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BaronessRomanova 最近的評論

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目前顯示第 1-10 項,共 68 項
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總時數 21.4 小時 (評論時已進行 11.2 小時)
A cute souls-like game in the daylight, which is darkly comedic instead of a bleak and gritty sunless world? Sold
You play as an small and utterly adorable crow? Take my money now!

You are a small crow in a big world, a little reaper who clocks into the office and clocks out after finishing your assignment for the day. Humble work which goes horribly wrong as your big assignment for the day gets stolen from you!
Straight away you are on a quest to get your soul back so you can finish your assignment and stop being mortal. Except you have a long uphill battle ahead of you to get that soul back, starting with lots of enemies and a good amount of them being WAY bigger than you.
The characters you encounter along the way are fantastic, especially the way they interact with you and try to get you to shoo away from their homes. It is hilarious how the respond to your presence and are certainly unhappy to see you.

The use of colour between the office and the rest of the mortal realm is great, it really enhances how vibrant and full of life (mostly enemies) where you spend most of the game. You do often go back to the office for upgrades or to easily travel between different doors, and it makes the contrast so stark when you are wandering around is a grey realm and there is not a shred of colour anywhere.
There is also a vibe to each area you travel to; the forest is warm and lush with the vivid green hues, the autumnal estate with all the red shades and manicured lawns, and cold bleak mountains with the the whites and blues of snow and ice. The music works well with each area and keeps you hooked, it is quite soothing and melodic which gives an ethereal feel to the world as a whole.

If you love souls-like games then I think you will enjoy this game. It is such a change of pace from the usual oppressiveness you find in souls-like games, sure things have gone wrong in the realm as you would expect, but there is a lot more comedic elements which make the game more lighthearted and easy to spend a lot of time playing.
張貼於 9 月 2 日。
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總時數 0.2 小時
I am not sure what happened with the tracking of the play time, but I can confirm it will take you a good couple of hours to play through all 3 of the visual novels.

Perceptions of the Dead is a bundle of 3 horror visual novels, all revolving around ghost haunts and the how 2 of the protagonists experience them. The first 2 stories I played, Perceptions of the Dead and the Phantom Ice Cream Truck, are centred around Tyrone - a young male spiritualist whose work is to resolve the haunts his clients are experiencing. The final story is Jill Count, about a young woman who is planning a Halloween live stream at hopefully spooky abandoned hospital.

As with a visual novel, you spend your time reading and there are barely any choices to make for the protagonists. I suspect the choices you make wouldn't impact the story, though I don't think it is a bad thing at all. The stories are well written and interesting, very much a modern take on ghost stories without becoming dated by the references to real life.
The use of voice actors helps immerse you and fleshes out the personalities of each of the major and minor characters. It can help keep track of which bit of text is linked to each character because their is no indication of who is talking on screen. This gives you a good chance to enjoy the art and the settings for each of the stories, and give you some creepy visual images as you progress through.

I honestly don't think this should be free, it is such a fun collection of short stories and the both the time and effort put in to making this should be recognised. It is definitely a labour of love and made by people who had some stories to tell.
張貼於 8 月 31 日。
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總時數 12.2 小時
Another game I found after listening to a song made by Stupendium. They have a good taste in games, as this is a fun choices matter game where you are a new Grim Reaper at the Office and are tasked with meeting your death quota for the day.
A simple enough slice of after-life; you choose who lives and who dies, if you follow the Rules you are given and have to survive Office politics. And deal with the consequences for each of your actions, as you exist and work all in the same building.

It is a fun challenge as you keep track of the consequences for each of your choices and try to remember if you wish to make the same choice on the next play through or if you would make a different choice. It is definitely worth keeping an eye on your decisions, it really helps for when you are aiming for a certain ending for each of your runs.
Thankfully, there are only 4 stats you need to monitor; health, population numbers, environment and civility. There are items you can buy which make it easier to see these decisions and can boost your choices.

Most importantly, each of the people you interact with are well-defined characters and have fully crafted personalities. Including the cat!
The art, writing and attention to detail is fantastic, plus it comes with a wide arrange of dress options for your Grim Reaper.

It makes for an incredibility fun game and is well worth all the time you sink into it! Highly recommend this game.
張貼於 8 月 5 日。 最後編輯於 8 月 31 日。
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總時數 7.1 小時 (評論時已進行 6.3 小時)
Such a fun game, where you get to play as the villain, or in this case an alien intent on escaping the containment tube it found itself in. You are an amorphous creature, with unknown origins, stalking the humans around you and wrecking untold horror upon them in your wake. Reminds me of John Carpenter's The Thing, which I am assuming is an inspiration for this game, and what might happen if it took place beneath a city instead of a remote base in Antarctica.

