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Đánh giá gần đây bởi Arsonistic

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Hiển thị 21-30 trong 41 mục
1 người thấy bài đánh giá này hữu ích
3.4 giờ được ghi nhận
Great theme.
Repetitive, random gameplay (standard for rougue-likes/lites I suppose).
Terrible mouse and keyboard controls. Turn-based games like this could play amazingly with a mouse, but instead you're forced to use the keyboard for movement while literally only making use of the mouse for abilities. Clearly developed for a controller, with mouse control being an afterthought.
Đăng ngày 18 Tháng 11, 2017.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
14 người thấy bài đánh giá này hữu ích
1 người thấy bài đánh giá này hài hước
5.2 giờ được ghi nhận
Great idea with lacking execution. Full of very questionable game design.

Great world and atmosphere. I love the music. But as much as I love the world, I don't want to have to spend an entire damn minute to run back to the boss after I'm killed in 5 seconds. The ratio of time spent playing versus time spent on pointless filler is ridiculous.
Speaking of killed in 5 seconds, if you're gonna take inspiration from Dark Souls then take inspiration from the right parts, the ones that work. Because an extremely key aspect of Dark Souls is missing from this game: telegraphing. Many boss attacks are simply not telegraphed at all and happen instantaneously. This is infurating to deal with, especially when you're new to a boss and haven't learned its movesets yet. It simply results in artificial difficulty by making bosses harder to learn. Not all attacks are devoid of telegraphing of course, but far too many are.

The game favors lucky shots over consistency. There's a very good reason many game bosses historically have taken 3 hits to kill: it makes sure that even if you get a lucky shot in, you still have to hit two more to win, meaning that you have to learn to beat the boss, not just spam and hope for the best. (also usually ties into phases, introducing variation)
Many bosses have extremely short vulnerability phases, meaning you pretty much just have to set up the vulnerability, quickly take a shot and hope you get lucky. If you don't then you're likely dead or in a worse spot than you were before, so you might as well restart the boss anyway. Why are you in a worse spot than you were before? Because you now have to either run a long way to get your arrow back or stand still for a long time to recall it, both of which are likely to get you killed.

And in the vein of 'might-as-well-restart' the second and final phase of the final boss (the "Truth") deserve special mention due to their horrible design. They infinitely spawn enemies that can block your shot at the boss' vulnerability. And your refire time (time between shots) is way too long to keep up with the spawn-rate of enemies, even with perfect accuracy. Meaning that the longer the fight goes on the harder it gets. The best way of beating it is just to shoot the boss as quickly as possible. This is all compounded by the fact that you are unable to move (avoid shots/enemies) while recalling your arrow.
That is the single biggest black mark against the game in my opinion. It makes loads of boss fights far harder than they should be and adds a pointless down-time phase to the start of every bossfight since you have to fire your arrow to activate a boss.
As for the second biggest black mark against the game, I consider it to be the idiotic choice of combining run and dodge into a single button. It reduces movement flexibility by forcing you to roll whenever you start running, something you occasionally wouldn't want since you cannot change movement direction while rolling. The stupidity of this design choice just boggles my mind. Why would you need to combine two actions into one button when the game uses two buttons total? Even a controller has 8 unused buttons. Why is there even a run button in the first place? Is there ever a moment where you wouldn't want to move at maximum speed? And in those instances, would you not simply have been able to achieve the same effect by tilting your analog stick slightly less?
Those two issues are central to the entire game and very easy issues to fix. Even if none of the questionable boss design or needlessly long boss paths are fixed I think that fixing those two issues would go a long way toward improving this game.
Đăng ngày 9 Tháng 06, 2017. Sửa lần cuối vào 25 Tháng 09, 2018.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
4 người thấy bài đánh giá này hữu ích
1.3 giờ được ghi nhận
Short and simplistic game with an idiotic ending.
And you can't even change the ending, despite the game indicating that you could, with multiple paths to that same ending. It doesn't matter if you touch the dead body or take the wallet, the ending still says you did both of those things. One of the paths even have the killer literally popping into existence before your eyes.
I could forgive the bad graphics and terrible voice acting, but when the game hiding beneath those layers of crap is equally awful you can damn well rest assured I'll call the game bad.
Đăng ngày 12 Tháng 11, 2016. Sửa lần cuối vào 12 Tháng 11, 2016.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
20.1 giờ được ghi nhận
Amazing game. From the graphics(art), to the story, to the music; everything about this game is beautiful. The theme is wonderfully realized.

