22
Products
reviewed
35
Products
in account

Recent reviews by Inure

< 1  2  3 >
Showing 1-10 of 22 entries
4 people found this review helpful
32.3 hrs on record (31.2 hrs at review time)
There is something quite amazing about this game but its hard to describe what when I enjoyed all aspects of it. First, if one is searching for graphics, this is not the place, and perhaps even game-play too given its a little slow for emulating the old styles. However, if you are looking for something incredibly unique with an exceptional story, then it is right for you. You play as a priest who on his first exorcism, fails to save a little girl named Amy. The rest of the game is basically the aftermath of that, and the true/good endings are the reconciliation of it. The game-play itself, I personally found to be entertaining. There are some drawbacks given the "so old its new" approach, like a slow pace in walking and some non-intuitive solutions to puzzles that rely on you looking at and understanding notes, but I personally found those aspects to add to the atmosphere. Further, the game is split into three separate chapters, which I believe were all released at different times prior to being on Steam. They still have continuity however, and if I had not read that online somewhere (perhaps it is not even true), I would have never known as they gradually increase in difficulty. The boss fights too were one of a kind, and they all were challenging in their own rights. The worst for me was in the second chapter, where I did not point my cross at the demon enough during the setup stages, so she got stronger than all the YouTube peoples' demons later on. Ended up restarting the chapter it was so difficult, but it made the final boss in the chapter three good ending a lot easier to tackle given the practice. The story here really carried too. Despite the medium, and sometimes the almost comedic juxtaposition of a little stick man going through demonic horrors beyond comprehension, the motivation for progressing the story never felt like it was being explained to the player as to insult their intelligence, contrary to what so many modern titles do with the talk during cut scenes. Here, there were still cut scenes, but many did not have dialogue, or when they did have dialogue it was sparing. Perhaps because of a Catholic education, but I also enjoyed so much of the religious/mythological aspects of this game. Some demons' names were taken from texts that go on about the structure of Hell, like Malphas for example, which was neat, although it differs in the sense it was still the developer's take on it all. Cut scenes where the main character is recounting prayers or exorcizing people were also amazing, in a similar vein. I liked the art for all of them, especially the ones depicting the fights or the possessions. I actually just liked everything about this game, this whole review could be summed up as "I adored it." In any case however, I highly recommend Faith and regret waiting so long to play it myself. I would have tried to 100% this given how much I liked it, even, but the "Good Christian Boy" achievement feels like it would take away my sanity if I attempted. Maybe will come back to it later, but for now I can only hope there is more for the title later on, and wish the developers the time, passion, and money to make more if they want to continue the story beyond the Amy narrative, as it felt like it wrapped up perfectly here.

EDIT 1/30/2025: I ♥♥♥♥♥♥♥ hate you Father Garcia, you ruin my Good Christian Boy run every ♥♥♥♥♥♥♥ time. I am glad the cultists turn you into mince meat, pendejo.
Posted 9 January. Last edited 30 January.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
10.8 hrs on record
There are so many great things about this game. The story is excellent for starters, allowing the characters to be in an environment where they can actually expand on their depth. It was amazing how with every single one of them, there seemed to either be an arc with a conclusion, or a very strong supporting role in the main story line. Although at the start things were shaky with Miller's arc, given it seemed a little out of character for him to not tell Artyom about what was going on as he killed himself trying to find the non-radioactive outside, as the story progressed the stupidity toned down. The ending, where he died saving Artyom, was excellent. It really felt like a great end to his story, which concluded in such a way that left nothing unfixed from his previous mistakes. Further, the graphics had such an excellent upturn in quality. So many scenes in the game were like art, and I think the developers knew it given they had a camera feature programmed in. With such a great artistic side, however, its sad to say that the game-play could not match it. In its attempts to become modernized and open world, a lot of the charm the original Metro games had was lost. Previously the game could have been equated to a linear story, with little to no alternative routes in progression. This largely followed the same linear concepts of progression, but with a larger map that feigned being open world with some side-quests and small, non-necessary areas to explore. It took forever to get to objectives at some points, and with tedious tasks like having to get to workbenches to clean guns being necessary, things became needlessly complicated. It honestly felt like some aspects were put in the game just to make it take longer, instead of helping it be similar to other contemporary games with more elaborate systems. The monotonous game-play from the previous games was getting annoying before, but to change it to this just felt like a bad choice on development's part. Aside from the workbenches and repairs, the stamina mechanic, the having to enter the map on the train to progress instead of the scene just moving on, and the having the go at a painstakingly slow pace through tighter spaces ruined it. Further, although kind of petty, in the previous games you could just tap 'E' to pick things up, open doors, or interact. In this, you had to hold it. Small grievance, but everything just felt clunky with this change. It was far removed from the feel of the other games, which although were somewhat basic in design, did have a tighter style to them while still allowing the player some exploration. Further, the bugs in the game were pretty atrocious. Got stuck about five times trying to progress at certain points, and had to restart at save points to get out. A part of this can be equated to not having enough guidance and wanting to explore in moving forwards. The map system, like the interaction system, got super clunky with its modernization. I hated it so much, as it was a lot more vague in indicating where to go, and took longer to take out to see if one was going in the right direction, especially since it slowed movement so much when being looked at. This kind of relates to my other grievance, with the hand holding. It seemed as though the characters stated the obvious at times where one didn't need the guidance, and when one was stuck, the game offered nothing to help. Like any game with NPCs, the amount of time it took them to move to different objectives was also annoying. They also monologued a lot, which was awful to sit through, especially when you needed to, to advance the story. Sadly, given the game-play, the narrative was really hard to enjoy, despite how good it was. Anna became such a great character, and the game made me care for her when previously she had annoyed me. This instalment could have been so good had the developers not changed the mechanics so much. I really wanted to like it, but unfortunately, I just cannot get past how clunky it felt and how annoying the design was.
Posted 5 January.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
6.9 hrs on record
An amazing improvement from Metro 2033. To start, the story was great, following directly after the ending of the first game. There were some returning characters that felt pretty natural to enjoy given their previous inclusion, and their personalities were not changed at all, something that seems to happen in a lot of franchises of any kind. This was nice, it made things feel like the whole narrative was thought out from the start, or at least that the writers who adapted the book were sticking true to what they read. In specific appreciation, Pavel was by far the best character in this game. I really enjoyed, for the brief time that we got to know him as our friend, his personality. Everything about him set me at ease. When I thought he would betray us he didn't, only to end up sticking the knife in my back when I least expected it. Truly a well written individual, who I actually ended up saving later on because I liked him so much despite his betraying me. I only really had one gripe with the writing and that was with the female characters, especially Anna. Anna was incredibly annoying. I have no idea why she was the love interest because she was so rude, and somewhat useless in the fights. The romance that followed felt unnatural because the build up to it was so minimal. If a more mature scene is going to be tasteful, I think it needs to actually have reason for the characters to be together. It just made no sense to me that Artyom would have a child with her when through the entire game he not only describes her as annoying but she also sits there and berates him. It really kind of felt like inserted sex appeal in a game that already had no other prominent female characters, which was was too bad. Even the brothel workers felt like better love interests than Anna. Game-play wise, there were some annoyances that were maintained from the last iteration. It was a lot of following around slow NPCs and getting rushed by hoards of monsters. However, there was the option in this game to take stealth routes which I thought was a nice variance in the actual process, just to shake things up from the normal "shoot everything and don't get hit" approach. Some minor bugs, NPCs that stop when they are supposed to go, the only remedy a chapter restart. Not too much of an issue, but it was noticeable. On top of that, sometimes the allies on your side would walk in front of you while you were shooting, which was a nuisance to deal with during critical moments. Animation and graphics also took an amazing upturn in quality. There were times I wanted to screenshot the scenery it looked so nice. Further, last game, there were some comedic animations with the mouths moving and not syncing with dialogue, but this installment seemed to fix that too. The only noticeable issue that persisted that I wanted to speak on was the audio mixing. I felt here it actually got worse, where characters who were right next to you would sound far away, and the title sequences for each chapter were so much quieter than the noises and voice lines in game. A little immersion breaking, and it was sad to see how bad it got by comparison to its predecessor. Overall however, a great game with some easy to look over flaws.