Atmospheric music and a gorgeous pixel art underground base setting; it is a simple enough game mechanically, which you can complete in a few hours. It is more puzzle based, with a dash of combat, and a huge helping of monster horror.
It doesn't outstay it's welcome and certainly relishes in the gore, though enemies can be a little frustrating towards the end. It can be annoying trying to deal with the humans fighting you and controls which are a tiny bit clunky. Most of the time you don't notice it, only when dealing with a lot of enemies at once does it become a minor hinderance.

Would definitely recommend, though I would suggest doing so with a map. The game lacks one and it can make navigation of the outside/ hub difficult as you try to remember where you want to back track too.
張貼於 8 月 3 日。 最後編輯於 8 月 5 日。
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總時數 31.6 小時 (評論時已進行 30.4 小時)
This is more of a card-battler style of game than it is a mostly casual deck building game, though there are elements of selecting cards to boost your abilities in the games. It is an interesting mix of solitaire style card layout for you and your opponent, yet you must mix and match cards to create a poker hand in order to do deal damage. If there is a chest, you need to create the hand it asks for in order to open it an gain access to different types of cards; each type either does a different kind of damage or provides you with a different type of defence. There are a few levels to the cards, so you have stronger capabilities as the game progresses and the enemies get tougher to fight.

It is simple enough mechanically, though there is a little luck as it all depends on what cards are turned over and what cards the enemy will select. As with poker the higher scoring hands take more time and patience to set up, though being able to take unmatched cards from your opponent's board helps a little. The casual side of play drops off a little as you need to keep track of cards a little for when you are setting up for a hand, which may mean putting in a bit more thinking than your were wanting to do in a more laid back game.
Taking damage build up your 'rage' pool, another name for mana, which grants you the ability to cast any of the spells you have gained access to either though allies or acquiring the card. You gain these cards by winning battles or spending the limited silver you get at a merchant; it is good you can customise your combat to your play style somewhat, however the computer tends to be on the more aggressive side which means you can end up in a race to deal damage rather than bother defending.

The story is simple enough; you are an unnamed being who has no idea how they arrived in the area or why they are there, only they have a destiny to fulfil. Don't let the simplicity fool you, there has been a lot of effort to ground the story in history and has used the tale of Beowolf for inspiration. Gives the story some way to stand out from the rest of the casual games.
Visually a lot of thought has gone into the design of the map, characters and cut scenes in order to create a blizzard wrought land and yet have enough of a colour palette to distinguish all the elements from a bleak winter setting. It is mostly a 2D game, though there are some basic 3D models during the combat, which is where the charm of this game lies - I could leave the 3D models.
The sound choices are gorgeous and fit with the mystical vibe of the setting; they are mostly calming and ethereal, though are played on a loop when in the map. It can get a bit repetitive after a while, mostly during combat, where most of the game play takes place.

The repetitiveness is why I have given a thumbs down due to how much time is spent in combat and mostly making the same poker hands. As much as I liked this game, it is rather easy to want some variety after a while. I wish there was a neutral option as I am sure some people might no have as much of a problem with the repetitiveness as I did.
In addition, I am going to have to not recommend based on how much grinding you need to do in order to get some achievements. It doesn't feel like the right game to have grinding, though I do understand the game needs some way to have progression, so sits in a weird spot of not completely casual but a bit too casual to require the time investment you might need to get all the achievements.
張貼於 7 月 1 日。 最後編輯於 7 月 1 日。
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總時數 7.9 小時 (評論時已進行 3.6 小時)
A fun and utterly brilliant strategy game, where you play as a disease which has the only goal of wiping out humanity. Easy to pick up and play, whilst not demanding too much time.

You can clearly tell this originally started out as a mobile game, because at the start you only have the option of playing bacteria and unlock the later types of diseases by completing a play as the previous disease. You unlock the virus by winning as the bacteria, and unlock the fungus by winning as the virus, etc. This doesn't take away from the game for myself, it makes it much easier to start and get into this strategy game as you have such limited options at the beginning.
For each win, you not only unlock a new type, you also unlock genes for each of your diseases and this allows you to customise your diseases more to make them better in certain situations. For example, you can unlock genes which allows you disease to thrive better in cold climates or improves transmission by air.

There are 4 difficulty levels for the game; easy, normal, hard and brutal. At the time of playing I have only selected normal, though it is nice to see there are harder difficulties for more experienced strategy players or those who are looking for a challenge. It is also clear to understand what will happen on the different difficulties and it makes it much easier to find the level which suits you.

