Bio
Wesley Graeve   Waukesha, Wisconsin, United States
 
 
Don't be a salad :sans: You have to spell sad to make a salad.
Rarest Achievement Showcase
Favorite Game
38
Hours played
18
Achievements
Screenshot Showcase
A Hat in Time
1
Recent Activity
77 hrs on record
Currently In-Game
58 hrs on record
last played on 19 Dec
28 hrs on record
last played on 19 Dec
Comments
Woodsify 18 Nov @ 5:36pm 
Yes, development began 6 years ago. But Yandere Simulator is much more ambitious and complex than an average indie game. The premise itself may seem straightforward, but the number of features and depth of mechanics is comparable to that of AAA open-world sandbox titles. It's unrealistic to expect a game like this to reach the optimization stage in less than 6 years, simply due to the unusually large scope and deep complexity of the game, coupled with the fact that it's mostly being developed by a single person. Nobody can accurately estimate how long it should take to teach the optimization stage, because there isn't a pre-existing project that Yandere Sim can be compared to.
SixGuns 7 Jul @ 6:00pm 
-rep, -reped me for no reason :((((((((((, also Called me autistic (He's not wrong)
SixGuns 1 Feb, 2021 @ 7:28pm 
Yes, development began 6 years ago. But Yandere Simulator is much more ambitious and complex than an average indie game. The premise itself may seem straightforward, but the number of features and depth of mechanics is comparable to that of AAA open-world sandbox titles. It's unrealistic to expect a game like this to reach the optimization stage in less than 6 years, simply due to the unusually large scope and deep complexity of the game, coupled with the fact that it's mostly being developed by a single person. Nobody can accurately estimate how long it should take to teach the optimization stage, because there isn't a pre-existing project that Yandere Sim can be compared to.
Sable 13 Jul, 2020 @ 10:49pm 
Yes, development began 6 years ago. But Yandere Simulator is much more ambitious and complex than an average indie game. The premise itself may seem straightforward, but the number of features and depth of mechanics is comparable to that of AAA open-world sandbox titles. It's unrealistic to expect a game like this to reach the optimization stage in less than 6 years, simply due to the unusually large scope and deep complexity of the game, coupled with the fact that it's mostly being developed by a single person. Nobody can accurately estimate how long it should take to teach the optimization stage, because there isn't a pre-existing project that Yandere Sim can be compared to.