Kaeso
鴫野貴澄   Australia
 
 
Say my name.



Kisumi.
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Choke me Asahi!
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Hello, I am me.
Hey hey hey! Welcome to my profile!! ♥♥

There are so many important things you should know, but I'll keep it short. I'm 23 and living my best life here in Australia, I'm a massive a fudanshi and love all things anime and yaoi, and I'm a fabulous gay (cis male, he/him)! As for what I'm currently doing, I'm at the end of my 5 years of uni and will be graduating sometime soon! If you get any information out of the Meyer-Briggs personality types, I'm an INTJ-A! Kisumi is best boiii.

Make sure you always keep in mind: Carthago delenda est.

Oh, and by the way - I don't really play that many games, but you bet I buy and collect them. You never know though, maybe I'll play a game with you? xx uwu

今は日本語を勉強していますから、一緒に話しましょう!

If you want to chat, please feel free to add me on Discord: Kaeso#0007

Love you,
𝓚𝓪𝓮𝓼𝓸 xoxo
☭KEV07☭
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Even when the world is falling apart, it's nice to know that Japan considers aesthetics the most important aspect of survival.
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After playing for a bit, I wrote an impassioned negative review that was too long to post here. I gave it some time, had some friends read it to offer perspective, and came back to finish my game. I've decided I was right on about 85% of things, and a bit hasty to judge on the other 15%. Rather than being emotional, I've summarised the key takeaways below.

The Good

There is certainly some good to be found here. The game has some of the essential Civilization elements. It has Christopher Tin's stunning composition as the main theme, and the civilisation scores are excellent too. It has an excellent narration by Gwendoline Christie. The heavy hitters in game design have returned - Ed Beach as a game designer who has been doing fantastic work since V Brave New World.

The map has a new feel that strikes a balance between V's gritty realism and VI's vibrant clay style to create a grounded-in-reality, but not depressingly so, look. As a result, wonders are more varied and beautiful than ever before.

But that is, unfortunately, where the good ends.

The Bad

The bad are things I believe can be fixed. First, it is quite clear the game is unfinished. This manifests in two ways: a horrible and inconsistent user interface and a complete lack of information. The UI should be one seamless experience; despite the game having a lovely wood-and-brass board game-esque design, the amount of formatless black squares with white text on it is shameful, throughout the game. What precious menus or reports or information you do get come in screens that are mostly blank space. For example, your natural resource management will have you breaking your mouse scroll wheel with going up and down a massive list with huge empty space either side rather than a simple one-screen window with slots. This also contributes to the lack of information: so many tooltips are gone, and even those that remain struggle to even work, and worse still the information presented in them is all in white text with the same font size so you have to read everything to figure out what you wanted in the first place. The Civilipedia is useless, with it being obsessed with telling you the real world history and absolutely fresh nothing of actual game mechanics. Then, there are so few options in the menu, the worst for me being no UI sliding scale so I could either have massive, eye-wateringly huge or itty-bitty, get-out-your-microscope tiny. All of this gives you a terrible play experience and a sense this isn't a finished product - of course, I'm sure will all be patched.

Secondly, there's things that are flat out gone from the game and with no real reason why. A glaring omission is the complete lack of almost all the great people we've come to love. No great writers, artists, musicians, no great scientists, prophets, merchants, no great engineers. The next is the lack of Civilisations and Leaders. Given they are split up this time, you have to give us more than the paltry amount we usually get at launch. Sure, 30 (VII) is more than 20 (VI) but for reasons you'll see below, this is actually only effectively half what we got in in VI (I know the mathematics doesn't check out but please trust me).

Finally, our consideration of the bad (which I believe still could be fixed) comes to city size. All buildings take up physical space now; gone are the days of all the buildings being put into the city hex or just a handful of districts. As your population grows, they work tiles directly ("Rural population", which replace workers). As your city builds buildings, they need to be built on "Urban" tiles (which creates "Urban population"). Similarly to VI, wonders also take up full hexes. The end result is you're trying to cram a fully unstacked city into the usual V or VI three hex radius. That is laughably bad. My capital city ran out of space in the Antiquity era. I guess that's why they offer you to change your capital every new era. Sure, they have also introduced the idea of 'overbuilding', where old era buildings no longer function and need to be modernised by new era technologies, but as the number of buildings keeps increasing in each era (it isn't a simple 1-to-1 replace the old with the new situation), you will run out of room. The comical thing about this is your city will be built to the absolute brim of the 3 hexes and then there's lovely lush terrain on the literal fourth hex radius free for construction but oh no that's the forbidden lands, you can't possibly build there! In any case, this game design might validly force a 'wide' empire, rather than a 'tall' one, but then they've introduced settlement caps too, so both playstyles feel hamstrung and stymied.