Once in the game you have access to a world map and you can select which country in the world you would like to launch your newly created weak disease. To help you decide where you would like start incubating, each country has some symbols when selected which will tell you how wealthy the country is, what the climate is and which borders are open.
Now that you are released into the world, you can monitor which countries are infected, how many people in the world are infected, how many have died and how far along the cure is. You even get fabulous news updates which will help you keep an eye on what events are happening and anything you can exploit to spread further and faster around the globe.

As you infect more people you harvest DNA points to use for evolving, you can boost how you spread around the world (transmission) or your abilities to survive in different parts of the world. In addition you can select your symptoms which can both increase how you spread between people and how deadly you are.
The great part is different combinations of symptoms can create some hilarious results, which help you and hinder the humans as they fight against you. And make no mistake, they will try to fight back and develop a cure. You can mutate and break the cure bottles to slow them down as they try to overcome you, alternatively you can get the dlc and play as the humans creating a cure and figuring out how to triumph over this new plague wrecking havoc all over the globe.

Overall, this is chill strategy game you can pick up and have a run, with no need to invest many hours in a play through to achieve your goal. A great entry level strategy game for those who are either new to the genre or are like myself and want something more casual.
張貼於 6 月 23 日。
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總時數 11.7 小時 (評論時已進行 1.3 小時)
Such a great visual improvement upon the original game. The world is more vibrant and detailed, no longer does the world feel a sparse in places and is now teeming with life. Even something as simple as the roads are rich with plants and cobblestones, they no longer have that slightly unfinished feel to them.
This very much seems to be the vision Bethesda had for this game, now fully realised.

I love the additions of extra content in the form of fishing and survival mode. The additional challenge of managing your basic needs whilst adventuring adds a new layer for management if that is your thing - making sure you have enough food and sleep, but also not too much inventory that you don't become over-encumbered and suffer stamina drain.
It is good see aspects of the game which we super easy to ignore have a greater importance if the players choose, rather than easily becoming overlooked game mechanics. You have to plan your travels, as you no longer have fast travel in survival mode, and think about combat a lot more (even on the lower difficulties) - can you afford to fight everything in the dungeon and carry everything back out?
Do you have enough energy? As feeling too tired will slowly cause all your magicka to drain and the screen to get more blurry as time passes. Carrying too much makes you feel tired quicker, can you get back to a rest point/ shop in a reasonable time? This level of planning is brilliant and I really enjoy having it as an additional option to the game!
張貼於 3 月 31 日。 最後編輯於 4 月 1 日。
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總時數 235.6 小時 (評論時已進行 117.8 小時)
Do you like money? Do you like puns? and Do you these things combined?
Well then, this is the perfect idle clicker game for you. Powered by puns, the aim of the game is to make so much money you break Earth Capitalism itself and need to setup elsewhere in the Galaxy.

As an idle clicker game, it is designed to be played in bursts and left to tick over until you are ready to come back to playing. You start on Earth and have 8 stalls you need to level up, more stall more money. Nice, simple and powered by puns. You can buy managers after a while, who will run the stall for you and saves you having to be there to click. In addition, you gain external angel investors who will boost your profits and take your cash pile to new heights.
It is a fun game, though it is incredibly snowbally in terms of mechanics. The first few days will take a long time to start building up enough money to buying the upgrades and managers, but once you reset it becomes easier to reach where you last reset. Until you can achieve where you started in a few minutes and soon you will be able to access new places and more puns!

It is a fun idle game, which is pun-centric and makes it pun-tastic in my opinion. There are also regular events to keep changing things up and offering something new to do, but don't break the game as it is competitive with other players.
Honestly, if you want a tongue-in-cheek game which you can pick up and put down at your leisure then this is for you.
張貼於 2023 年 12 月 10 日。 最後編輯於 2023 年 12 月 11 日。
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總時數 0.6 小時
Horror and romance combined, what is not to love?

This is a short, introductory visual novel about an obsession with getting a kiss from a being seen in your dreams. A year has been dedicated to achieving a smooch, the problem is the being is an Elder God who needs summoning to this reality and you need a certain book to carry out the spell.
The novel starts with you receiving the Necronomicon - pink, embossed in leather and looking distinctly like a diary. Then requires you to work through some occult rituals to reach your prize.

The visuals are good; an anime style with a fair amount of pink in the aesthetics. The room is not too bad, though the perspective is not the best. It is a minor ♥♥♥♥♥♥ and is easily overlooked as this can be completed in 30 minutes. Especially when you account for the character design and the attention to detail in the items you can find in the room. The creator definitely has talent and you can see the improvement if you check out the full game - Sucker for Love: First Date.
The voice acting of the Eldritch being is good, some of the lines remind me of Monica from Doki Doki Literature Club. It is a nice source of inspiration and really adds to the mix of horror and romance. Though this is definitely a distinct experience.
The interface is simple, easy to use and intuitive. You can navigate through the story easily and perform the rituals required with little difficulty. The only thing to keep in mind is not rushing through the chanting.

