5
Products
reviewed
45
Products
in account

Recent reviews by TTV.xFrosten

Showing 1-5 of 5 entries
1 person found this review helpful
3,181.9 hrs on record (453.2 hrs at review time)
I just have one thing to say: Feng Moon +rep
Posted 5 February, 2023. Last edited 30 May, 2023.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
2 people found this review funny
24.9 hrs on record (22.6 hrs at review time)
Let me surrender games that I lose and still get rewards for playing, instead of forcing me to sit through 30 minutes of someone playing the game alone, its ♥♥♥♥♥♥ annoying that people are allowed to play for so long and not respect your time when they have lethal on the board and doesnt just go for it straight away.
Posted 18 December, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
240.9 hrs on record (122.9 hrs at review time)
This game is overall pretty good, but it has a lot of issues that needs to be dealt with for it to become a true masterpiece

This gets a recommendations because of the following:
- There are almost no issues with balancing, making it a truly strategic game, that has very few flaws
- The artwork / design is great
- It is fairly free to play friendly, as you can grind pretty quickly and get worthwhile returns
- The whole concept is just insanely good and it takes a card-like strategy game to a whole new level

Now there are also a LOT of problems with the game, problems that almost makes me want to quit the game personally, which I find is insanely sad, as this game has the potential to become something truly amazing
- The first problem that I'm going to address and probably the biggest turn-off for me is the quest system. The quest system is HORRIBLY designed as it forces you to abandon strategy and throw away games on purpose (unless you don't want the quest rewards that is). A lot of the quest feature certain phobies, that has an affinity to killing certain other phobies (i.e. lightning damage being strong against mechs, dimensionals being good against other dimensionals and so on, poison being great against undead and so on). But despite this, the quest you usually recieve doesn't make any sense what so ever. Sometimes you have to kill undead phobies with a phobie that's good at killing dimensionals and not undead, or somtimes you have to capture panic points with phobies that you don't want in the front (i.e. jar cannon, muffintop etc.) This makes these quests seem very destructive since it basically means your opponent is going to have an insane advantage, since you are deliberately ignoring counter-matchups and sometimes even have to counter yourself. Extremely bad design and for this reason alone I was almost tempted to give this game a thumbs down, had it not been for the huge potential the game has.
- Sometimes when winning ranked games you earn 0 ranking points, but you still lose points if you lose. When I've won a hard earned battle and get 0 points its extremely frustrating and disheartening, especially if you are close to the top of the leaderboards.
- When people kill your last phobie the game should end, and people shouldn't be allowed to waste your time by killing your phobie reverting a move back, killing it again, reverting a move back over and over again. It's extremely toxic and should not stay in the game.
- There are some problems regarding the pay to win aspect of the game. Some matchups you just can't win, because your opponent has purely level 15 phobies whereas you only have level 4-5 phobies, completely removing the strategy aspect of the game and basically makes it a coin-flip whether or not you end up against someone who is on somewhat equal footing. To resolve this you could implement some cheaper options that give more value than buying the premium currency (i.e. battle pass, subscriptions and so on, things that would give great value for your money but be limited to a certain amount per day / week / month) This would hopefully also incentivize people to maybe spent a little bit on the game and end up making you more money. Otherwise you could also base matchmaking on stress level, since stress level is directly tied to how much you've upgraded your account.

That's what I think of the game for now at least, and I truly hope that some of the biggest issues get resolved fast, so this game can become even more enjoyable
Posted 10 June, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
348.3 hrs on record (140.1 hrs at review time)
Fun game in general, but even despite several months later I still lose games, because of disconnects and poor servers. Spending around 20-30 minutes on a game just to lose because of the lack of stability in the game really feels bad.
Posted 27 April, 2022.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
202.3 hrs on record (119.3 hrs at review time)
After countless of hours into this game, I can finally conclude that I am gravely dissapointed.

The game is extremely pay to win and spams you with cash grabs around every corner.

After completing a planet you are rewarded with 10 - 20 gold (which is bascially nothing, ONLY ONCE) after which you can choose to redo the planet but for no profit at all, completely killing the sense of completion and nulling the drive to play that specific planet.

The inventory system is a complete joke, with a bunch of useless trophies clocking your inventory and no convenient way of sorting it properly.

If you desire an idle game, this is probably one of the lowest idle games that I would recommend, cookie clicker and clicker heroes does a significantly better job at creating an idle game, that also rewards that small amount of time you put into it, without having a huge pay to win aspect and trying to cash grab you with constant commercial spam.

I give this 3 / 10 as the general idea of the game is decent, but it gets ruined by so many other things, that make this game plummet compared to its competition.
Posted 19 April, 2022.
Was this review helpful? Yes No Funny Award
Showing 1-5 of 5 entries