10
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270
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Recent reviews by What Happen ?

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
1,054.6 hrs on record (731.6 hrs at review time)
My dog calls E.A. ,too
Posted 25 March.
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No one has rated this review as helpful yet
1,312.2 hrs on record (462.5 hrs at review time)
the best fighting game
Posted 26 September, 2023.
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2 people found this review helpful
401.2 hrs on record (278.4 hrs at review time)
不买皮肤不充钱,或者长时间不活跃,发牌员给你发的牌不是放铳就是流局,太真实了。但凡氪金了,哪怕排到雀圣(初心可以排雀圣),把把自摸倍满保底,各种宝牌战士断幺九都能役满
Posted 30 August, 2023.
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No one has rated this review as helpful yet
154.7 hrs on record (148.2 hrs at review time)
不如街霸,DLC贵了,平衡性略差,建模不如虚幻5
Posted 24 November, 2022.
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No one has rated this review as helpful yet
996.9 hrs on record (310.3 hrs at review time)
You still not sure if you should buy GTAV? Well it's is hard to sum-up, but here goes. Most people I know buy it for the online aspect but there's much to love about the story as well. I'll try to be brief with two short "COOL" and "NOT-SO-COOL" lists to specify when I'm talking about what part of the game, enjoy and thanks for reading!

COOL: STORY
+ Plot, dialogue and acting. Rockstar somehow found a perfect balance of fun and realism in this one. Things go over the top like it should in a GTA game; but not in a way where you take nothing seriously, the story has a lot of weight to it. The main characters are written phenomenaly, I guarantee you'll have some great laughs and many surprises through the course of it all.
+ Gameplay is solid. Movement, shooting and controlling vehicles all have their learning curves but every challenge is something you can overcome by training yourself. You can also customize all your keyboard keys or even use a Controller, which seems to be easier to use for controlling aircraft by popular opinion. This GTA seems quite a bit tougher then previous titles however; you die surprisingly quick for one and acquiring larger of money is basically impossible early on in the game, but has it's reasons for being that way.
+ Atmosphere, area design and graphics in general are fantastic. Us PC users can tweak it any way we want so even lower-performance computers can handle the vast world of San Andreas. It's filled to the brim with NPC's; all with weird, interesting or simply funny dialogue and after a 100 hours you probably still won't have seen every detail.
+ The perfect game to find your own goals in. Wanna try to steal that helicopter on top of that base? Maybe just find out exactly how many pedastrians you can punch before getting shot dead by the cops? Fun times.
+ There are many challenges to be done, secrets to be found and achievements to attain. If you're a completionist like me you won't be done any time soon.

NOT-SO-COOL: STORY
- Fans of previous incarnations, especially San Andreas, might be disappointed by some of the changes. Mainly the reduced size of the titular island, it's still very grand for any regular sandbox standard but you'll still find that the "small" city of Los Santos is the place where 90% of the game goes down.
- Though you can save at any time outside of a mission, loading games or missions is quite a mess. While you're in the game at no point during any mission, race or other activity can you restart to try again; you HAVE to die or fail to get the option to restart. This can be infuriating during races where it's sometimes relatively easy to make a mistake you can't come back from and you either have to do the entire race or kill yourself to respawn at the nearest hospital. Not fun, and goes double for those trying to get gold medals for longer missions.
- Prepare to follow guides if you really want to get the most out of the game. Money isn't as easy to come by, so the "investment assasination" missions are something you should know about before ever getting them. I didn't on my first playthrough, so I missed out on a lot of things late-game.
- Meager or no rewards for doing a lot of the extra stuff in the overworld. No real reason to do stuff like collect letter scraps for 100% completion unless you're a madman like me.

COOL: ONLINE
+ All the gameplay and writing aspects from the story should apply here, but with some extra's. In online you're simply dropped into the world with nothing, and it's up to you to just earn money. Why? To get more money of course! And probably to acquire the huge array of vehicles ranging from old hippie busses and dirt bikes to literal plasma tanks and stealth bombers.
+ The game still receives updates occationally, and a lot of people still seem to be playing.
+ You can go at it completely solo, but I'l tell you it's better with friends. Get yourselves in a game, make a company, buy some assets and get to work. Most major missions in the form of heists need 4 players, so that would be the ideal way to go for it as waiting for random people to join your session can be quite a pain. Especially if they don't communicate and/or perform well.
+ Heists themselves are cool with a similar taste of grandeur to the story. But extra fun since now it's actually you and your friends dressed up in silly stuff doing it. Fun for the whole (adult) family.
+ There's a lot of fan-made content in the form of races and challenges that can range from cute to insanely awesome. Races in muslce cars that can jump are among my favourites.
+ Dude. Me and my friend dressed up as Elf and Santa for christmas. Painted a hovering, missle-shooting Delorean in jolly fashion, got ourselves some throwables... and started raining presents down from above. Then a hacker/modder/scripter came to us, beat us up for killing him, then told us our outfits were cool and gave us $100,000 each before leaving the server and kicking every one else but us from it. Then we went to the store, bought over 20 beers each and had a drunken brawl until there was no more booze to celebrate the occasion.
When does that happen? Only in GTA 5 Online.

