STEAM GROUP
Public Community Servers PUBL4D2
STEAM GROUP
Public Community Servers PUBL4D2
19
IN-GAME
198
ONLINE
Founded
12 April, 2024
Language
English
Location
United States 
128 Comments
^ 6 Jan @ 1:21am 
Alright, thanks for letting me know.
Xbye 5 Jan @ 8:09am 
I don't think so, I'd probably have to install them onto the server somehow but I worry about adding those mutations.
^ 5 Jan @ 5:17am 
Is the server able to work with any custom mutations like Raymans mutations?
^ 2 Jan @ 8:59pm 
Quick update: It works fine, it was an actually just bad plays from my friend and I XD My bad
^ 29 Dec, 2024 @ 3:24pm 
I know about the fact getting shot, or touching the survivors removes the ability to wall pounce for moments till they crouch normally. But my friend and I just weren't hitting any ceiling pounces yesterday, so we were a bit confused and weren't sure if it was fixed as it seemed to not continue the hunter ceiling when we spammed M1. But good to know it was just a Skill Issue moment :steamfacepalm:
Xbye 29 Dec, 2024 @ 7:06am 
There shouldn't be anything affecting ceilings or wall-pounces for hunters. However, the default vanilla behavior for hunters is if they get shot they lose the ability to wall-pounce until they touch the ground.

Maybe ceiling pouncing is easier on 100tick? 100 tick causes a lot of weird game changes, many of which are undocumented.
^ 28 Dec, 2024 @ 11:45pm 
Did the server get an update to fix ceilings? Or am I just failing my ceilings somehow?
Xbye 26 Dec, 2024 @ 4:57pm 
@Disco

Depends on the maps:

versus_tank_chance
versus_witch_chance


are both: 0.75

and

versus_tank_chance_intro
versus_witch_chance_intro


are both: 0.3

However, the default vanilla spawning is still very buggy, because even though the spawn rates are 75% (for non-intro maps), it was very rare to see both Tank and Witch on most maps. This is because by default, Vanilla runs into issues with (multiple) bosses in single map. So, even if a Tank (or witch) was supposed to spawn that map, it might not due to there not being enough space due to where they placed one of them.

The servers use a custom plugin that re-works how the director spawns things, to guarantee there will always be a tank/witch on maps that allow it. We also use a plugin to make sure that the bosses spawns in the exact same spots/directions for both teams. Although I try not to touch custom campaigns with my plugins, since there are so many variables with them.
Special 26 Dec, 2024 @ 4:10pm 
if you don't mind me asking what was the default number at first
^ 25 Dec, 2024 @ 10:29pm 
The chances for their spawn has been changed to 1 (Higher then the Default) That‘s why they Spawn so much. (Visible in the Gameplay Changes)
Special 25 Dec, 2024 @ 12:38pm 
Hey why does it at least in versus always spawn a tank and witch in every chapter
^ 23 Dec, 2024 @ 6:15pm 
My fault, kicked everybody. Taking the blame as I tried to test something. :steamthumbsup: You're able to use the Servers
Xbye 23 Dec, 2024 @ 6:15pm 
We do have some people with admin, but they usually don't kick unless griefing or cheating.
A Friend 23 Dec, 2024 @ 6:10pm 
Kicked by administrator.
^ 3 Dec, 2024 @ 12:02pm 
oo :health:
Xbye 2 Dec, 2024 @ 12:29pm 
New L4D2 & Server update, will update the servers when they are empty.
Dr. Granola 14 Nov, 2024 @ 7:47pm 
Okay, okay. I assume if I try to load an addon campaign, and the steam group servers don't support it, it'll default back to best available dedicated instead of failing to connect? I had that happen earlier, when I was just testing stuff out.

I think I'm basically all set, thanks for helping me through it. Did have some matches earlier, still some stuff I need to iron out but I think I'm good to figure it out on my own.
Xbye 14 Nov, 2024 @ 4:19pm 
The block1/block2 stuff is because there is a limit to how long an alias can be, and how much you can put into a single line for the console.

So if block1 nets you no servers, then use block2.

You could opt to try using just the IP address instead of individually every port, which would be faster and shorter (by a lot), but then you risk getting dropped into our private admin servers, which while usually not different from the rest of the servers, we generally prefer to be able to use our admin servers whenever we want. So, I generally give admins the green light to kick people from the servers if they are using them without their permission.