The Ugly

So that brings us to our final stop aboard the RMS Titanic that is VII - those things so ugly, so odious, that they fundamentally break the game; that cannot be patched or updated away due to their being a core part of the game. Here it is: the game feels unlike Civilization in too many ways. The "60-40" rule, where 60% is the same and 40% is different this time appears to be round the wrong way. I'm going to break this into three core reasons:

First, VII is not one game. It is three, bite-sized games. No longer do you play from the research of agriculture to the near-future. The game instead forces you to play through three mini campaigns, one in "Antiquity" which is so nebulous as to be nonsensical because it spans over 3,500 years of history. The next set in the age of "Exploration", which a massive leap from Antiquity to forget over 1,000 years of history. Finally, there's one set in the "Modern" era, which basically covers just the most recent 300-ish years of human history. This makes the pacing feel horrible - you finish one era with swords and bows and start the next with guns! Then you finish with guns and start with howitzers! It is jarring and uncomfortable. Worse still, each game is actually siloed off - you are kicked out to the main screen to start the new era. There is no "just one more turn in this era please!" I was in the middle of a war in Antiquity: all of that progress is deleted at the end of the era - all your units are deleted and a handful of new ones spawn in various city centres, all build queues are reset, research trees are replaced, governments are reset and replaced. All that remains was the location of your cities. This is basically the worst way possible to copy HUMANKIND's homework. Era switching in HUMANKIND is handled incomparably better. I'm working on updating my HUMANKIND review in light of this, please feel free to read more there. But, key to know for this review, HUMANKIND has 6 eras which much more closely follows actual human history (no ridiculous technological leaps) and it too launched with 10 cultures per era for a total of 60! Double the squalid amount in VII because of 100% more eras. If VII wants to make horrible pacing, at least have a representative amount of civilisations for all of history, not just those three deemed worthy to be included.

Secondly, the game is now an RPG. It has quests and a quest journal and victory conditions that are tied to tick-boxes (in all eras). There's no freedom in achieving success in your own way, just do what the game has determined is the 'right' way to win.

Finally, I call it 'whacky anti-consumer s**t'. Twitch drops. Event rewards. Brand collabs. Customisation options. Gameplay unlocks. What's next, a Civilization VII battle pass? We had time-limited challenges in VI. The World Summit livestream makes me confused: are they trying to launch an esport!? All of this is designed to play on FOMO; keep you glued to the game, always engaged, always playing. It makes me like the game less, respect the game less; it feels more corporatised, more designed for management KPIs and shareholder presentations than for fun.

And that's inevitably where we arrive, isn't it? Fun.

Well, you won't find it here.
Expositor de reseñas
223 horas jugadas
Original Review

I like this game. In my opinion, is it "the Civ killer"? No. It's very rough around the edges, and seriously lacking in the strategic depth and breadth of content that Civ has built up over decades. What it does have is a unique charm which could, in time, make it the ultimate 4X strategy game, and yes, maybe, just maybe, become "the Civ killer".

Post Civilization VII

Uh, let me revise my answer.

Yes, it killed Civ.

HUMANKIND very much ran so that VII could walk into a lamppost. Firaxis dropped the ball. Well, they didn't so much as drop the ball as fumble and foul and then trip over and die.

My review on VII was more logical, coherent. I hope Firaxis read it and try to do better. I don't think they can fix the fundamental issue though and that's where this (more whacky review) will hope to bridge the gap.

Let me explain.

Why is era changing even necessary?

It's because Civ YouTubers make Civilization tier lists and try to optimise the game. Yes - it is Potato McWhiskey's fault.

I mean, more fundamentally, it is to level the power gradient of the various civilisations within the game. In VI, empires like Brazil feel under-powered compared to those like Sumer, as their unique unit and infrastructure comes too late in the game. What good is a battleship at the end of the game when you could have your unique war carts at the start to wreak havoc on those other empires using the basic ♥♥♥♥♥ units? As the power spikes are a problem which favour those cultures/civilisations that get their bonus early on, having eras in which you switch or transition allows your culture/civilisation bonuses to always feel relevant and powerful.

So, HUMANKIND saw this and thought we could make a game in which you're always reinventing yourself, flowing as a culture over time. Their era switching solution was one seamless experience, where you transition through all 6 eras within one game. You get to choose a new culture at your own pace, you have all cultures unlocked (unless they have already been selected by another player, but even this restriction is an option you can turn off in the game setup settings), and you get to continue play after a brief animation showing how your empire's look (mostly the architecture and the unit uniforms) have changed. This is, in my opinion, how culture shifting should be done. (NB. I mean, in my opinion they could theoretically add an even more gradual shift than this, like a "cultural blend" brought on by some "shift" narrative event, but this is a discussion for another day (and/or I'm open to a game design job offer, jk... unless?)).

