Karamell
Ryan Matthew   California, United States
 
 
Hello everyone, welcome~ i'm often busy being a Dungeon Master or playing DnD 5e, but feel free to comment on my profile while you're here. Hope you have a great day :d20:
正在線上
精選藝術作品展示欄
Amanda Drinking a Frappe
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Probably one of the most badass shots I had taken in this game this mori with the background just goes so hard. Also was playing my main Pig
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最愛群組
Pig mains in Dead by Daylight.
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遊戲中
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最愛遊戲
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遊戲時數
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成就
藝術作品展示欄
Dungeon Master Karamell
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Fa'fenia in Auridon
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藝術作品展示欄
Merry Christmas to All Pig Mains
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M'rissi wanting your attention by tackling you and being playful. Hands down the best follower up to date even in AE edition. I love her.
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收到的獎勵
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頒發的獎勵
Dead by Daylight Information
:happyio:Artwork:happyio:
Make sure to check out these wonderful and talented artists who've done my commissions! They're always looking to be hired for anyone requesting submissions! https://www.deviantart.com/hoshaseikaku
https://www.deviantart.com/roxyhana

:BloodWolf:General Information:BloodWolf:
:corrosionjournal:Current Favorite Game: Dead by Daylight :corrosioneye:
:corrosionjournal:Top Favorite Games: Elden Ring, Bloodborne, Dead by Daylight, League of Legends. Baldur's Gate 3 :corrosioneye:
:corrosionjournal:Job Occupation: Night Crew at Stater Bros :corrosioneye:
:corrosionjournal:Gender: Male :corrosioneye:
:corrosionjournal:Country of Birth: United States of America :corrosioneye:
:corrosionjournal:Most Favorite Series: Dark Souls :corrosioneye:
:corrosionjournal:Favorite Drink: Caramel Frappe :corrosioneye:

:thehook::theskull:Killer Info:theskull::thehook:
:theskull:Main Killers: The Xenomorph, The Pig, Ghost Face, The Artist :HappyBlood:
:theskull:Highest Rank: Rank 1 :HappyBlood:
:theskull:Best Xenomorph Build: Discordance, Tinkerer, Eruption, Pop Goes The Weasel :HappyBlood:
:theskull:Favorite Xenomorph Build: Lethal Pursuer, Fearmonger, Hex: Ruin, Scourge Hook, Pain Resonance :HappyBlood:
:theskull:Juggernaut Pig Build: Infectious Fright, Ruin, Enduring, Brutal Strength :HappyBlood:
:theskull:Meta Pig Build: Save the Best for Last, Monitor & Abuse, Whispers, Hex: Ruin :HappyBlood:
:theskull:My Favorite Add-Ons for Pig: Amanda's Secret, Combat Straps, Video Tape, Face Mask :HappyBlood:
:theskull:Hours on Killers: 700 :HappyBlood:

:sacrificed::whiteward:Survivor Info:whiteward::sacrificed:
:whiteward:Main Survivors: Aestri Yazar, Élodie Rakoto, Jane, Kate, Yui, Nea :CampEmoticon:
:whiteward:Highest Rank: Rank 1 :CampEmoticon:
:whiteward:Saving Grace Build: Bond, We'll Make It, Kindred, Pharmacy :CampEmoticon:
:whiteward:Survivalist Build: Iron Will, Head On, Inner Strength, Decisive Strike :CampEmoticon:
:whiteward:BP Build: Prove Thyself, Borrowed Time, No One Left Behind, We're Gonna Live Forever :CampEmoticon:
:whiteward:Meta Build: Borrowed Time, Iron Will, Dead Hard, Decisive Strike :CampEmoticon:
:whiteward:My Favorite Perks for Survivors: Borrowed Time, We'll Make It, Bond :CampEmoticon:
:whiteward:Hours on Survivors: 1,700 :CampEmoticon:

:dd_denied:Comments on Profile:dd_denied:
:BishopFinger:Don't place comments when you have a private profile.
:BishopFinger:Don't place comments when you have your comments on private/friends only
:BishopFinger:If you have something against me, back it up with some evidence.
:BishopFinger:If you think awful of me, go ahead and give me a -Rep on my profile.
:BishopFinger:If you think well of me, go ahead and give me a +Rep on my profile.
評論展示欄
已遊玩 177 小時
Note: This review won't be about the game or the story itself really- it's the same trilogy we fell in love with. Rather, this review is to primarily focus on the changes between the original games and the Legendary Edition.

