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Recent reviews by Captain Prolapse

Showing 1-5 of 5 entries
1 person found this review helpful
152.6 hrs on record (148.5 hrs at review time)
Excellent once modded.
Posted 20 November, 2024.
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33 people found this review helpful
1 person found this review funny
2
9.1 hrs on record (4.8 hrs at review time)
Early Access Review
I'll be terse because time is precious and I'd rather not spend more of mine on RC2 related things.

Even if you remove the fact that it's not RC1, which is a totally valid criticism given that it's named after it, the game still gets about a 2-3 / 10 from me.

Building is quite laborious - being able to wire up parts is all well and good for depth, but when it becomes a requisite then building and iterating becomes a chore. RC1 already had a barrier to entry with building, RC2 only amplified what was already a significant flaw.

Combat is totally uninspiring - on so many fronts. No real sense of impact with the weapons, no real sense of how much damage you're taking. No scoreboard/battle stats, no real noticeable difference in rewards when you feel like you've had a good match (not that you ever know, because nothing is quantified). No kill feed, no chat.

The matches are boring - shooting crystals, it was such a massive success the first time, how could it not be one for the second? Oh, I know, make it more fun by having the crystals arbitrarily spin around the towers. Never mind the fact that you're shooting dingleberries of what, protonium? Are you harvesting protonium? Why does shooting the enemies crystals not move the team's bar? Why does holding a tower... never mind, I honestly don't care.

Gameplay is clunky - the camera wobbles about, gun aim flops around, infantry combat is a gimmick at best and a joke at worst, my roboman has a seizure when he fires his gun and has the physics of a shooter from the 90s.

Level design is terrible - it's like playing in a third person RTS map, uninspiring plateaus with a few generic, pointless buildings to provide arbitrary cover. 50 shades of Mars avec buildings, wowaweewa.

UX is far short of the modern standard - UI flow is still really clunky and requires way too many clicks to get around various menus, IIRC getting from build mode back to desktop is 3x Esc + clicking quit. Needless to say alt+F4 gets used quite a lot.

The graphics are better - can't deny it, the artwork is better and the aesthetic is more cohesive overall. A genuine positve.

I'll probably update this review as time goes. I do hope things get sorted because it definitely has potential, though I think it was a mistake to name it RC2, if you take away Cray and the crystal towers, there's not really anything left that gives you an RC vibe.

Good luck FJ, don't listen exclusively to the sycophants in your echo chamber.
Posted 10 November, 2023. Last edited 10 November, 2023.
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A developer has responded on 13 Nov, 2023 @ 4:34am (view response)
184 people found this review helpful
5 people found this review funny
1.5 hrs on record
In my mind, if you abandon development of a game less than a year into its life due to it failing to gain traction and self-sustain, you should refund every customer that spent money on it.

I genuinely thought the game had potential, shame it was developed by FJ.

Atrocious and inexcusable behaviour.
Posted 9 November, 2019.
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15 people found this review helpful
9.1 hrs on record (9.0 hrs at review time)
Early Access Review
IIRC Soldat never had auto aim, so drawing a comparison there is a bit of a misnomer IMO.

The game is fun for a quick blast but the fact that targeting happens automatically pretty much negates the chance of having a skill curve. The game essentially falls down to who has the highest tech stuff on their build can manifest the most presence in a match.

Eventually it just boils down to a grind for better gear, locked behind multiple upgrade tiers which can be advanced faster by micro-transactions. This would be a lot more tolerable if the game was based more on skill and less on grind/pay to progress faster.

I'm honestly quite surprised by how many positive reviews the game has had, no offence but it's not exactly bringing anything new to the table, and what it does bring is by no means special.

4/10
Posted 1 June, 2019.
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A developer has responded on 1 Jun, 2019 @ 5:30pm (view response)
7 people found this review helpful
1 person found this review funny
5,139.5 hrs on record (2,799.4 hrs at review time)
I'd love to post a review of exactly how I feel about RC and the extreme downturn it's taken, but unfortunately; Steam won't allow me to attach a photo to my review, it's physically impossible for me to capture a photograph of every turd in the universe ever and stitch it into a single image.

If you are an annoying, stupid child who loves ♥♥♥♥♥♥ little cosmetics that make stupid noises (which you have to collect several parts of to form a whole, all dropped from random loot crates), if you're a windowlicking, braindead moron who thinks complexity arises from "more components" regardless of the fact that all of the new parts are enormous and extremely limited in how they can actually be placed on your craft, if you like mobile games because you have the attention span of a goldfish, then Robocraft might just be for you!
Posted 21 September, 2017.
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Showing 1-5 of 5 entries