NOT-SO-COOL: ONLINE
- Your Mileage May Vary applies. As an online game, your experience will heavily depend on your fellow players in the server. Half the time it seems every one is leaving each other alone, while one or two big companies do some work and duke things out. The other half; it's people who just want to watch the world, and specifically you: BURN. Be it in the overworld or inside a mission: grievers and just run-of-the-mill-buttmunches abound. This is why I suggest to play with friends. Found an evil hacker/scripter/modder? Just change servers is my advice.
- Loading times in general are long, and happen too often. Re-loading after doing a session, or leaving one because no-one joined, can take ages even if you're still in the same server as before. It also puts you and your friends in different servers at random, making the waiting times even longer which can be a big annoyance.
- Finding random people to do jobs or missions with can also be a real pain. If any of them decide to ragequit then EVERYONE gets kicked back into Los Santos. Which means more loading times and a bunch of waiting until you can try the same mission again.
- Even harder then story, and not just because of the PVP. The Police and most other NPC enemies get a noticeble upgrade; shooting with insane accuracy. Death barely has a pentalty to it, but it's simply not fun to deal with them if you're already dealing with everything else that gets thrown at you.
- Making money and showing off your pretty cars and assets is the point of the game. This can feel shallow to some. I personally don't care for it too much, just do it with friends. I'd really see no point to playing online if I had to do it on my own.

And a final note: Don't let kids play this, please. Not only is it a mature game, I've witnessed a lot of borderline scary behaviour from the younger crowd who take things very hard. This game isn't for the easily distressed or those with a short fuse. Just a warning.

And that's it, I hope I kept things short enough and that this was informative to those who were still unsure on purchasing this after all this time. I'm a bit late with this review but I couldn't stand not making one while I have so many hours put into it. I probably forgot to mention a bunch of stuff but that's why I'll answer any questions you might have.

Thanks again for reading and have a nice day.
Posted 10 August, 2020.
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1 person found this review helpful
88.8 hrs on record (53.0 hrs at review time)
Marking not only the 10th main installment, Assassin's Creed Origins was released just in time to stamp the 10 year anniversary of the much beloved franchise. For a decade now, players have entered the Animus in search of legendary treasure and ancient artifacts; exploring the sprawling city of Rome, sailing the seas of the Caribbean, witnessing the construction of colonial America, fighting in the French Revolution, and so much more in the shoes of classic, fan favorite assassins such as Altaïr, Ezio, and Edward. Origins has promised to deliver fans the story of how the Assassin Order began, and what better place to weave such a tale than that of ancient Egypt.

The primary story revolves around Bayek of Siwa, the last known Medjay of Egypt, during the Ptolemaic era and the final years of the empire; to put it in laymans terms, 49 BCE, and during the time of Cleopatra's rise to Pharaoh over her brother. Without going too in depth, as the story is exceedingly well crafted and should not be spoiled for anyone, Bayek's story is one of personal revenge, and beside him stands his wife, Aya. The vengeance quest sends Bayek to hunt down thirteen members of what is only known as The Order, while both parties help to serve Cleopatra, ensuring her rise to power while the malevolent force of Rome, ruled at the time by the tyrant Julias Ceaser, loom overhead. Though the description may sound a bit bland, trust me when I say that this synopsis is leaving out every single the juicy detail. However, the modern day story arc leaves much to be desired, and it may disappoint long-term fans to know that it does not pick up where Syndicate left off.

The land of ancient Egypt is absolutely awe-inspiring in every way imaginable. While thoughts of the land conjure images of neverending deserts and sand dunes, not even a recognizable fraction of Origin's land is made up of these fictitious imaginings. The map is extremely diverse, and it's filled with beautiful, busy cities, refreshing oases, and startling clashes of Egyptian, Greek, and Roman culture. Above all, the glorious landmarks and jaw-dropping statues are what really make the exploration in this title fun and interesting. Gamers can expect to visit the Great Sphinx, complete with nose and paint, as well as the three Pyramids of Giza which don their original smooth casings. Statues of old Pharaohs and gods stand towering over city streets and inside temples, while the cities and temples themselves are adorned with lavish carvings. Ubisoft really went all out with the intimate details in this game, and it's all incredibly commendable.

