11
Products
reviewed
428
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Recent reviews by ianthina

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
5.6 hrs on record
good game to play with friends and then get mad at eachother for not responding to the incredibly difficult-to-react threats.
Posted 28 November, 2024.
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2 people found this review helpful
6.0 hrs on record (4.0 hrs at review time)
Early Access Review
I've been enjoying this game so far.
I've been looking through the locale files and google translating them to figure out the yaku. I plan to post a guide when I'm done, but I don't know when that will be. Maybe an official English translation will be made before then.

In regards to the game itself, if you want some alteration on Riichi Mahjong, this is a pretty good game.
It's a simplification of Mahjong, maybe too simple. Because the only hand is 5 pairs, the heuristic for adding something to your hand is too simple. Similarly, a large portion of the complexity of defense is gutted. Because most sushi are very similar in value and you cannot build sequences, no sushi is more efficient than another, so sakigiri doesn't exist. Similar, without sequences, suji does not exist. I also believe furiten doesn't exist. What this means is that when playing defense, your only surefire defense is card-counting: dropping the most-discarded card in your hand is the safest.

Sushi Ou answers this problem in an interesting way: eating. With your drawn sushi, you have an option of eating it, you can do this up to 5 times a game and it costs 200 yen. This is different from discarding in that it is safer. Only a 5 han or higher hand can do a "shokugeki" where they ron (called gochi in this game) the food you eat. I wish it went a little further. I haven't translated all of the yaku yet so I'm not sure, but I haven't seen a single yaku dealing with your eaten sushi. If there was a reason to eat before it was necessary, so you could configure your eaten foods in a specific way instead of using your slots for safe discards, it would be far more interesting.

Another thing I can't judge: the menu mechanic. During game, you can buy soups and flambe torches to some effect... but I haven't figured that out yet. It seems interesting to me though.

Overall I think the game is playing in some interesting design spaces, and I really respect the effort that went into the game, but if you like Mahjong because of all of the finer points of playing Mahjong, you will miss them in this game.
Posted 1 November, 2024.
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No one has rated this review as helpful yet
1,799.7 hrs on record (1,626.0 hrs at review time)
It's got TTT.
Posted 14 January, 2024.
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1 person found this review helpful
5.4 hrs on record (3.0 hrs at review time)
sorry gonna rant on this one.
this is yet another of that type of competitive FPS type games. you know the type. the type that has a gamemode that could've just been made as a modded server of a better FPS game. but that's not the world we're in. modding is dead. gamemodes are dead. you will eat your single horrible gamemode slop with no casual options and you will enjoy it. there will be no server browsers because ♥♥♥♥ you. gone are the days of sitting around with the same 12 people who frequent the same community server, building a community together. welcome to the world of games for sweaty people who just want to win and not have fun. everything is hosted on official servers, when the game dies, you won't even be able to go to PRACTICE mode.

the ONLY upside THE FINALS has going for it is physics. but a physics sandbox does not a good FPS make.
Posted 19 December, 2023. Last edited 19 December, 2023.
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3 people found this review helpful
5 people found this review funny
0.6 hrs on record
This is the most "We have video games at home" a video game has ever been.

It's worth less than free. Play something else. Take up knitting maybe. Don't play this.
Posted 13 December, 2023.
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81 people found this review helpful
4 people found this review funny
2
90.9 hrs on record (85.1 hrs at review time)
This is a great game that I wish was a little better, but is still very playable.

My main gripe is that there are a few things you have to do every run to survive, and you're not even guaranteed to get them.

There is no basic magical protection stat. You can be dressed to the nines in steel, a wizard doesn't care. Unless you find a lot of "Magic Reflection" amulets and capes, you simply have to avoid anything that could possibly be cast on you. There are enemies who shoot magic at you from earlier in the game than you would reasonably be guaranteed to find Magic Reflection. They can just jump on you without you knowing it and do half your life in damage. You can tank a minotaur, but you'll have to be lucky and not get killed by any Goblins with fire staves to get there.

Part of my problem with that is also that you have to pick up EVERYTHING. Every cape and amulet could possibly save your run. Similarly, any book could be healing, which leads to the second problem:

Healing is too scarce and too useful. Every run that you manage to get a healing book early on, you ALWAYS go further. Every run is just: Try to get healing and try to get magic reflection. If you don't, you're screwed. The run is dead in the womb.
Posted 26 October, 2023.
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A developer has responded on 8 Nov, 2023 @ 2:00pm (view response)
28 people found this review helpful
2 people found this review funny
2
0.9 hrs on record
Honestly just a worse Secret Hitler.

The fact that you ALWAYS know one of the members of the commisariat is bad makes it much too easy to lose as the dissidents.

Especially with purge mode on. And a confirmed innocent that you can't turn off to boot.

To fix these design flaws, I say allow Loyalists to vote against decrees, and give them reasons to. Maybe bring back the randomness of the card draws from Secret Hitler, too. There needs to be counterclaims a dissident can make when they are suspected.

Also, the fact that Dissidents only need one member in the Commissariat to win, but liberals need up to 3, is ill-advised. If you fixed the other problem, this would become a new problem.

I cannot recommend this game in this state. Just play Secret Hitler in your browser instead. It's equally free and the lobby system is equally annoying.
Posted 28 June, 2023.
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A developer has responded on 29 Jun, 2023 @ 4:04am (view response)
No one has rated this review as helpful yet
8.2 hrs on record (0.6 hrs at review time)
great game thanks
Posted 3 June, 2023. Last edited 10 June, 2024.
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No one has rated this review as helpful yet
25.9 hrs on record (16.0 hrs at review time)
I'm going to start by saying that this is a 10/10 game and I recommend it for everyone, maybe even people who don't like card games.

That being said, it is not the perfect tower-climbing deckbuilder. It has all of the pieces there but it never puts those pieces in the same place.

Once you beat the initial tower-climb (and you've done some puzzles right), you move onto more things.

The disappointment of this game, to me, is that all of these extra things after the tower-climb, are so good, and I'm such a big fan of tower-climbing games, that I really, really wish there'd just be one definitive game, where I get to use cards designed for all parts of the game at the same time. Or maybe even multiple definitive campaigns, eg, a campaign made by the necromancer, where you move like on a chess board, or a campaign made by the wizard, etc..

At the end of the day, I will still probably pop into this game often to do a run or two, and for that I'd say it's still a very good roguelike.
Posted 24 October, 2021.
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2 people found this review helpful
64.2 hrs on record (7.6 hrs at review time)
Early Access Review
Yolo.
Posted 11 May, 2014.
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Showing 1-10 of 11 entries