A pink, cute and whirlwind romance which results in the destruction of humanity and probably end of reality. It is fun combination of Lovecraftian horror, comedy, romance and tentacles. Does what it says on the tin and is a worth a play.
張貼於 2023 年 12 月 10 日。
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總時數 324.0 小時 (評論時已進行 323.2 小時)
I loved this game so much, I actually have another 100 hours on top of this, which aren't added as I played offline. It says a lot about the game when I pre-ordered it, instead of waiting for the game to come out and buying when it is cheaper or on a Steam sale - like I usually do.

I was not let down by the hype I had at all; Skyrim is a fantastic addition to the Elder Scrolls series, a whole region of Tamriel loving and painstakingly developed, and references to the other regions can be found. The world building is so beautiful; there is so much detail in the factions, races, religion, regions and the politics of Skyrim. It is inspiring to see and I adore all the books, scrolls and writings throughout the game - it adds such a life and history to the game which makes my world building heart sing, especially the use of Roman and Viking history to flesh out the world. It also reminds me so much of why I fell in love with RPG games in the first place.
In summary: Skyrim is a region of Tamriel which is currently on the edge of war with the Third Empire, specifically a civil war between the Imperials and the native Nords. The nine different holds are each run by a Jarl, whom has to pick a side in this war and try to protect their people at the same time. Into this rich and vibrant world, on the brink of violence, you find yourself on the way to the chopping block due to being in the wrong place at the wrong time. To make matters much, much worse dragons are now roaming Skyrim once more, led by Alduin the Nordic God of Destruction.

The character creation is nicely slotted into the opening sequence of the game, though the fact you can't skip the prologue and to straight to character creation is a bit of an annoyance. The sequence is on the longer side and does get a bit tedious after the first couple of plays. Once in character creation, you have a variety of races to chose from and options for customising your character's face and body. You can easily spend a good 30 minutes tweaking your character to make it just right, I certainly know I did.
Each race has its own perks and boosts to stats, though you don't appear to be limited in skills as they level up through use. This use of skills enables you to level up your character and increase either your health, stamina or magicka. It is nice to see the stats and skill trees are simple, as you do have a fair few skill trees which you can level up. The introduction of making skills legendary and you can level them up again to go past the previous maximum cap of 50 is nice, you can reset your build if you don't like the one you have levelled up or just fancy a change in play style.

Once in the game, you have a nice and quick tutorial which will take you to the first settlement, then from there it is easy enough to run around and do what you would like in the world. The fairly empty map will soon fill up as you explore Skyrim; you are certainly encouraged not to fast travel and are well rewarded for doing the long trek, with many caves, forts, camps, lairs and settlements to be discovered. You can only fast travel to a location once it has been discovered, but going near the area will bring up a symbol on your map to help you make your way back to it at a later date.
This is a great feature, though your map does soon get overwhelming and I don't think there is a way to toggle between which kinds of symbols you wish to see on the map. though the games has fantastic number of mods and there could be one in the Steam Workshop. It is handy as a lot of these places are related to the hundreds of side quests this game has, and the guild quest lines. You can easily fast travel back to the location to complete these quests and once you have done everything in the location a little note saying cleared will appear underneath. A handy note so you don't have to remember if you have done everything in the place or note, especially as there are so many locations!

The variety between the Main quests, guild quests and side quests is good, though can get a bit repetitive after a while. There is often a fair bit of travelling involved and while a horse can help, it still can be a pain to spend a lot of time travelling too and from the quest site. The Steam Workshop is great for this, as people have made so many innovative quests. My favourite is The Forgotten City mod, as it adds a fabulous time travel murder mystery to Skyrim.
All the dlc adds something great to this game, being able to build your own house and furnishing it to suit your tastes, plus the inclusion of a vampire/ vampire hunter quest line and a whole new region to explore near Morrowind. Gives you enough to keep coming back and playing without feeling like not much new was added. I like the options for where you can build your house and the fact you can display items encourages you to hunt for unique items.

The sound track for this game is mind blowing, it moves between intense and soothing so easily as you traverse the world, and gives a greats heads up for when an enemy is rushing towards you. It is so easy to get lost in this game as the music is captivating, I even have used it to get work done as the songs are that engaging.

Overall, definitely a game to play!
張貼於 2023 年 6 月 4 日。
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