The weapons are pretty well balanced and have quite a few interesting tactics you can go for. But most importantly: you're encouraged to experiment, because the progression system doesn't lock you into your choices, you can switch freely whenever you reach the hub area. Take notes RPG game developers, it's more fun for users to freely switch between upgrades to test them out. Locking people down only serves to make their gameplay more monotonous.

It has quite the innovative difficulty system; allowing you to change it at any time, only enabling the specific aspects that you want to get harder (like enemies having increased speed, dealing damage on contact, being able to regenerate health and more). The only problem I have with the difficulty system is that it gives additional rewards. You don't go for harder difficulties because you want quicker progression. Progression should be completely separate from difficulty level, because otherwise the progression will likely become unbalanced for either the player doing the hard or the easy difficulty.

I absolutely adore this game. If you haven't played it yet, it's about damn time.
Đăng ngày 1 Tháng 10, 2016. Sửa lần cuối vào 25 Tháng 09, 2018.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
3 người thấy bài đánh giá này hữu ích
106.2 giờ được ghi nhận (105.2 giờ vào lúc đánh giá)
Well ♥♥♥♥. The game went from having a pretty generous F2P model to a pretty bad one. Trippling the prices of ingame items, without even so much as letting players know beforehand?... ♥♥♥♥ that. I'm out.
Đăng ngày 1 Tháng 10, 2016.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
Chưa có ai thấy bài viết này hữu dụng
5.5 giờ được ghi nhận
Janky, unpolished mess.
Đăng ngày 25 Tháng 05, 2016.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
3 người thấy bài đánh giá này hữu ích
2.0 giờ được ghi nhận
Horribly stilted and basic combat. Calling yourself an RPG does not excuse bad gameplay.
Story/humor can be pretty amusing, but I still wouldn't recommend the package.
Đăng ngày 2 Tháng 05, 2016.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
4 người thấy bài đánh giá này hữu ích
1 người thấy bài đánh giá này hài hước
1.7 giờ được ghi nhận
Just because a puzzle is harder doesn't mean that it's more fun to complete. Puzzle design is something that the original Portal nailed incredibly well, and while I wouldn't call this bad, I certainly wouldn't call it good either.
Sure, if you're tight on money this isn't a bad proposition, but if money is of no concern then there are better puzzles to spend your time on. Antichamber, Amnesia: The Dark Descent and The Witness are puzzle games I'd recommend over this (along with Portal, of course, if that wasn't clear).
Đăng ngày 30 Tháng 03, 2016. Sửa lần cuối vào 30 Tháng 03, 2016.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
1 người thấy bài đánh giá này hữu ích
22.1 giờ được ghi nhận (18.4 giờ vào lúc đánh giá)
Game turns into a massive spam-fest the longer it goes on.
Some characters are fundamentally flawed and cannot be played successfully at higher difficulties without incredible luck in items.
There are better games to spend your time and money on.
Đăng ngày 21 Tháng 02, 2016.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
10 người thấy bài đánh giá này hữu ích
1 người thấy bài đánh giá này hài hước
1.8 giờ được ghi nhận
RNG, RNG, RNG. RNG? RNG! RNG!? RNG.
Đăng ngày 12 Tháng 01, 2016.
Đánh giá này có hữu ích? Không Hài hước Giải thưởng
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Hiển thị 21-30 trong 41 mục