Posted 15 December, 2024.
Was this review helpful? Yes No Funny Award
13 people found this review helpful
8.4 hrs on record
Foremost, I think that the idea of adapting books to video games is far better than adapting them to screenplays. Allows the story to expand and for people to be in the world, rather than being a viewer of it. For this reason, I think that the narrative here thrives as it is an adaptation of the book by the same name. All the characters feel pretty fleshed out for the small amount of time that they are on screen, and to go from chapter to chapter with each separate level offering something to further the story felt natural. Now this may not be to everyone's preference, but I also quite liked the fact that Artyom - the character you play as - was mute. Not too sure why, but it kind of just fit the world in my opinion. Don't know if muteness was in the book, but whether it was or was not, it certainly wasn't portrayed negatively here. For the actual game itself, I would say that in the FPS genre it wasn't too out there. The graphics here are not the best. In fact, there was a time when I was watching one of the characters speak and I could not help but laugh at how the animation looked. For the game play, there is also a set pattern of going to one place, getting rushed by enemies, having your companion die and moving on to repeat this. It did get a little boring after a while, but that is where the story comes in to carry the interest. There is not much one can do, it seems in this genre at least, to offer up new experiences. An FPS is inherently a little repetitive, so I can't say much about my distaste here, as I have played many titles that fall under this genre. Technical errors did occur. This got quite frustrating at points, where I would have to restart the chapter due to a known bug, but they were sparse. Voice acting for the English dub also sounded pretty good, in my opinion, although on occasion the audio would go very quiet to very loud without moving my character. Shortly, its a pretty good buy, certainly when its on sale. I do recommend and am excited to play more titles in the series.
Posted 10 December, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
2.8 hrs on record
This game, although the actual game-play of it is basic at best, was amazing. Played this alone, and although I went into it blind, it was very nice to be accompanied by others and have no communication aside from a few set mechanics, to discover things as they come. I will say, it is boring and repetitive from the standpoint of wanting something with substance or action. You may jump or hide from enemies, but folly in doing this is often inconsequential and there is little more to it. Perhaps a better thing to call this would be an experience rather than a game. Surely, the artistic side of it was something else. The music, the landscapes, and the process of slowly walking through such scenery was a revelation to the diversity of what can be accomplished in the medium of gaming. There was a point, nearing the end, that I don't think will ever get topped for me in a multiplayer setting. It was in the long section in the snow. I had been playing with another for a bit, and without any communication aside from jumping on occasion, we finally made it to the end. In a single player game, I may have been inclined to look it up, or if there was a way to communicate ask about if it was the right thing to do, but without that it was great to trek along with someone and finish it, despite the fact that I was unsure if there was something wrong given how long it took. All in all, hopefully there is still a player-base for this, as it was so unique. Understanding its older and likely the numbers are dwindling, its a shame to think some may pick it up and have to play alone, considering so much of the appeal for me was finding others and playing without any words spoken. I would certainly recommend this game to anyone who may want to appreciate the art and can put up with the relatively mundane game-play. Hopefully you will encounter another on the same path.
Posted 17 November, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.2 hrs on record
Will take the word of my friends and trust that the game-play and story are great, as I could not get into it myself. It was recommended to me, and I wish I could play it, but in the current form there are two major, glaring issues that led me to give a poorer review. First is the fact that you need to make an account to play, instead of just using your Steam. Its an older game so I understand that it may be necessary here, and not just corporate greed trying for your information, and I know that many other games do this too, but it is a pet peeve of mine when it comes to anything sold on a launcher that already has you login. Hopefully the trend of needing to make a new account for everything goes away soon, but it seems to have only become worse. The second issue is that the settings when it comes to motion sickness are severely lacking here. I tried to adjust sensitivity, as well as field of view, but nothing seemed to help. For me, this happens a lot with third person perspective games. Usually some adjustments can be made to fix it but I could not find the right work around for me personally. Tried looking up stuff about first person, and a lot of people agree that it would be too difficult to implement in a game like this for many reasons, but it certainly would have been nice to see some sort of option for it, like they did with Helldivers. Again, I know this game is older and that it has a dedicated fan base of people who have been playing it a certain way for years, but it lost me because of these two points. Hopefully in the future there are some other things to change in settings, because I really wanted to play it. Unfortunately, I cannot continue on for more than a little bit at a time, which made me lose my interest fast. Certainly I will change the review if some other settings get added that could allow me to give it a fairer shot when it comes to the actual game itself.
