Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
1. Add a competitive version of Push. As much as I love Firefight, I think most people do not find it engaging enough to play regularly. Instead of swimming against the current, instead create a version of Push that would be geared towards competition.
2. Revamp competitive firefight - I think firefight should not have respawns. Hear me out - the problem with the mode is that kills and deaths don't have very much weight. Instead there should be 2 paths to victory - Capture all points to win or eliminate the enemy team.
If want promoted rifle VAL the can be and for security a similar rifle AR-15. Also want to see in the game side sights, it is very necessary and useful when using the sight more than 4x