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Recent reviews by Cheesyyy

Showing 1-8 of 8 entries
1 person found this review helpful
2,521.1 hrs on record (2,274.9 hrs at review time)
I told my friends I didn't want to buy it now I've played 2.2k hours.
Posted 16 September, 2022.
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1 person found this review helpful
11.1 hrs on record
Early Access Review
Door Kickers 1 was very good. Door Kickers 2 is excellent. An engaging, intuitive, and suspenseful top-down CQB strategy game that you can play out in real-time, pause and play, or set up an entire plan and let it run hands-off (pressing the occasional "go-code" trigger). Suitable for a casual player who is keen to just play and pass each mission, or the perfectionist who wants to plan, run, and re-run each mission to go off without a hitch. Easy to get to grips with the basic concepts, and not too difficult but very satisfying to master.

Loads of customisation options and different operator classes to choose from, a huge variety of pre-made campaigns and missions of scaling difficulty, and a full mission editor.

Highly recommended.
Posted 21 July, 2022.
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2 people found this review helpful
384.0 hrs on record (123.7 hrs at review time)
Early Access Review
A solid early-access survival game, in a novel and interesting setting, that does the good things well but tends to end up in a bit of mid- to late-game grind (particularly for solo players). For an early-access title the content that's available is enough to fill out 50-60 hours in a first playthrough. I've encountered very few bugs and none that are game-breaking.

+Beautifully crafted biomes, with a unique soundtrack for each
+Intuitive building & crafting system (with sandbox/devmode free build if you please)
+Intuitive farming/seeding system, with basic crafting chains and plenty of recipes, each with different stamina/health buffs
+You don't die from not eating
+Interesting lore and exciting boss battles, with each defeated boss offering a new cool-down buff for your character
+Difficulty scales nicely as you progress

-Mid- to late- game grind through latter biomes
-Playable, and enjoyable, as a solo player but it's definitely geared towards playing with friends.





Posted 7 June, 2021.
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6 people found this review helpful
1 person found this review funny
0.0 hrs on record
As a flight sim novice (generally, and DCS specifically) I've been looking for something to sink my teeth into; to occupy the time between the other fast-paced, mostly FPS games I play. DCS F/A 18C is exactly that something I've been looking for.

The depth, presentation, and painstakingly accurate features of this high-fidelity simulation are providing me with the opportunity to immerse myself in something that is so unfamiliar to me. The challenges and learning experiences have so far been exceptional, for what is still an early-access product. And although the more dedicated fans of the series will probably notice the lack of--or generally incomplete--features, the product is, as it stands, perfectly servicable.

A detractor to most is obviously the price, of both the game and the extra hardware you require to get the most out of the game. Yet given the nature of simulation and the depth that it provides (in respect to every aspect of the game, from flight model to the clickable cockpit to the graphical fidelity) it's clear that the developers have invested a serious amount of time and effort in producing an outstanding simulation. And, given the base game is literally free-of-charge, a one off payment that mirrors the cost of most triple A titles is acceptable to me.

Whilst I own a HOTAS, I am currently lacking functional TrackIR kit (it broke). This is a me problem, but the simulation certainly suffers dramatically without one--both in terms of functionality and immersion. So I would definitely recommend that this already be part of your setup if you're intending to make a purchase. This clearly adds to the overall cost, but the game is playable (if not to it's full potential) without the additional hardware.

Overall, I can't see myself playing this game everyday. But in terms of a slow-burn that will occupy my mind until I've at least become proficient at most aspects of the sim, I can certainly see that I will be coming back for more for a long time to come.

Definitely recommend.

Posted 14 June, 2018.
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A developer has responded on 14 Jun, 2018 @ 9:11am (view response)
29 people found this review helpful
8 people found this review funny
103.9 hrs on record (72.8 hrs at review time)
TL;DR -- complex and difficult concepts packaged in a manner that are simple to understand, difficult to master, and endlessly challenging; and a game that stops only where your own imagination ends. Highly recommended.

I hated maths at school. I'm not adept at physics either. But boy oh boy do I love Kerbal Space Program. This is a game that packages the difficult, the complex, the seemingly impossible, and presents it in an accesible and enjoyable fashion for plebs like me. From knowing nothing about rocketry, orbital mechanics, or "space exploration" in general, I can now, with the utmost confidence, fling my hapless Kerbals out into the unknown and (sometimes) return them safely to Kerbin. And how did I get to this point? Hilariously explosive trial & error. Hours of headscratching. Design after redesign. Challenge after challenge. Learning. Always learning.

Of the 70+ hours I've spent playing this game, I haven't felt there was as time where I wasn't learning. Or there wasn't a time where a new and more exciting challenge presented itself for me to takle. The game keeps throwing these challenges at you. And, indeed, you keep inventing them yourself as you become more confident, as your mission profiles become more complex, as you want to reach further and further out into Space. It started for me with simply reaching space. Then orbiting Kerbin. Then to the Mun and Minmus. Landing on these planets. Exploring these planets. Then mastering orbital rendezvous. And building satellites, space planes, SSTOs, spacestations, ground-stations, rovers, asteriod interception... the list is endless. And what do you gain? Endless entertainment. Excitement. And a real sense of achievement when something you've planned for, and executed, comes off flawlessly. Or something you built makes it off the pad without exploding. That's exciting too.

This game is what you make it. Sandbox mode for smashing parts together to see what happens when you hit the "Go" switch (this usually involves explosions), or Career/Science mode for directing your own space-agency, and its deidcated & brave Kerbals, in its quest to explore the Kerbol system (this, too, usually involves a lot of explosions).

Highly, highly recommended.
Posted 13 March, 2018.
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5 people found this review helpful
32.4 hrs on record (15.4 hrs at review time)
Early Access Review
It's been a long while since I've picked up a gamepad to play a driving game; indeed it's been a long time since there's been a driving game that I've been genuinely excited about. Having stumbled upon DiRT Rally, and having purchased the title on a whim, I'm can honestly say that the game has completely exceeded my expectations -- even in its current Early Access form.
I'm no seasoned racing-sim professional, not by any stretch; however, it seems that DiRT Rally is set to deliver a bona-fide rally driving experience in what is a serious departure from the arcadey, lowbrow mayhem for which the DiRT series has become known.
The game is visually gorgeous and the sound-design is spot on. But what's most impressive is the feel -- the handling of the vehicles, the physics, and the immersion. Although cliche, the game really is easy to play but difficult to master. It offers a challenging but highly rewarding experience that I've not known before in any racing title. Comparisons have already been drawn to Colin McCrae (also of Codemasters fame). Such comparisons are totally warranted.
There are some obvious limitations with the game at the moment. But far from being nit-picky I will let the development run it's course and post a more thorough review upon full release. I am more than satisified with my purchase to this point, and would definitely recommend the game to any seasoned rally-sim fans or even someone looking to try something new :)
Posted 2 May, 2015.
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13 people found this review helpful
110.8 hrs on record (12.6 hrs at review time)
Wow, what a blast from the past! I used to play this game religiously when it was first released almost 20 years ago. Having it remastered and re-released for modern operating systems is, quite literally, a dream come true. I thought I'd never play a Close Combat game again.

Despite the decades old, hand-drawn graphics -- which are a totally charming aspect anyway -- this is another Close Combat which sticks to the forumla and delivers an unmatched tactical experience. This game really brings home what it is to command a Company in combat. Every last detail of your soldiers is considered, their ammunition, fatigue, morale, suppression, accuracy, and courage or cowadice. You will revel in their success and you will cringe at their destruction. You alone are responsible for both.

Notable improvements include revamped explosion graphics, the addition of waypoints to movement orders, and, finally, persistent tracking of individual soldiers between battles. Your men maintain their kills, awards, and performance. A word of warning, don't become attached to a particular Platoon, because there is nothing more gut-wrenching than watching a decorated, three battle veteran, finally succumb to his own bravery.

My rating: 9/10. I cannot recommend this game enough. I am a biased reviewer, that's for sure, and if you're new to the series then perhaps you'd want to wait for the price to drop. However, if you're looking for a visceral, challenging, and realistic tactical strategy game, then you cannot go past Close Combat. There is literally nothing like this on the market.
Posted 23 June, 2014. Last edited 23 June, 2014.
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1 person found this review helpful
6.1 hrs on record (6.0 hrs at review time)
Pretty quick play-through on the Single Player campaign, and the missions are relatively same-same in nature. The token value of the x-ray bullet-time thing wears of fairly quickly as well.

Multiplayer wasn't worth it, either. Worst nightmare, 12y/o sniper camp-fest. Not that I'm against camping at all, its a legitimate strategy in most games -- boring in this one.

I would recommend this game if it was on sale. Otherwise, do not pay full price for it. I probably won't purchase the DLC.
Posted 21 August, 2012.
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Showing 1-8 of 8 entries