With a staggering 34 map sections to explore, over 120 main missions and side quests to complete, 58 synchronization points, and dozens upon dozens of locations with challenges to complete, one would be hard pressed to say that there's nothing to do in Assassin's Creed Origins. From exploring ancient tombs, to looting chests, killing certain enemies and animals, and even discovering secrets hidden by Minerva herself, there is easily over 60 hours of gameplay present for those who want to get their money's worth. Otherwise, the main story can be completed in about 12-15 hours, but the additional content should definitely not be missed. The side quests feel far from generic, and each of them feature dynamic characters that Bayek becomes aquainted with; some of the missions even turn into larger, more in-depth tasks. Origins is truly the first Assassin's Creed title that lacks an abundance of repetitious behavior, and all time constraints have been eliminated, which allows players to roam freely and take their time with any given mission.

Much like Unity and Syndicate, Origins does have a detailed RPG factor to it, complete with a multi-branching skill tree, weapons and shields with stats, many different mounts, and various outfits, all with three rarity qualities; legendary, rare, and common. This time around the outfits do not offer anything further than an aesthetic appeal, and neither do mounts, and there are an incredible amount of both to collect; Ubisoft even have additional ones that players can purchase with the infamous Helix credits, aka in-game currency bought with real-life cash. However, it's worth noting that the best weapons and shields in the game are not bought with microtransactions, so there's no pay wall standing in the way of Bayek being his best. Sadly, a lot of the skills are dismissable, especially the over-hyped animal taming that Ubisoft pushed at E3; in most cases, it's not even worth the effort.

Among the advancements, the entire control scheme has changed. There are no more convoluted parkour buttons, but rather one for ascending and one for descending; there's no longer even a run button, as Bayek moves at full speed at all times unless he's crouching. Being stealthy is a lot easier, even for clumsy fools like myself who can't hide in pitch dark. Ubisoft must've also taken a page from The Witcher 3, since there's now a "follow road" option for when Bayek is on his mount. It's a great option if one needs to get up and stretch, grab a drink, let the dog out, take a poo, whatever it may be, however there are times that this option can lead players straight into danger, and coming back to a random desynchronization is both irritating and disappointing. Eagle Vision also now has a new meaning, as Bayek uses his pet Senu to do all of the scouting and targeting.

With that all said, Assassin's Creed Origins runs on the AnvilNext 2.0 engine, which is also used by Tom Clancy's Ghost Recon Wildlands, Steep, and both Assassin's Creed Unity and Syndicate. Many folks have compared Origins to Wildlands in terms of how it plays, and those people are not far off. Senu, the Eagle, does control with great similarity to the drone in Wildlands, and the overall control scheme and functionality of Origins feels extremely similar. It's also sad to say that both titles have abhorrent optimization, and a plethora of technical problems. On my i7-6700k/GTX 1080 rig, I saw frame rates as low as 45 and as high as 120, with a standard rate of 65-75; mind you, all settings were maxed and I was using 1080p resolution. The biggest clincher is why Origins devours a whopping 70-80% CPU usage while running, however. Twice the game hard-locked on me, as my CPU usage skyrocketed to 95% out of nowhere, and one time it was while I was attempting to shut the game down. A smaller downside to Origins is the lack of soundtrack and the bad quality of of the sound in general. While everyone's voice acting is top tier, especially Bayek's spot-on emotions, the quality of everything from voices to footsteps sounds compressed, especially when using a high quality 7.1 surround sound headset.

Disregarding its downfalls, Assassin's Creed Origins is the best installment in the franchise to date; in fact, it borders on Game of the Year quality. The map is easily 4-5 times bigger than any other entry, and it will take dozens of hours to polish off all of the side quests and location exploring. For once, it's worth paying the huge launch price of $80 CAD, as the hours played to price ratio comes in at about $1.25 per hour for a full completion run. Even the deulxe edition content is worth the extra $10, as the weapons given are the most powerful that gamers will encounter until the very end of the journey. As for performance, if you have a mid or low end rig, and you have a console, definitely consider picking it up on another platform instead; as Ubisoft's track record of fixing optimization is abysmal. PC gamers still rate the lowest of the low on their list, and that doesn't seem to be changing any time soon.
Posted 14 November, 2017.
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8 people found this review helpful
422.2 hrs on record (29.5 hrs at review time)
The King of Fighters has always been among the underdog fighting game series compared to its peers like Street Fighter and Mortal Kombat. Whether it be due to its stubbornness to stick on the Neo Geo arcade machine architecture until 2003, the usage of 24-bit graphic sprites until its twelfth numerical entry in the series, or the stronger anime influence on the series than the genre's most famous franchises, The King of Fighters is a series that is highly underrated and deserves much more praise than it gets.
Posted 10 August, 2017.
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2 people found this review helpful
4.9 hrs on record
Interesting puzzles and beautifully done. Definitely recommend.
Posted 1 January, 2017.
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1 person found this review helpful
2.0 hrs on record
Возрадуйтесь, ПК-бояре - теперь у вас есть своя Journey, сделанная его же создателями. Игра, подобных которой на нашей родной платформе ещё не было, и чёрт знает, когда будет в следующий раз (и будет ли?). Необычный, яркий игровой опыт, который стоит пережить каждому, даже не переносящему безгеймплейное инди, геймеру. Постараюсь привести пару доказательств к этой фразе.

Уже с самого начала видно, что игра изо всех сил пытается подражать своему консольному «прародителю». Без единого слова, в образе няшного дайвера, вы появляетесь и плывёте…куда-то. Journey с самого начала чётко давала понять, что курс нужно держать к таинственной горе вдали. Цель путешествия в ABZÛ вы, возможно, поймёте только под конец, и то маловероятно. Ближе к финалу видно, что разработчики пытаются донести какую-то мысль и что посыл у этого приключения всё же есть. Но подан он настолько скомкано, что легче просто плыть и медитировать, не заморачиваясь поиском скрытых смыслов.

И, в общем то, в этом, наверное, и главная цель игры - просто плыть, забыв обо всём на свете. Journey рассказывала о том, каково быть одинокой душой посреди пустыни, и трудностях пути, чередуя самые разные человеческие чувство от радости до отчаяния. ABZÛ – о том, каково быть одинокой душой посреди океана. Но эксплуатирует она всего лишь одну человеческую эмоцию – удивление. Игра непрерывно генерирует одну впечатляющую сценку за другой, начиная с заплыва за маленьким косяком рыб, и заканчивая плаванием на фоне огромного кита. Ответственный за режиссуру определённо знает, как подобрать удачный ракурс. Местами игра просто вызывает чувство, что ты только что увидел самое прекрасное зрелище на свете. И это способствует погружению. Конечно, повествование здесь строится по такой же семе, как и в «Путешествии» - красивые заплывы, затем спуск в жутковатое место, грустненький момент и душевный подъём. Но, увы, не цепляет.

Напоминает в одной детали о Journey и визуальный стиль. Подобно песку в «Путешествии», который при всей мультяшности графики просто поражал своей реалистичностью, в ABZÛ поражают рыбы. Как визуально, так и по поведению. Они не плывут за героем, ожидая, когда тот решит пошевелить пальцем, а живут своей жизнью и иногда умудряются генерировать интересные сценки. И это просто красивая игра. Но по-настоящему проникнуться этой красотой, просто смотря видео на YouTube, невозможно. Со стороны она кажется просто красивой игрой, но настоящие эмоции игра генерирует только при полном погружении в игру путём собственного ознакомления. Дополняет эту картину волшебная музыка за авторством Остина Уинтори, превращающая игру в настоящий аудиовизуальный кайф. Пожалуй, столь мощной связи визуальной составляющей со звуковой я не припомню со времён великолепной Transistor. Правда, отдельно музыку эту слушать смысла нет.

И за этим подводным удовольствием теряется геймплей. Абсолютно все особенности здесь предназначены для одного – медитации. Здесь есть специальные статуи, на которые можно плюхнуться и наблюдать за рыбками. Здесь можно схватиться за плавник большой рыбёшки и поплавать на ней. Частенько вас будет закидывать в поток, где подобно существу из «Путешествия», порхающему по песку, героя будет нести через океан с кучкой рыбок. Так же есть мелочи вроде сбора ракушек и освобождения различных видов обитателей океана. Никаких угроз. Только медитация. Даже огромная акула будет улыбаться вам и давать погладить себя, а единственная псевдопреграда всего лишь на пару секунд затормозит героя. Есть и некоторые элементы полноценного геймплея. Иногда, чтобы пройти дальше, понадобится найти небольшого робота-помощника или запустить какой-то механизм, но этих вещей хочется поскорее отделаться, что немного расстраивает. В консольной прародительнице элементы геймплея были вписаны гармонично и совсем не раздражали, здесь же они словно приплетены не к месту.

Игра-эмоция, игра-медитация, которая вышла скомканной в плане повествования и геймплея. Я бы даже назвала эту игру красивым скринсейвером. Но, парадокс, скринсейвер этот оставляет за собой больше эмоции, чем 90% ААА-проектов. Маст хэв, друзья.
Posted 30 December, 2016.
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No one has rated this review as helpful yet
4.9 hrs on record
Much easier than LIMBO.Personally, I don't think it worth my money.
Posted 25 November, 2016.
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Showing 1-10 of 10 entries