Posted 1 November, 2024.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
4.9 hrs on record
Its a very nice visual novel, that is free! Maybe do not engage with it if you are not a reader, but I liked going through it and seeing the art work. There were some small things to do to keep it interesting too, like collecting the snow globes and small bits of exploration. Personally, I found it way better than, "What Remains of Edith Finch," even if the graphics were minimalist. Really had a nice feel to it, with the main reason why I played being the fact I like cats. Certainly would have paid for it if it wasn't free, myself. Hope the developer gets some more attention, because the writing and concepts felt original, especially in comparison to some of the stuff that is pushed out on the market today in the mainstream. Runs on anything too, please try it if you like visual novels!
Posted 1 November, 2024.
Was this review helpful? Yes No Funny Award
11 people found this review helpful
6.2 hrs on record
Gave it an honest shot but its not for me. The main issue I had, was that the game quickly became less of a PC building simulator and more of a job simulator. At every new PC, I was quick to try and get through the issues it presented, and move on to the next one. Pair this with an inundating amount of customers, and it just got overwhelming very quickly. I wanted to get through everything but it was simply too much. Playing video games is for me, an escape from situations like these. While I would not have minded the same amount of PCs at the start and perhaps more difficulty in work on builds, the job aspect killed my joy and stressed me out. So, I thought to myself, why must I do something akin to my everyday when this is supposed to be relaxing? That is why I threw in the towel here. In terms of technical aspects, this game is pretty great. Originally I got it to learn my way around a PC better, and I think I probably gained some knowledge in that regard. The game ran fine too. On occasion navigating the PCs was a little finicky but I digress. Overall, its a good game. Not going to leave a bad review even though I did not necessarily like it after the goings got tougher. Further, I kind of wish there was more of an end game. Perhaps I simply did not get to the point where I could see an end game, but if there was a goal in doing all that work for something like owning the company, or whatever, I think I may have been more keen to get to a finish point before reviewing. Nothing to complain about aside from my own personal tastes here. I recommend if you like a job simulator and want to get more acquainted with how PCs function on the inside, given you are not familiar.
Posted 1 October, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
9.5 hrs on record
Firstly, a disclaimer that no hatred towards the developers is implied. I like their style quite a bit, but this game misses the mark. Will start off with the good. Its a pretty well made game, especially when it came to the weapons. All felt unique (except for the cat vacuum thing which felt too similar to the shotgun), and no level felt the same in design, each having different art and themes. There were also references scattered here and there that I enjoyed, like how each level had something similar to the diary entries in Postal when loading in, and the music in the elevator being from that of Postal 2. On top of that, the movement was exceptional. Loved to do the bhopping, or whatever it is called in this game, which was great because many of the maps had very large expanses to get through. The boss fights as well were fun, although here is where some troubles start to occur. A lot of this game felt like repeating the same motions over and over again. In understanding that a boomer shooter is made for one to be rushed at multiple times it should not be much of a critique that such a style was the entirety of this game, but even playing one hour at a time this just got old quick due to a lack of variance. Every single level was the same process, and it got frustrating. Defeat the same enemies, with the same mechanics, with the same general layout, only to push a few buttons or get a key to unlock a door and do it all over again. Further, the narrative did not carry it. Yes, there were some fun easter-eggs and references, but the objective, - to find a TV or hunt down your alternate self? Not too sure - did not make me want to go further into the story. What carried Postal for me was wanting to see what entry into the diary came next and a morbid curiosity to see what other place would be shot up in a spiral of the protagonist's insanity. What kept Postal 2's story fun was the ludicrous and vulgar comedy in an otherwise similarly repetitive game. This game does have writing, but this, just like the game-play, got old quick. It reeks of 2021 memes that have long since aged