Right, where were we? Ah. VII does basically everything badly in the era shift. The game ends at the end of the era. You don't get a say in it. There's no "just one more turn" button, it's very much a wham, bam, thank you ma'am situation - kicked right to the menu where you get to see scores and statistics. So, the era change is forced and not at all at your own pace (that is, aside from speeding it up due to city conquest, actually). It's jarring, as it kicks you out of the game and presents you with basically a second game setup screen. Worse yet for VII, not all the next era civilisations are playable; only those you have "unlocked" during the previous era are available.

Then comes the coup de grâc: in VII, the game is reset! Deleted, gone, reset. Basically everything except your city locations. Even your allied city-states which you spent like 20 turns and hundreds of influence recruiting are Thanos snapped out of existence! This feels unbelievably awful. Trying to make a war? What war!? Those units never existed and everyone's at peace and happy!! The best part is government policies that made your economy functional in the previous era are removed so you start worse off than you ended the previous Era!! All your units are replaced too, and given there are no more unit upgrades this is basically just you swap some dudes with swords for generic other dudes (now with 100% more guns!).

HUMANKIND keeps everything as is - it is one game. You can continue your war; you can go back and unlock technologies you missed. Your social policies remain in place so you still have a functional economy. Your independent people allies are still there providing trade and goodies. And better still, because there are 6 eras you get to play more cultures, experience different points of history. It's quite funny and Western-imperialist of Firaxis to basically say the only three points of human history that matter was antiquity in which the world essentially set-up by the West, the era of colonisation in which people around the world were enslaved or ethnically cleansed by the West, and the time in which we currently live which is dominated by the West. Who cares about the fact that antiquity actually had distinct phases including zygote period of formation before a cultural and intellectual flourishing in the classical era? Who cares about the (very long) span of human suffering and misery during the medieval period where there was massive technological and cultural regression, brought on by religious fundamentalism? Who cares about the rise of the enlightenment? And who cares that the industrial revolution is a very distinct phase of history to the neoliberal hellscape we live in now? Amplitude cared - and certainly not Firaxis. HUMANKIND is a night and day improvement on what we got in VII.

Also, HUMANKIND launched with 10 cultures per era over 6 eras, meaning they launched with 100% more cultures than VII and 200% more cultures than VI. Not to mention, after various packs and an expansion, HUMANKIND utterly humiliates with 79 cultures in total. The reason why 10 per era offends me less in HUMANKIND than in VII is because you have 6 cultures over the span of 1 game, which keeps suspense of your next choice feel relevant, not the comparative number of actual cultures. Instead, in VII, you are actually just playing three minigames with comparatively choice but that it feels lacking because you are locked in for that era. Another W for HUMANKIND is that you can just choose to keep your culture (transcend) and so you could win a HUMANKIND game as the Babylonians, if you wished! As a result, a mathematics nerd told me that the number of unique combinations of HUMANKIND cultures is in the order of magnitude (you need scientific notation to express) whereas in VII it's only a couple hundred thousand. Well done Amplitude and for shame Firaxis!

The bottom line here is that Civilization asked to borrow HUMANKIND's homework, and they ‘changed it up a little’ by making it unbearably bad.

What else makes HUMANKIND the definitive human history game?

In essence: victory conditions.

HUMANKIND doesn't have any. That's an immediate huge win compared to the RPG that VII has become.

HUMANKIND dealt with victory being simply "Fame". Generated by playing the game well (growth, industry, wealth, science, culture, expansion). Simply play the game and you get fame. Align your culture with your gameplay to supercharge the amount of fame you receive for doing that thing. Play an aesthete culture to generate more influence and receive more fame when you do so. It's so beautiful in its simplicity and doesn't therefore reduce a 4X game to a damn RPG with quests. Quests!

There's also a few minor upgrades like how HUMANKIND has unstacked cities but that you can stitch regions together to create megacities, and how HUMANKIND has as full heightmap not just piddly little cliffs dotted hither and dither. But now we're just nit-picking.

In the immortal words: "Stop! Stop! He's already dead!"

Give HUMANKIND another try, whether or not VII has got you down.

You won't be disappointed.
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My guide on how to get this very difficult achievement as Byzantium AKA East Rome. It might not be perfect but at least it won't make you any worse! * *not guaranteed
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Comentarios
Gamer2012© <~ 龙凌霆 ~> 24 DIC 2022 a las 8:42 a. m. 
"Merry Christmas" my friend - enjoy the time and "Happy Gaming" :winter2019cooldog:
Strawberry Boi 24 DIC 2020 a las 10:58 p. m. 
Happy holidays. Hope you have an amazing day !!!:pixelprompto::pixelgladio: