16
Products
reviewed
323
Products
in account

Recent reviews by Ratsk Ater

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Showing 1-10 of 16 entries
1 person found this review helpful
1 person found this review funny
1
88.0 hrs on record (25.0 hrs at review time)
Game of the year material.

Servers seem fixed. I'm at level 86. Buy buy buy.
Posted 25 February.
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No one has rated this review as helpful yet
56.4 hrs on record (20.9 hrs at review time)
Early Access Review
I have a decent amount of hours in Dota Underlords/Autochess and TFT.

You can be very creative in this game. Tooons of synergies, and without the PvP element you get to explore them yourself, without the sort of 'monkey see monkey do' method of learning builds in TFT.

Insta buy if you like autobattlers or deckbuilders imo. Very good game.

Edit: I now have all achievements at 56 hours. Game is still an Instabuy.
Posted 4 February. Last edited 18 February.
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1 person found this review helpful
3.4 hrs on record
The first couple games I was so hyped because the gameplay concept is almost exactly what I wanted.

Played a bit more and I realized an extraordinary grind for gear/levels that can be sped up significantly by paying $20 for a battlepass and ~$1 *per game* on boosters. Gear/Levels are very important

Hard pass with that sort of monetization. Hurts. I already told someone it was GOTY material before I really dug into the monetization.

For what its worth, sentry anticheat didn't stay active for me, and uninstalled as intended with the game.

Also game chugged a tad in big battles with everything on low. My PC isn't great, but given the graphics it's a bit surprising.

Posted 24 January, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
23.3 hrs on record (4.5 hrs at review time)
Theres a lot of room for improvement. UI is kind of lacking at the moment, but otherwise, a very well made game. Loot is annoying because 99% of it is pure vendor trash from what I've seen.

Classes equip 8 spells at a time, but they don't feel hollow at all. Classes are condensed into basically the best parts. Less of a focus on cycling through 2+ minute offensive/defensive skills. Long CCs are 3 seconds in this game with a CD. Feels much more impactful, rewards proper timing, more difficult to chain CCs, great change.

Stands on its own as a good game. Im a gladiator 2s/3s WoW healer, I genuinely hope WoW takes note. WoW arenas have never been this good.
Posted 20 December, 2021.
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1 person found this review helpful
8.9 hrs on record (5.9 hrs at review time)
The base game has a decent amount of content. Plenty to justify the purchase.

Community maps are easy to try, and most have been pretty fun. albeit a bit laggy.

Hope they continue to support this game. It has solid QoL features. Some of the puzzles are a lot more interesting than real escape rooms, which often revolve far too much around number combinations.
Posted 10 December, 2021.
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No one has rated this review as helpful yet
22.9 hrs on record (6.7 hrs at review time)
It is a neat foundation but the balance in the game is a little wack. Putting balance complaints in spoilers because it can make the game feel a bit linear.

Almost every benefit you pick comes with a negative, which is reasonable enough...except the degree of scaling varies greatly. Each round, to my knowledge, monsters gain flat +hp, which means +% enemy hp is FAR more negative than, say +% for enemy chance effects, or % chance to spawn as a brute/wolf. I find that I'm often picking upgrades based on which one doesn't have these severe scaling negatives. One negative gives enemies % of their hp every second, which is always going to be a hard avoid. Your ability to scale damage is severely limited for the most part. Since your towers don't gain flat damage round-to-round, they'll get hopelessly outscaled. With this in mind, picking between 3 different perks is relatively straight forward.
Posted 28 November, 2021. Last edited 28 November, 2021.
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1 person found this review helpful
12.9 hrs on record (10.5 hrs at review time)
I like it more than DBD and theres a lot more room to grow, whereas DBD has been stagnant for years.

Devs are active and very vocal on their discord.
Posted 16 February, 2020.
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5 people found this review helpful
2 people found this review funny
179.2 hrs on record (62.0 hrs at review time)
Early Access Review
Lost my save because of no cloud saving. Big oof.

Posted 21 February, 2019.
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46 people found this review helpful
11.3 hrs on record (6.9 hrs at review time)
I honestly can't stand scrolling through my collection and seeing $ values to all my cards.

And, it might actually be cheaper to buy everything in Artifact, compared to buying everything in any other card game.

But theres never going to be a point where I just play the game, and don't worry about the $ value of cards.
Posted 28 November, 2018.
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19 people found this review helpful
2 people found this review funny
9.1 hrs on record (9.0 hrs at review time)
Early Access Review
The game is pretty barebones at the moment. 6 units, arguably only three usable ones. Handful of buildings, but it boils down to 4-

1. Houses- you build constantly
2. Resources- wood/quarry/food, built on nodes. Two electricity buildings when needed.
3. Upgrades- three tiers, very linear
4. Defense- two for unit production, two usable towers, and walls/gates.

Theres not really choices to be made, every game you approach with the same strategy. Theres no factions, and mayors are almost pointless.

Its not ready. Game is essentially starcraft, you play as terran vs zerg. zerg has no base, your buildings spawn zerg on destruction. Remember those Wings of Liberty levels vs the undead terran? Basically that. I'm 90% sure i've played a starcraft mod exactly like this, but more depth.
Posted 4 January, 2018.
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Showing 1-10 of 16 entries