STEAM GROUP
Rimworld FG [RimWFG]
STEAM GROUP
Rimworld FG [RimWFG]
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IN-GAME
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Founded
1 February, 2014
Language
English
ABOUT Rimworld FG

RimWorld FanGroup

Updated Alpha Trailer on YouTube

A sci fi colony sim driven by an intelligent AI storyteller.

RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of the galaxy.

For Windows, Mac, Linux. The game is distributed by DRM-free download. You'll also get a Steam key.

RimWorld is being created by Tynan Sylvester and Ludeon Studios[ludeon.com]. 9498 people pledged $268,132 on the RimWorld Kickstarter page.

Note from the Fangroup creator:
I created this site because I like this game and there was no official Game Group yet. The game is really fun and challenging. It is to compare with similar games like Spacebase DF-9, Banished or Maia. If you like such games give it a try.

Some more interesting Links for this game:
Official Forums[ludeon.com]
Official Changelog[docs.google.com]
RimWorld on IndieDB
RimWorld Greenlight Page

RimWorld - Sci-fi colony sim[rimworldgame.com]
Ludeon Studios[ludeon.com]
RimWorld Kickstarter page
POPULAR DISCUSSIONS
VIEW ALL (22)
RECENT ANNOUNCEMENTS
News admin successor wanted, no more updates from Alu!
Alpha11b released
  • Simple mods (especially those which are purely XML data, images, and sounds without any code) should still work without any changes.
  • Mods with code might work without changes, but there’s a good chance they’ll need to be recompiled against the new DLL.
  • A few mods will actually need to have code changed if they touch parts of the API that I changed.
If you own the game, you can get the new version by re-downloading from the link you used before (it is a permanent link and always has the newest version). Anyone still having trouble should start at the support page[ludeon.com]. A new email will not be sent for this update.

Full change list:
  • Colonists will now try to avoid pathing outside their allowed area.
  • Open doors equalize temperature faster.
  • Much, much smarter sapper escort AI.
  • Sapper now avoid mining high-health ore while finding tunnelling paths.
  • Reorganized and clean up options menu and graphics settings.
  • Mods config page shows load order of mods.
  • Toxic fallout kills plants much more slowly.
  • Enemies (especially wargs) now ignore unpowered unmanned turrets and mortars.
  • We no longer allow buying back prisoners you just sold as a way to insta-recruit anyone.
  • Can no longer sell rotten items.
  • Treatment result is now indicated with a text mote, not a global message.
  • Adjusted a bunch of sound volumes.
  • Fixed pirate merchants only bringing slaves when population is high. This should be reversed.
  • Reworked how slave prices are calculated so they take injuries, capacities, and skills into account better.
  • Colonists now harvest planted trees on their own.
  • Optimizations to grower work scan algorithms.
  • Cleanup on main menu background image.
  • Smelt slag recipe can use do until you have X.
  • Siegers can never use melee weapons (too exploitable).
  • New sound: warg voices.
  • New sound: treatment.
  • New sound: medicine used successfully.
  • Player-created backstories and translations have been updated.
  • About 150-200 bugfixes – some big, some small.

    Message Source:
    Posted July 4th, 2015 by Tynan Sylvester[ludeon.com]

11 Comments
SpongeBob 12 Mar, 2024 @ 7:01pm 
hey guys
SpongeBob 27 Sep, 2020 @ 4:05pm 
Yeah
CHIP0TLE 17 Dec, 2018 @ 12:28am 
yo whats up
CHIP0TLE 18 Jan, 2017 @ 7:40pm 
e
:steamsalty:
CHIP0TLE 12 Jan, 2017 @ 7:50pm 
hello
SpongeBob 12 Jan, 2017 @ 7:40pm 
first comment in over a year!
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Founded
1 February, 2014
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