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Not Recommended
0.0 hrs last two weeks / 247.0 hrs on record (120.3 hrs at review time)
Posted: 15 Feb, 2016 @ 12:20pm
Updated: 31 Jul, 2020 @ 3:07pm

The standard survival mode stands well on its own with its hardcore gameplay and beautiful level design but the story mode pales in comparison. In the story mode, the player is forced to complete a large amount of quests, the majority being fetch quests. I personally couldn't make it through the second episode. The player is given the task of exploring the site of a crashed airliner. The player then has to carry a NPC across the level to complete the quest. The next quest is to retrieve 3 more crash survivors. While carrying the survivors, the player slowly hobbles towards their objective, stopping frequently to ward off predators or to keep warm. I loathe gameplay that requires me to continuously hold the "w" key. I understand that this is the case for most survival games and it would be fine if the destinations between walking would be more immersive or interesting. Walking to get to a mission is okay, but walking as the mission is boring. I imagined much more from the story mode the dev team has spent years developing. If you don't care for the story mode, the survival mode will certainly satisfy the survivalist in you.
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