30 people found this review helpful
2 people found this review funny
Not Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 23 Sep, 2017 @ 4:20pm

The good:
- Cool art style and graphics. Also quite atmospheric, yet mostly in the cut-scenes and menus. It has a Wild West feeling, reminding me of Borderlands. The humor didn't rub off on it though.
- The single player experience is stable and free of bugs. Multiplayer has some issues, which I assume to be temporary.
- Cool looking characters and the cut-scenes give color to their personalities...albeit it's a tad the same color.
- Smooth controls and cover/movement system (at least in my own experience).
- Functional and somewhat engaging rock-paper-scissors melee combat system.

The bad:
- Shallow storytelling. There is a backstory and some lore, but it's only enough to explain the shape of the world and the context of the missions. There are cut-scenes at the beginning and the end of every mission, yet they're basically more focused on trying to give color to the characters. It is however slightly more than we usually get in multi-player focused games.
- Poor mission design. The missions are short and shaped as arenas, having you repeat various actions several times (example: kill some bad guys, fill a container, kill some more bad guys, fill another container, and so on).
- Poor environment design. I know, it doesn't feel like that in the clips, but you end up running and fighting around rocks most of the time.
- Too many customization options are locked behind multi-player gameplay. Hours of it, I'm assuming. Also, there's even game content locked behind the same feature. Lore, for example. You can READ most of it ONLY if you pay with in-game currency, the same kind you use for upgrades and even unlocking new characters. OK, you don't need to actually buy the lore with real cash, but it's a truly cheap and artificial maneuver to prolong your play time.
- The single-player (solo option) is not exactly optimized. You don't get AI team mates, so on higher difficulty you can't actually make it through the missions, unless you're really patient and lucky. Most of the AI feels an urge to shoot you point blank or break your neck with its bare hands, so you get swarmed easily. With nobody to watch your back and a high sensitivity to bullets and punches (on all characters) you're toast.
- Each campaign contains only 4 missions. Considering they are short, highly repetitive in terms of gameplay and taking place in really small arenas, I strongly doubt people will spend too much time playing this game.
- The characters' builds are not really interesting, nor engaging. Each protagonist has exactly one active skill, while rest are passive (AND locked behind repetitive gameplay and/or micro-transactions). The active skills themselves are...meh. In the heat of the fight I ended up not using any of them, on any character.
- If I am to judge the full game by this one campaign, I'd say it has little content. 4 campaigns, each composed of 4 short, cramped, horde mode missions with repetitive tasks.

The really bad:
- Outrageous "in your face" micro-transactions model. While it's not a "pay to win" game, almost every customization option is locked behind the shop. Also, the prices are quite steep. If you buy the whole game and a couple of pairs of underwear, you've paid the price of a triple A game. This is not a triple A game, nor it is going to be.

The disappointing:
- They give us these really cool characters and this amazing world, yet no option to explore and experience it. Not every game has to be an RPG, but this game's model is the simplest, cheapest and laziest multiplayer model on the market. It is sad to see such capable game designers bury their obvious talent and potential under the ugly choice of developing not a game, but a cheap themed amusement park.
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7 Comments
Fiasco 25 Sep, 2017 @ 5:51am 
Well, it does have both the time and the opportunity to get better. Here's hope.
Alice13th 25 Sep, 2017 @ 5:34am 
tbh, this is the first game that I really have mixed feeling. There are so many things that I hate about this game (as same as what you mentioned above) but somehow I still bought founder pack and keep playing it :steamfacepalm:
Fiasco 25 Sep, 2017 @ 4:39am 
I actually thought about it some more and followed your suggestion.
Fiasco 25 Sep, 2017 @ 1:18am 
In my experience, developers tend to read through mostly everything during the first few weeks after a release. Also, most if not all my comments are related to design decisions, which means I'm not telling them anything new.

But I think it's a good suggestion to get also on their official forum and see if there is anything I can do about my...complaints. Thank you.
Alice13th 24 Sep, 2017 @ 6:30pm 
Seriously, you should put this review on their feedback forum too. I wish dev. would notice all of these issues.

This game has good potential and characters design are likeable. Unfortunately that many things gone wrong and made this game become just an average tps game in the market. :(
Fiasco 24 Sep, 2017 @ 2:16am 
Thank you for your comment. I...left you a long reply within the comments section of my Prologue review. I'll take this opportunity to excuse myself for its length once again :)
MadHamster 24 Sep, 2017 @ 1:30am 
Tutorial and Prologue is a free demo but I agree that MT have very little to do in premium game and for your knowledge Left for Dead series did the exact the stuff with even less lore and backstory still being succesful and making Valve tons of money.