Graphics:
The most obvious changes are the graphics, and wow does it stand out. In all three games, especially in Mass Effect 3 did it look very polished, detailed, and rendered beautifully. The lighting as well as the scenery stood out, more visually than before and the special effects as well as the atmosphere ... all in 4k. Characters also look polished and not as ugly anymore, though the models in Mass Effect 1 definitely aren't going to look as good as those in ME 2 & 3.

Photo Mode:
Surprisingly something we didn't ask for, but was much needed. Now it's very easy to pause the game whenever (even during combat) and just zoom in, rotate the camera, change filters, adjust the brightness or blur out the background to make the characters focused, ect. The amount of screenshots and pictures I took is insane, and a very welcome edition to this game. Trust me, go to Discord or Reddit devoted to Mass Effect, and the amount of pictures is staggering.

Controller Support:
Unlike the previous games on PC, they did not come with Controller Support. You would of had to install a program online or do specific steps in getting it to work with your controller, and even then it was a pain. Now you can just use an Xbox One controller or a PC controller without issue. As someone who grew up playing on console, this was a must have for me to enjoy the game more.

Changes:
While I didn't think they would do it, a number of things (appearances, design, events, ect) have been changed. I came across a few things they changed for the better, and one in particular is a spoiler in ME 3, but it was so good to see them change (involves Tali). The biggest changes are likely in ME 1, with environment changes and how the layout looks, along with the fact combat is more smooth and balanced in ME 1 now. In ME 2 & 3, it's unchanged for the most part, but the interface as well as quality of life improvements are there.

Problems:
I won't lie, despite I loved playing Legendary Edition, there was numerous problems I came across. One major issue stemmed from collision. In ME 1, 2, and 3, sometimes Shepard will find himself going over terrain or passing over into a wall, only to get stuck and nothing will fix that unless you restart a save or the mission itself. Another issue is the flare being incredibly bright at times, even toning it down to it's lowest, the flare and 'shine' of things can be blinding. Sometimes lip syncing is a bit off (ME 1 and ME 3 had a few instances of this) and followers not popping in at times. There is also no multiplayer which was a massive let down. I loved the multiplayer in ME 3, being able to play any race was so incredible and the wave of enemies per round was exciting to survive in with my friends. I wish they included it.

My biggest issue with all 3 games was the AI. At times, the enemy AI can be dumb to auto bot levels depending on the circumstances. I played on Insanity and ME 2 had every enemy become an auto bot, always aiming for me in a split second with 100% perfect accuracy and never aiming for anyone else, even walking PAST my allies to shoot me. Then you have my AI squadmates being very broken or dumb, depending on again, the circumstances. In ME 1, they were so useless it was painful. In ME 2, they were alright but had some dumb moments. In ME 3, they could carry me and I would look at my phone as they did all the work (if you build them right). Balance and AI are a big problem in Legendary, and I hope they improve AI for everyone's sanity.

Worth It?
Truth be told, if you want to relive the trilogy and have an excuse, I say go for it. The price is reasonable despite a lot of people want the game cheaper or free if they own the original games already. But if you think about it, all 3 games ($20 each) plus every DLC released are free in Legendary Edition. But apart from that, despite I did very much enjoy playing this trilogy all over again, the changes aren't that big in scope. Mostly just better graphics, better framerate, adjustments in combat and adding a few changes to scenes / design of things. If you're a huge fan like me and don't mind, then yea it is worth. But if you aren't that impressed with the perks of Legendary Edition, you aren't missing out on too much. Legendary Edition is like the old trilogy but in nicer paint, polished, and got some upgrades. But even with that said, this was such a treat and I enjoyed every moment, even with the stacked cons. Amazing series overall, a must have whether it's the older games or Legendary Edition.
評論展示欄
Note: Despite putting 40+ hours into it and playing since launch, I have not done 100% of the entire DLC. I did most of the content, roughly 75% or more, and the final boss with the main content in mind. With that said, let's begin.

