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지난 2주간 0.0시간 / 기록상 6.6시간
게시 일시: 2024년 7월 21일 오전 9시 13분

A Major Letdown in Puzzle Design

I recently played Superliminal, and I have to say, I was disappointed. Here’s why I think Superliminal is a very bad puzzle game.

First of all, the main mechanic of the game gets old really fast. The whole idea of changing the size of objects based on perspective is interesting at first, but it quickly becomes repetitive. Every solution seems to rely on the same trick: pick up an object, move it around to change its size, and place it somewhere to proceed. After a while, it feels like you’re just doing the same thing over and over again.

The puzzles themselves are not challenging. Once you understand the core mechanic, there’s very little variety in how you approach each puzzle. The game doesn’t offer enough new ideas or ways to use the mechanics in creative ways. Instead, it just keeps throwing the same types of puzzles at you, making the whole experience feel tedious and uninspired. This lack of diversity in puzzle design makes the game feel very repetitive and uninteresting.

Another big problem is the narration and story throughout the game. While there is an attempt to have a narrative and some sort of deeper meaning, it all comes across as very meaningless and bland. The voice acting in Superliminal is also incredibly soulless. The performances lack any real emotion or personality, making it hard to connect with the game on any level. Comparing this to the voice acting in Portal, especially GLaDOS, it's clear how far Superliminal falls short. GLaDOS is a masterclass in voice acting, the same as Wheatley. Superliminal's voice acting, on the other hand, feels flat and uninspired. The storytelling is nowhere close to the quality of something like The Stanley Parable or Portal, which makes it interesting for me to see how this game is told to be a mixture of those. Comparing Superliminal to Portal or The Stanley Parable is an insult to those amazing pieces of work.

The last 30 minutes of the game were incredibly tiresome for me. Which is 25% of the game by the way. It felt like the designers ran out of clever puzzle ideas and just turned the game into a walking simulator. This part of the game dragged on and made me lose any remaining interest I had.

In conclusion, Superliminal is an insanely overrated and badly designed puzzle game. A good puzzle game should have variety, challenge, and creativity. Each puzzle should feel fresh and make you think in new ways. The solutions should be satisfying, making you feel smart for figuring them out. Superliminal doesn't do any of this. It's boring, overly simple, extremely repetitive, and falls highly short of its potential. If you’re looking for a good puzzle game, I’d recommend looking elsewhere. Superliminal simply doesn’t live up to the hype and is highly overrated. It's simply, the very opposite of fun.

BROKEN MEDAL

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Supernova System 2024년 8월 5일 오후 4시 33분 
So I will say this, you're missing the point of the game. It's supposed to be a representation of a lucid dream. The 'voice acting' isn't voice acting at all. It's the automated voice of the system's AI monitoring you while you are engaged in the deep sleep experiment. Instead of berating the game for not being something else, perhaps you should take the time to look at it from the perspective of a standalone game.

You can't compare this game to The Stanley Parable or the Portal franchise because this game is neither. It's its own game and bogging it down for what it is because it doesn't match other games you've played quite literally defeats the point of even playing. For what this game is, it's quite intriguing. It's not stellar by any means but it's playable and enjoyable for the small concept that it is. Don't shit on the game just because you can't enjoy it for what it is.
Clazex 2024년 7월 31일 오전 7시 47분 
"The voice acting in Superliminal is also incredibly soulless. The performances lack any real emotion or personality." As if someone would like their attending doctor to be emotional and personal.
jazairikarim30 2024년 7월 25일 오후 12시 35분 
funni sleep game
TheGuy 2024년 7월 21일 오후 3시 27분 
I just finished it minutes ago and immediatly checked the reviews to see, if i'm the only one who was that bored by this walking simulator. Your review is precisly what i was thinking. I couldn't have put it better myself!

The best part was the first room with the switch and the chess piece. At that point i thought the puzzle-fun would evolve from now on, like in portal. But the rest was unfortunately disappointing.
agassi.net 2024년 7월 21일 오후 12시 10분 
:steamthumbsup:
Bearsonal 2024년 7월 21일 오전 10시 48분 
@NatanBlock🐾 Thank you :luv::p4g_smiling:
Bearsonal 2024년 7월 21일 오전 10시 47분 
@Daenis Teşekkür ederim :Dsheart: En inovatif oyun ödülünü gerçekten bu mu kazandı? Unutmuşum. Hem de Death Stranding'e karşı asghgkhgasag. Steam oyuncuları şaşırtmadı :D Dediğin gibi, gerçekten çok prototip ve sıkıcı bir oyun. Bu oyuna bu ödüller ve puanlar bir hayli komik. Oynama valla, bir şey kaybetmiyorsun :pfff: Ben @sudowesu'nun şiddetli önerisiyle oynadım. Valla sudo 0/2 gidiyorsun, Allah üçüncüsünden saklasın (Omori).
Daenis 2024년 7월 21일 오전 10시 20분 
Eline sağlık. Bu oyuna zamanında Steam'de Death Stranding'e karşı ''en inovatif oyun'' ödülünü kazandığından beri aşırı bileniğim. asdfnsdfn İki perspektif illüzyonu (ki dijital ortamda olduğumuzdan, illüzyon da sayılmaz yaptığı) yaparak nasılsa kendini çok sevdirdi. Ki sektörde ilk bile değildi perspektif olayı, öncesinde var birkaç örnek. Bunu zekice bile kullanmıyor, akla gelebilecek en basit ve düz şekilde kullanıyor. Buna rağmen hak etmediği bir rating, hak etmediği ödüller vs. Üzücü. Almışım bir ara, hala oynamadım sinirimden. :D
NatanBlock🐾 2024년 7월 21일 오전 9시 58분 
Good Review
Zombiekiller [GER] 2024년 7월 21일 오전 9시 48분 
:we_are_your_children: