61 people found this review helpful
1 person found this review funny
3
3
1
Recommended
0.0 hrs last two weeks / 10.7 hrs on record (9.0 hrs at review time)
Posted: 23 Mar @ 9:24pm
Updated: 29 Jul @ 7:45pm

Quake III Arena is developed by id Software and released in 1999.

This third episode abandons the linear story mode of the two previous games,
preferring to focus brilliantly on arena combat and multiplayer.
This is one of the last great iconic FPS games of the 90s,
and one of the most cult Arena Shooters ever released.

This episode does not offer a single player campaign strictly speaking,
but a series of levels in which you fight to the death for your survival,
against opponents without mercy, in arenas full of weapons,
jump pads, and power-ups of all kinds.
Sharpen your reflexes and prepare for wild gunfights,
against battle-hardened and ferocious bots.

Q3A's gameplay is hectic, intense, and brutal.
Bots are fast, responsive and skillful,
giving rise to fierce battles,
leaving you almost no second of respite,
as long as you play on a high difficulty (like Hardcore),
giving all its flavor to the game.

A large choice of levels is available,
all more lugubrious and demonic than the others,
comprising oppressive steel corridors littered with skulls and flaming torches,
dried blood, lava and rust, all topped by infernal skies.

Most of the maps have an unforgettable level design and style,
here is an anthology of my favorites, each having an infamous name:
"Arena Gate", "The Places of Many Deaths", "The Campgrounds",
"Brimstone Abbey", "Hell's Gate"...

Any cult FPS must have weapons worthy of the name,
and Quake III can boast of having 9 of the most effective weapons in the entire FPS genre,
among which the most important are described below.

The Double Barrel Shotgun has phenomenal power at close range,
and will annihilate anyone within close range.
The Rocket Launcher is very powerful and accurate, and kills in one or two hits,
it is also practical for doing Rocket Jumps and reaching high surfaces.
The Railgun is a laser cannon with perfect precision, and kills in two shots except headshot,
it can act as a sniper rifle for fans of ranged combat.
The Machine Gun and Plasma Gun are the two submachine guns in the game,
the first being available from spawn, and the second being much more powerful.
The Lightning Gun fires electricity continuously, and although its power seems limited,
its very high rate of fire makes it a weapon not to be underestimated.

Several items to collect spice up the games,
while others just allow you to survive longer in this chaos.

In addition to health and armor points, but also weapons and ammunition,
several powerups are available,
granting superb time-limited benefits to the player who picks them up.

"Haste" increases your character's speed and weapon rate of fire by 30%.
"Quad Damage" multiplies your weapon damage by 3, and no, that's not a typo...
"Regeneration" heals you little by little for 30 seconds, up to a maximum of 200HP.
"Invisibility" makes you transparent for 30 seconds, useful for surprising your opponents.
"Personal Teleporter" is an activatable item, which teleports you to a random respawn point.
"Personal Medkit" is also an activatable item, and instantly restores your health up to 125HP.

The different characters have an inimitable design,
and have for the most part become icons of the "Boomer Shooter" as they say nowadays.
Here are some of the game's most famous fighters:
Ranger is the main character of the first Quake, who needs no introduction.
Bitterman is the hero we play in Quake II, what more can be said?
Doom is better known as Doomguy, and represents id Software's cult franchise.
Anarki is the only character to have a multi-colored name, he is also recognizable thanks to his hoverboard,
Orbb is a huge eyeball with a small mechanical body and vaguely human legs.
Klesk is a sort of orange alien with a demonic appearance.
Sarge, like the previous character, reminds me so much of the PS2 version called "Quake III Revolution", which I had so much fun playing with at the time.

The soundscape is as undoubtedly successful as everything else.
The Q3A OST is one of my favorites in all games, that’s saying something!
Sonic Mayhem and Front Line Assembly made a masterpiece of Industrial Metal, very hardcore and heavy,
which will delight all music-loving metalheads of which I am a part,
and highlighting all the power and brutality of this sublime game.

Let's not forget the hoarse voice of the Announcer, and his famous "Excellent" when we do two frags in two seconds, or "Impressive" when you hit two enemies in a row without missing with the Railgun.

How to write an objective review of such an FPS monument?
It's a difficult exercise as Quake III represents the quintessence of the FPS,
and the excellent Arena Shooter genre which is now defunct.
Q3A symbolizes excellence in all areas:
fast, brutal, gory, enjoyable, beautiful and gripping,
id Software's game is simply masterful,
and is essential for anyone who claims to be a gamer and FPS fan.
Long live Quake III Arena !
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49 Comments
wew55 9 Dec @ 3:48pm 
rated
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