, I'd be happy to do a pass over the strings to help fix these. That's a genuine offer to help make this game the best it can be. It's been a nice surprise to have stumbled across this a few nights ago and found a cRPG with a crazy amount of depth. Don't let the runtime put you off.

Space Wreck is about as niche as they come, but it'll hopefully receive the following it deserves. The fact it's playable from start to finish is a huge plus, no waiting for chapters to come, and if you're willing to deal with some jank, it's well worth a look.
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