Bio
Wesley Graeve   Waukesha, Wisconsin, United States
 
 
Don't be a salad :sans: You have to spell sad to make a salad.
Şu Anda Çevrimiçi
Nadir Başarımlar Vitrini
Favori Oyun
38
Saat oynandı
18
Başarım
Ekran Görüntüsü Vitrini
A Hat in Time
1
Son Etkinlikler
kayıtlarda 64 saat
son oynanma: 7 Eki
kayıtlarda 13,1 saat
son oynanma: 5 Eki
kayıtlarda 73 saat
son oynanma: 27 Eyl
Yorumlar
SixGuns 7 Tem @ 18:00 
-rep, -reped me for no reason :((((((((((, also Called me autistic (He's not wrong)
SixGuns 1 Şub 2021 @ 19:28 
Yes, development began 6 years ago. But Yandere Simulator is much more ambitious and complex than an average indie game. The premise itself may seem straightforward, but the number of features and depth of mechanics is comparable to that of AAA open-world sandbox titles. It's unrealistic to expect a game like this to reach the optimization stage in less than 6 years, simply due to the unusually large scope and deep complexity of the game, coupled with the fact that it's mostly being developed by a single person. Nobody can accurately estimate how long it should take to teach the optimization stage, because there isn't a pre-existing project that Yandere Sim can be compared to.
Sable 13 Tem 2020 @ 22:49 
Yes, development began 6 years ago. But Yandere Simulator is much more ambitious and complex than an average indie game. The premise itself may seem straightforward, but the number of features and depth of mechanics is comparable to that of AAA open-world sandbox titles. It's unrealistic to expect a game like this to reach the optimization stage in less than 6 years, simply due to the unusually large scope and deep complexity of the game, coupled with the fact that it's mostly being developed by a single person. Nobody can accurately estimate how long it should take to teach the optimization stage, because there isn't a pre-existing project that Yandere Sim can be compared to.