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Recent reviews by BeaniesBro

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No one has rated this review as helpful yet
1,483.4 hrs on record (1,322.0 hrs at review time)
good game much play very wow

Little overwhelming when you start but it rewards you for learning it.
Posted 21 November, 2019.
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4 people found this review helpful
225.6 hrs on record (20.8 hrs at review time)
Early Access Review
I would like to preface this review with the fact that 20ish hours may not be enough to completely grasp the game's mechanics or balance state.

Things I think this game does well:

Gameplay is fast and action packed, giving you a 5 minute game mode that will end if you don't reach the goal in time with the winner being whoever was closer to 15 points.

Having a ladder for the aforementioned game mode as well as 5v5 and 3v3 that seems relatively active.

Character diversity. Every champion i've played has felt different.

The flow chart style makes the shop easy to learn and navigate even for new players like me.

Auto build and auto level for those who don't care about optimizing their gameplay. (Doesn't apply to me, but I can see how it would be nice for some and for new players, since buying items becomes 1 less thing to worry about until later on.)

Steady supply of glory ( think old ip from league ) used to purchase hero's and level talents (used in Blitz/ARAM which are not ranked modes).

Gameplay feels very smooth and animations are very easy to cancel if they are able to be canceled.





What this game does poorly:

Currently there is no fullscreen borderless setting. This is a big annoyance if you want to tab out during ques etc you need to be in windowed mode which is an eye sore.

Rerolling in ARAM costs ICE ( the premium currency )

The market has no search functions and on certain screens drags increadibly slowly and then speeds up randomly.

Details for abilities and passives are lacking. I suppose this is an upside for people who aren't looking to min / max but in a moba with esports i'm putting this one as a downside.

No in game health bar at the bottom, so if you play without camera lock and check on other lanes you won't notice if you're being hit unless you check "flash screen when taking damage" which is annoying when jungling or laning. I know i'm taking damage while I do the jungle camp, game.

SFX are horrible. Sometimes you hear nothing at all, sometimes you hear things, and sometimes samuel's sfx make your ears bleed. Overall really disappointing.

Gameplay seems to heavily favor people who gain early leads. I don't see much of a way to come back once the enemy team gets going. This could be due to playing casuals only so far, but with the map being smaller than normal camping brushes to catch someone unawares seems less worthwhile and fed players can 1v3/walk away. Either way, i'll say take this one with a grain of salt until I get ranked and have more hours in the game.



TLDR; Good game, a little mechanically simple and it promotes early leads. Blitz/Aram takes a lot of glory or money in the way of talents in order to be good. 5v5 seems to be where it's at if you want to prove you're good. UI is lacking for PC, it was made for mobile and ported to pc and hasn't gotten things that are expected on PC yet.
Posted 29 July, 2019. Last edited 1 August, 2019.
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177 people found this review helpful
4 people found this review funny
10.4 hrs on record (8.8 hrs at review time)
Early Access Review
Update after a short play session;

The new camera is an upgrade, however if you like to place selene on the backline like I do the camera is generally just a little too zoomed in in order to actually select a target unless you want to select the frontmost enemy. I solved this by dragging the camera a bit and selecting my spell+target before it zoomed back in. Nothing crazy but I could see it getting annoying after a long session.

Game runs much smoother now all the way from lowest to ultra, however lowest has a ♥♥♥♥ ton of graphical glitches. Things like walls shaking in place or textures being super ♥♥♥♥♥♥. I'm pretty sure 99% of computers at this point don't need to play on lowest settings so it's not a big deal, also could have been a problem on my end and not something everyone would find.

I would really like to see more boss fights with things like multi phases or summons etc, as it is bosses don't generally feel terribly different than regular fights outside of maybe some cinematic things like the big bull that chases you and fights you multiple times which I enjoyed.

Overall i'm very excited to see where this game goes still. It is clearly still alpha, with many things like panning your camera through walls etc but as far as early access' go the rate at which this game gets updates and the quality of the updates are very good and i'm already satisfied with my purchase! Also there is a neekaro skin available now, it's nothing mind blowing but for the price it's well worth your money if you like the game or the skin.







What I think this game does well;

Elemental weakness' and resistances feel very impactful.

