Enty
United States
Syncing schedule is a pain, that much is obvious. Your time is limited, as is mine, despite me not showing it. That's why I'm so greedy you know? One day, time will completely run out...

"All of our stories; connect for a few seconds at the very least. Some of you guys are here longer, some of you guys are here for like a few seconds. But, like you literally get to see a glimpse of me and if I'm lucky I get to see a glimpse of you."

Do not squander the happiness you can share with them by insisting and bringing suffering upon yourself.
Syncing schedule is a pain, that much is obvious. Your time is limited, as is mine, despite me not showing it. That's why I'm so greedy you know? One day, time will completely run out...

"All of our stories; connect for a few seconds at the very least. Some of you guys are here longer, some of you guys are here for like a few seconds. But, like you literally get to see a glimpse of me and if I'm lucky I get to see a glimpse of you."

Do not squander the happiness you can share with them by insisting and bringing suffering upon yourself.
Currently Offline
これはEN、scuff wa foreverです。
Hi~ you've encountered the wandering malevolent calamity extraordinaire.
Have you come to become my next victim?
Wait- why are you running away? I'll curse you!

Discord: Entereshia
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Favorite Game
Screenshot Showcase
Yes, it's true.
Video Showcase
【FFXIV】M4S Clear (Week 1)
Review Showcase
19.3 Hours played
-Cleared on Expert-
TLDR: If you like Undertale boss fights, Nier hacking, basic bullet hell that isn't on Touhou level, or snake: this is a great game to try.

Story: 2/5
For a ~10 hour game that is mostly spent in battle, there isn't really much to this. The story is more or less as simple as it gets. There are some interesting gimmicks to the story that some people may have seen before, but at the very least it's decent enough story for what it is.

Gameplay: 5/5
The game is summarized as a snake x bullet hell game and while it isn't wrong; people would probably be thinking of Touhou when reading bullet hell and under that impression: it's not. The game is snake with a handful of interesting bosses to fight that each have their own interesting mechanics to learn to deal with: some of which might not really even have bullets at all. The varying difficulties for the game should suit any kind of player from the most casual to the most hardcore players. Personally as someone who plays FFXIV, Rabbit & Steel, and other Crespirit games: progging through fights on expert was an enjoyable experience while not being too difficult. Since I feel the gameplay is the highlight of the entire game, I don't really want to discuss anything in particular about the encounters due to how short the game is, but the fights will feel alot like how it feels to play Undertale instead of solely being a bullet hell game.

Graphics: 4/5
It's not like this is some AAA game, but graphically speaking this is a really pretty game for what it is, especially when paired with how the gameplay is like. I do think there are quite alot of flashing lights so I would be very wary of that if you have issues with epilepsy. There is a colorblind mode for people who may have issues with colors in this game since some aspects of gameplay are color-related.

Audio: 3/5
I actually listened to a bit of the soundtrack before playing the game and because of experiences with Rabi-Ribi and TEVI, I had higher expectations for the music, but in this case: having context and hearing the BGMs while playing the game do make a huge difference versus listening to the BGMs prior. After playing the game, I ended up liking the music much more than I expected to, but it's not at the level that I'd be rushing to play any particular song on repeat.

Game Time: 2/5
This game is roughly 10 hours to beat the story, probably significantly more if you were attempting to 100% the game by beating the hardest difficulty, but playing on the hardest difficulty isn't for everyone so it's understandable that people might judge the game more for how short it may seem. There are some DLC currently available for random side content to do, but aside from adventure mode to refight bosses, there isn't much replayability to the game aside from trying to beat higher difficulty bosses. There is however a story DLC coming in 2025, so hopefully that may extend the game to a more favorable length.

Overall:
Don't buy this game expecting a great story, but if you're someone who likes interesting boss designs or maybe even simply just a desire for DPS uptime, Crespirit tends to do extremely well in designing boss encounters in their games and Last Command doesn't miss. Using snake as a design, the game is very fun to play and I really did wish there was much more content to play aside from adding nightmare mode to my to-do list. I am looking forward to the 2025 DLC.
Review Showcase
The Good
  • Amazing new artwork
  • Remixed versions of old KnS BGMs by MANYO
  • The voice acting and sound design are very nice
  • Very good background stories on subsequent playthroughs
  • Routes are portrayed very well even for wrong/false endings

The Bad
  • Investigations can sometimes be very specific on where to examine
  • Given the fact that it's the series finale, it's saddening to not see certain characters get more screentime.
  • A certain hospital doctor deserves worse

If you're reading this VN without a patch, you're doing it wrong...
After 12 years since reading Kara no Shoujo 1 (The Shell 1) from Mangagamer, I was finally able to finish reading this trilogy. I was a bit worried about how the well the game would conclude after feeling a bit indifferent about how KnS 2 was, but this VN concludes the series in an acceptable manner while making me enjoy the cast from KnS 2 more than I did prior.

If you're stopping after the first playthrough, you're doing it wrong...
As you go through the VN: the new style of artwork, the remixes of old BGMs by MANYO from KnS 1 & 2, and the voice acting all come together very well in presenting the conclusion of this series. There's a pretty even balance of the murder mystery vibe from KnS 1 (though not as dreadful feeling) and the somewhat leisure storytelling from KnS 2 nicely packed into the story. Although the actual mysteries weren't very difficult to solve: I think I would attribute that more towards both being used to the VNs after 1&2 and Shiravune making presenting evidence and investigations less tedious. KnS has done an amazing job of providing side stories for some characters in the series during additional playthroughs and KnS 3 is no different: each new scenario that wasn't around during the first playthrough leaves you hoping for more. My favorite feeling from reading KnS 1 is how easy it is to get swept into thinking that you've gotten the true ending, as the writing occasionally tends to lead you into a false sense of security that you're on the right track: only to either throw a bad ending in your face or outright make you think you finished the game only to realize it wasn't the true end. KnS 3 doesn't really seem to do that, rather each of the actual endings of the game seem to act more like varying breadcrumbs of events that likely happen after the story's conclusion.

Overall, in spite of the story being significantly more tame than previous parts: Kara no Shoujo 3 is an enjoyable conclusion to the series and still leaves me desiring more suspenseful psychological drama from Innocent Grey.

Heavy SpoilersRokushiki's end despite how "reasonable" it was, went off WAY too easily for how important he is as a character. Despite all the things Fumiya has done to become maybe the most hateable character in the entire series, he seems to outright disappear at the end.