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Maybe ceiling pouncing is easier on 100tick? 100 tick causes a lot of weird game changes, many of which are undocumented.
Depends on the maps:
versus_tank_chance
versus_witch_chance
are both: 0.75
and
versus_tank_chance_intro
versus_witch_chance_intro
are both: 0.3
However, the default vanilla spawning is still very buggy, because even though the spawn rates are 75% (for non-intro maps), it was very rare to see both Tank and Witch on most maps. This is because by default, Vanilla runs into issues with (multiple) bosses in single map. So, even if a Tank (or witch) was supposed to spawn that map, it might not due to there not being enough space due to where they placed one of them.
The servers use a custom plugin that re-works how the director spawns things, to guarantee there will always be a tank/witch on maps that allow it. We also use a plugin to make sure that the bosses spawns in the exact same spots/directions for both teams. Although I try not to touch custom campaigns with my plugins, since there are so many variables with them.