like milk. Think back to when people kept making fun of the "'ronna" situation, and try to recall all the stuff people were posting online. On top of that, add in an extra dose of Gen-Z slang, as well as a dash of willingness to break the fourth wall to make fun of the game just enough that it became obnoxious instead of a reminder to not take anything within it too seriously, and you get the majority of the one liners in this. Hearing, "Okay, Boomer," and fighting the Corona Virus as a boss simply took all of the fun out of the comedy and replaced it with second hand embarrassment for whoever thought of that. Certainly its a product of its time, but that does not make it any less an issue playing it today. To further that point, it wasn't edgy like the other two games. Postal was edgy in a disturbing way, and Postal 2 in an offensive comedy way. This just felt too tame by comparison. I can sympathize that its a different time now, and that having the same things that were in Postal 2 would likely make the game completely unmarketable. It is also a possibility that the developers simply do not find offending people to be funny anymore. However this felt sanitized to the point where it really said nothing. Going from Postal's shocking and dark story as well as 2's willingness to offend literally everyone was jarring, especially when the darkest thing in this was Dude saying "sissy". Further on dialogue, the voice acting was rather off. In particular, that one scene with Dude getting startled by the gun and screaming was something else. Shocked they did not rerecord that with how bad it sounded. Aside from the voice acting, it must also be said there was a level of jankiness that I find to be expected from anything within this series. Numerous times I got stuck, and yet unlike in Postal 2, there was nothing to get one out of being half clipped into the wall or object other than restarting from the last save point. Likewise, some deaths were very unfair because of this. If it must all be summarized, this game was very repetitive with the enemies, layout, and bosses. The dialogue was atrocious with its writing and its execution. To top it all off, it had a lot of bugs in it. Once again, I do not want to make this a form of personal attack on the developers, as I see them on the Reddit giving out keys to their games and generally being great towards the player base. However, I feel this game was the worst of the Postal titles that I have played thus far, and felt like a chore to get through. All in all, cannot recommend it, but if you like boomer shooters its pretty good. The cut-away scenes with their animation were also great.
Posted 25 September, 2024. Last edited 25 September, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
3.2 hrs on record
Certainly a sad game. Will focus on the game-play here as to not spoil anything, but heed the title. Played this when it was still in preview, and I really enjoyed it, though at the time my computer struggled too much to actually run the game. When full release came out, and I bought, I was actually not too taken. It felt very monotonous at first, but when the story started and the second areas opened it got a lot better. Here's what felt bad. Every time I had to do the same thing over and over again. There is little variation in the actual game-play due to this, but that does not kill it as it is relatively short. Still, it would have been nice to have a little more going on. This almost made me dislike but sticking with it, just as everything feels as though its become too tedious to do, the story will progress and there will be some form of reward. Sometimes, the controls were a little janky, along with a couple instances of minor bugs. These also did not kill the game for me but it did get noticeable, especially when things had become boring. I think it would be a good buy on sale, but my experience was not overly positive. I did like the art, although it also did not blow me away too much. Where it really shines is the story-telling. I was actually very sad when nearing the end, the girl who we had befriended died. I also felt bad for her father, the main antagonist, who had kidnapped our child (the fox's child) and was disliking the entire game to that point. At the end, when we die (the mother fox dies) I also felt very upset, and this is what the game really hit me with. Normally, these sorts of scenes do not make me feel much as they are so overused to show cruelty and what not, but this one really made the mark. Truly an excellent story, that is made lesser by the game that accompanies it. All and all, would not say this game is overly exceptional, especially when it came to playing it, but it is better than most things story wise, so I want to give it a good review.
Posted 5 September, 2024.
Was this review helpful? Yes No Funny Award
< 1  2  3 >
Showing 1-10 of 22 entries