No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 46.2 hrs on record (28.7 hrs at review time)
Posted: 27 Aug, 2021 @ 4:55am

Background
SCP: Secret Laboratory is based on the collaborative writing project of the SCP Foundation. The SCP Foundation is a fictional organization that captures and studies entities and objects that violate natural law (called SCPs). Their actions are documented by group of collaborators who write stories about the Foundation and SCPs on the SCP Foundation website.

Building on the stories from the website, SCP: Secret Laboratory takes place following a containment breach in Site-02.

Description
In SCP: Secret Laboratory, competing factions are pitted against each other in team-based combat. Each faction wins the round by meeting a different set of conditions:

SCPs win the round by killing all Class-D personnel, scientists, and Mobile Task Force Personnel.
Class-D wins the round when at least one Class-D escapes, the Mobile Task Force Personnel are killed, and all scientists are killed.
The Mobile Task Force wins when at least one scientist escapes, all the SCPs are "contained" (i.e. killed), and no Class-D's escape.
A stalemate occurs when the Mobile Task Force retakes the facility, but a Class-D escapes or no scientists escape.
Chaos Insurgency, another class, exist to help the D-class escape. They are included in a D-class victory.
At regular intervals, players who have died or joined the game while it was in progress will re-spawn as squadrons of Mobile Task Force or Chaos Insurgents. The selection of team spawns is based on a ticket system, with each team having different objectives to gain more tickets.

The facility is randomly generated based on a number of preset layouts and separated into four floors: Light Containment Zone, Heavy Containment Zone, Entrance Zone, and Surface zone. During a game, Light Containment Zone undergoes a "decontamination" process which fills the floor with gas, killing everyone and closing the floor.[1][2]

Voice Chat
The voice chat is possibly the most important feature in the game. Voice chat allows players in the game to communicate with each other. While humans can communicate with each other, and SCPs can communicate with each other, only 2 SCPs can communicate with humans (see 079 and 939). While SCPs can understand what humans are saying, most cannot respond. Humans cannot hear what SCPs are saying to each other at all, and while humans require a radio to communicate at long distances, SCPs can communicate with each other from where ever they are.

An unfortunate downfall of this feature is mic spamming. Often times users will use soundboards in voice chat, allowing them to repeat loud or irritating sounds over and over very quickly. This issue can be curbed by very strict rules on soundboards in servers- soundboard use is usually met with a swift ban.

Important Weapons
In the Surface Zone, there is a room where you can activate a nuclear warhead. Activating the nuclear warhead starts a 1:30 countdown. You can stop the nuclear warhead by disabling it in the warhead room, more commonly known as the nuke room, which is in Heavy Containment. After 1:20, you can no longer stop the warhead. Upon explosion, it will kill everyone in Heavy, Light, and Entrance Zones, and you can no longer enter the facility through the Surface Zone.
The Micro-HID ("Micro") is an incredibly powerful weapon, and can be found in Heavy Containment. It has its own room, which requires a Commander (2nd highest level keycard) or 05 keycard (highest level keycard) to open. It does extremely high amounts of damage, and can kill an SCP in under a minute. Its ammunition is called "charge". A micro spawns with full charge. The more it is fired, the more charge is used. The micro has a short period of warm up time before firing, which balances out it's very high levels of damage.
Was this review helpful? Yes No Funny Award