Flawed Masterpiece
I do not say this lightly, it is a very good DLC but with major problems. But I will give credit when credit is due, the DLC is massive. It could be it's own game even, and I know From Software has placed an incredible amount of work into this DLC, and it shows. Completely impressive with so many new weapons, talismans, bosses, unique areas, hidden secrets, npcs, and more. I'm still thankful for the experience and the DLC is a very incredible experience. With that said, the problems definitely outweighs the good. I so wanted to give this DLC a thumbs up, a 'yes' to recommended but I cannot.

To say some pros real quick, areas are breathtaking. The world is absolutely jaw dropping and the magnitude of detail is an understatement. DLC really feels like a whole new world and I am very impressed with how it all connects, the short cuts, the places that's engaging and very memorable visually. But that's it for pros. Now, for the cons.

Performance
One of the major issues is performance. Not all of the map is low FPS, but some areas are almost unplayable even with solid graphic cards. It's hard to complete an area due to performance issues and frame rate stutters. I am sure down the line it'll get patched but for now, I had to stop advancing some areas which is why I haven't completed 100% of the DLC.

Artificial Difficulty
Almost as big of a concern as the performance. I'm no stranger to DLC's having harder content then the base game. I have played all the DLC's from Dark Souls 1, 2, 3, Sekiro, Bloodborne, ect. and they all slapped. I have completed them with the upmost satisfactory, Bloodborne's still having the crown of DLC quality. But Elden Ring's? I didn't mind collecting Scadutree Fragments and Reverse Spirit Ashe Fragments to empower myself; it is a unique system so over leveled characters don't breeze through the DLC. However, some of the bosses, especially down the midway to end game, are very unfun to engage with. They have insane combos, little breathing room, attack you immediately upon entering the door, and certain bosses (especially the final one) is incredibly unfair; to the degree it's designed to be straight up punishing then engaging.

Not all the bosses mind you, there are some fun ones. But yes, others, especially some mandatory bosses, really do not sit well with me. They still hit very hard, attack far too fast, their hit boxes are farther than they look, and one boss in mind is so unfair I had not barely seen anyone complete it apart from myself. Even when defeating said bosses, it isn't the satisfaction of overcoming a difficult boss but rather, frustration that the boss was not worth the time engaging with. I feel From Software did not even playtest some of these bosses; and the final boss will forever be considered the worst in the trilogy for this reason.

Reused Enemies / Bosses
Another major issue is the amount of enemies reused in areas, and some bosses being reused with more obnoxious abilities (refer to the artificial difficulty problem). I understand From Software were incredibly ambitious in making the biggest DLC ever, but bigger doesn't mean better. While there were plenty of unique enemies and very interesting creatures to deal with, the amount they were often reused became noticeable. Also yes, majority of the dragons here were also mostly the same as base and didn't add anything to the experience besides a little twist thrown in, which was appreciated but didn't make up for the annoyance of dealing with said dragons. Overall wished there was more variety or reasons for said enemies to be reused, many of the lands stick with the same enemies they have.

Special Items?
So ... this is a little spoiler but not to the story or plot. More so, a lot of the items you come across are going to be either useless to you if you've maxed out a character with many upgrades in hand, or do not care for using different weapons. Worse, a lot of the items you otherwise come across are cook books. If you do not use cook books often, it'll be useless and I kept getting so many cook books it became funny in a sad way. I get that not everyone who plays the DLC will have a maxed out character who's completed the base game, but many had and will find no use for a Somber Stone 1 in a hidden area, or a cook book to throw a heavy pot when they don't bother with heavy pots at all. Thankfully there are plenty of cool weapons, spells, augments, ect. that you do find but more often than not it's a little item or cook book.

Story / NPCs
... So spoilers ahead, skip this if you do not want to be spoiled.

Despite the NPCs are interesting and unique with amazing armor, skills, and such, they are predictable in nature. You think one will betray you? Probably correct. Another is going to turn out mad or get crazy? You're right. Also again, no happy endings for anyone, and I don't expect a happy ending but the way things played out ... it's just a repeat and the same thing From Software often does with all their NPCs. Having to deal with them, knowing bonding with them will be pointless, and being proven right is really a dull feeling. I wanted to at least have someone to look forward to seeing in the end, to engage with, to overcome or feeling their journey was worth it. But yea, how it turned out I didn't end up enjoying a single NPC and they were just obstacles in the end.

As for the story, it is ... ruined for me. The way the finale goes down, and the execution was so bad I had to turn the game off and take some time. It was definitely not the way the game should had taken the conclusion to Elden Ring and I really don't understand why they felt it'd be a satisfying outcome to the greatest game to have came out. The final boss as well as the truth(s) make this all feel so much like a fan fic, I cannot fathom how they thought this would make the community so invested in joy. It brings the complete opposite and many, and I mean many I have seen on the forums share this feeling of disappointment.

Conclusion
Elden Ring, the base game is a very good game and will hold up to be GOTY material, and the DLC is also very good. Make no mistake, the DLC still has plenty to offer and those who want to experience going to unique places, seeing the sights, discovering secrets, and experiencing Elden Ring all over again? The DLC does provide that. But the cons, the drawbacks, and the execution, once you play enough you see the fatal flaws and past the mid point to ending, it really reveals itself. I was not only disappointed with the DLC, I felt like they dropped the ball hard. Unless you want certain gear, talismans, and such, there will never be a reason I will ever want to replay this DLC. It was a great one time experience but I will stick to the base game after this. I dread the idea From Software will double down on the artificial difficulty and not learn their lesson in what made their previous games so amazing.

Hopefully in future content, not every boss will feel like fast spamming, tanky machine that can 1-2 shot you. I'm getting tired of that and want skill with good execution than having to play the waiting game to get a hit in and watch the boss be an anime character for 20 seconds before getting the chance to try anything. ESPECIALLY the final boss, that's enough guys.
最近動態
總時數 2,664 小時
最後執行於 12 月 29 日
總時數 193 小時
最後執行於 12 月 29 日
總時數 2 小時
最後執行於 12 月 19 日
成就進度   2 / 47
ᴠ̅̅ɪ̅̅ᴘ̅̅ᴇ̅̅ʀ 4 月 15 日 下午 3:23 
:wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle:
:wickcandle::FLUX::retrotorch::retrotorch::FLUX::retrotorch::retrotorch::FLUX::wickcandle:
:wickcandle::retrotorch::retrotorch::retrotorch::retrotorch::retrotorch::retrotorch::retrotorch::wickcandle:
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:wickcandle::FLUX::retrotorch::retrotorch::retrotorch::retrotorch::retrotorch::FLUX::wickcandle:
:wickcandle::FLUX::FLUX::retrotorch::retrotorch::retrotorch::FLUX::FLUX::wickcandle:
:wickcandle::FLUX::FLUX::FLUX::retrotorch::FLUX::FLUX::FLUX::wickcandle:
:wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle: /)*(\ :3 have some cake! :SandwichCake:
Karamell 2023 年 10 月 10 日 上午 9:03 
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Smugwib Youtube Live 2023 年 9 月 1 日 上午 1:15 
-rep +rep Wib was here.
Janmarqu Chato 2023 年 8 月 7 日 上午 4:39 
No, really, your favorite drink is caramel frappé? I would NEVER have guessed.... :steamhappy:
ᴠ̅̅ɪ̅̅ᴘ̅̅ᴇ̅̅ʀ 2023 年 7 月 18 日 下午 2:40 
:wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle:
:wickcandle::FLUX::retrotorch::retrotorch::FLUX::retrotorch::retrotorch::FLUX::wickcandle:
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:wickcandle::FLUX::retrotorch::retrotorch::retrotorch::retrotorch::retrotorch::FLUX::wickcandle:
:wickcandle::FLUX::FLUX::retrotorch::retrotorch::retrotorch::FLUX::FLUX::wickcandle:
:wickcandle::FLUX::FLUX::FLUX::retrotorch::FLUX::FLUX::FLUX::wickcandle:
:wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle::wickcandle: :praisesun::er_heart: have some cake! :SandwichCake:
RainbÒwÓcat 2023 年 6 月 29 日 上午 10:00 
<3