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As someone far more intelligent than myself once said, brevity is the soul of wit.
Second is mention of ghost gathering mechanics, which if my memory serves me correctly would be difficult to take a major player focus of in half hour indicated by steam. Or You could have read comments that mention the gametime discrepancy, as recommended in the last line of the feedback.
In general though I'd recommend taking a look at content rather than author, as even if You disagree with an author almost always - as the saying goes - even broken clock shows correct time twice a day.
A far larger problem is how many objects are gated behind research points that are also a pain to get early on and limit your building options for... reasons, apparently.
If You hadn't noticed there is one, massive, underlaying problem that I believe is not only crucial but also - shown in multiple cases, while not mentioned by You:
Immersion Breaking Design Choices.
Also - I decided to write all of those in detail, just to avoid people claiming I know nothing just because the time is shown at 0.5h due to playtest not being counted.
Finally - Frankly speaking - I wrote the review in the way that I would have prefered to have read - highlighting the key reasons for not recommending the game in the first place, rather than adding set of all things considered - non-impactful elements like 'sure, the colors are nice, and animations are good for what they do', as players like me are focused more on gameplay and world as presented rather than just some pretty animations. Kind of focus that made Dwarf Fortress cult classic even with ASCII graphics.
Detailed reviews can be good. This is not a detailed review, rather a rant wrapping itself around a few points that get repeated:
The game is repetitive and dull.
Schools of Magic all feel the same.
Doesn't feel balanced properly.
Kudos, however. You took something that you could have summarized in 17-27 words, and stretched it into 1363 words.