Weapon choices are more than just a choice between stats on the weapon itself, you have to see what crystal slots come along with it and what crystals you have to put in them as well since this is how you gain abilities in this game.

Visually stunning game on max graphics.

Story is, so far, on par with most JRPG titles.

Nekaroo's, the only mount available as far as I know, are a fun and interactive take on a mount. You can run around the world searching for items that your Nekaroo will lead you to, compete in npc races, or simply get from point A to point B in a much quicker time frame.

Each character looks and feels their role. By this I mean that Noct...Sorry Daryon feels like a physical attacker with some good debuffs and ok elemental attacks for situations where physical damage simply isn't a wise choice. Selene is your mage and after getting some incantation speed her casts are nearly impossible to interrupt unless you time them very poorly. The new character (forgive me for forgetting her name) is an assassin, dealing elemental attacks as well as basic attacks in a 2 hit manner similar to Daryon's abilities.

Supports mods. Currently there isn't much, but I imagine when the game is fully released we could be looking at skyrim level mods that could add many more hours worth of content.

Side quests and hunt quests, while generic, feel worth while. I got quite a few upgrades to my armor from doing these and sizeable enough gold rewards along with them.

Level differences between you and your enemies are extremely noticeable. When I first started out I ran past most fights to rush to the first "boss" and was promptly slapped in the face for it. I then went back and fought everything I could find until I was the same level as the boss and had a MUCH easier time dealing with it. The same goes for the "roaming" unique monsters that I was able to find. One level down you can manage, but more than that and it's probably better to come back later.

What I feel this game could improve on significantly;

Camera angles. While I think the point is to make combat feel very open as well, I find myself always manually panning the camera to the side so I can avoid having a wall in my face when I cast a spell, or having an easier time selecting which enemy to attack. Maybe an option to disable the rotational camera and have a forced side view of the field would be a reasonable enough answer here?

Controller felt quite annoying to use, whereas keyboard and mouse felt quite good. This isn't too much of a negative, it's just odd for JRPG's which tend to emphasize console releases over PC releases. I assumed I should use my controller to play it since it's a JRPG and found that it was much more intuitive on keyboard and mouse.

The energy system is, i think , made to give a sense of realism or raise the importance of your towns as you can do probably 20 battles before you're almost forced to return to town. This is a minor gripe but it feels like it counters the main point of an open world game; endless exploration. I feel the food buff gives enough value in going back to town where you could get rid of the energy system and make food buffs time based instead, possibly stacking with more applications of it as well.

Crafting and gathering feels like a massive amount of work for little reward early on. I found myself ignoring it and just fighting everything I could and then buying the materials needed to craft from a vendor rather than collecting them myself.

Chests start off feeling very rewarding, and then start feeling useless very quickly. Probably around level 10 I started feeling like I was getting nothing of importance from chests. Maybe the random crystal that was really good, but that was probably every 50+ chests. They feel more like chests for the sake of chests than something that could really help you if you take the time to explore every nook and cranny to find them.

The game still has a number of visual glitches/bugs. This doesn't bother me much since it's alpha, it's just something to put on the list so potential buyers know ahead of time. The dev team has recently put out some very good performance patches for both cpu and gpu usage and the difference is night and day. They could still optimize more, but i went from lagging on lowest settings with a medium rig (gtx 970 and i74790k) to playing on high with little to no stutter/fps dips. I'm under no illusion that my pc should play it on it's highest settings without lagging, as you can have a much better PC than I do now, but I do feel my gaming rig is pretty average, and as such should be able to play medium settings seemlessly which it seems to be able to now.

Daryon and Selen's faces look... weird? In cinematics. Definitely room for improvement there.


TLDR; The game has room for improvement, but the dev team has shown that they're listening to feedback and improving the game steadily. If you're a JRPG fan I recommend buying into the alpha as you'll likely save some money compared to the full release, and the game currently has about 10 hours worth of playability ( past just grinding mobs to well... grind mobs ). If you're not a JRPG fan my recommendation leans more towards waiting for the full release as I think even non jrpg fans will enjoy it then.

P.S. Keep up the good work! I can appreciate a dev team that is putting out regular updates and seems to notice the feedback given by the community. I have high hopes for this one! :)
Posted 16 April, 2019. Last edited 19 October, 2019.
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Showing 1-3 of 3 entries