Steamgroup means you have to manually select a server from all your steam group servers.

Best Available Dedicated will match you to a random third-party server, but will check if you are using `mm_dedicated_force_servers`, and will use servers listed there instead.
Dr. Granola 14 Nov, 2024 @ 2:03pm 
so THATS what I was doing wrong, thanks so much. I'm assuming the autoexec block1/2 stuff is to control if I'm in the block thats only for people in the steam group vs the block anyone using best available dedicated can get put into?
Xbye 13 Nov, 2024 @ 9:47pm 
Hi Granola.

The servers are basically just the same way you use vanilla servers, in that you make a lobby, and then force the matchmaking to use the servers. Directly connecting to them could have unknown outcomes.

How I play on my servers:

I start up a lobby (Dark Carnival Expert), wait for people to join. Make sure my server is forced to my servers, or I set it to "Steam Group Servers". Then start the game from the lobby. We'll be moved into the server.
Dr. Granola 13 Nov, 2024 @ 6:41pm 
small update
1) I think the servers are just named like that.
2) I dont know what the deal is, but I played on #15. It was on the parish (there's a couple empty ingame lobbies with no players just sitting on The Parish, actually), and once I beat it it just dumped me back on the main menu instead of going to lobby, is it supposed to do that? No one else joined while I was in there, btw.
Dr. Granola 13 Nov, 2024 @ 5:39pm 
Hi, I'm new to using most of this stuff, and I had a couple questions.
How does map/mode selection work? Do the servers just manually cycle them on their own without player input? I joined an empty game, but the game was already started and I couldn't figure out how to return to lobby or anything.

How do I know which block the server I'm selecting is in? The names just say server #1 and so on, but I don't know if that's just how L4D2 presents them or the names you chose for them.

PS massive thanks for hosting these servers, you're doing a great service for everyone.
Xbye 26 Oct, 2024 @ 9:46pm 
@Verifios,

I'll look into it, but I don't think I can just put add-ons on the server and have them work the same. I'd probably have to look into a sourcemod plugin. As well, I generally try to keep everything as vanilla gameplay as possible with only really cosmetic changes. Having secondaries drop (even if QoL) starts to move away from that.
verifios 26 Oct, 2024 @ 5:00pm 
could you add this mod? it makes players drop their secondary weapon too when they die
https://steamproxy.net/sharedfiles/filedetails/?id=2608563050
Xbye 24 Oct, 2024 @ 4:49pm 
@weeb

That plugin removes lobby reservations. The problem with that is that then we have a few issues that will arise from that.

The lobby reservation feature is used for a bunch of things. Removing it would remove the server from matchmaking I think, not allowing people to join from matching into the servers. As well, it would disable the ability for players to block others.
verifios 24 Oct, 2024 @ 10:44am 
good idea
there should be a thread 4 that
weeb 24 Oct, 2024 @ 10:42am 
Untested https://forums.alliedmods.net/showpost.php?p=2750958&postcount=4
A separate pinned thread for plugin suggestions would help from spamming up the comments
sheo 24 Oct, 2024 @ 10:19am 
You shouldn't do it on vanilla servers, because spectators take a slot in the lobby, even if they connected directly to the server
weeb 24 Oct, 2024 @ 7:07am 
Keep spectators from taking server hostage: https://pastebin.com/1tZ2h9N9
Maybe the commands can be confined to campaign and realism modes.
Xbye 23 Oct, 2024 @ 4:43pm 
@weeb

I'm hesitant to add spectate due to the amount of exploits that can be used with it, as well as possibly holding the servers hostage with it. I'm sure there is probably a way to prevent people from holding the servers hostage, but the exploits can not be fixed I feel, at least not with my level of knowledge of Source Pawn.
weeb 23 Oct, 2024 @ 3:49pm 
Any chance of !spectate & !survivor commands so I can sit in idle for longer without disrupting the game by being afk? btw thanks for the servers
GeneralIronsides 16 Oct, 2024 @ 3:07pm 
wish valve would actually do something about the ddos
Xbye 15 Oct, 2024 @ 3:33pm 
If possibly try to do a file integrity check through Steam. Sometimes things happen when going through third-party servers, but I'm not sure. I'll try and look into Dark Carnival remix when I get the chance.
verifios 15 Oct, 2024 @ 2:21pm 
it only kicks me when trying to load dark carnival remix. it kicks me for the spitter model or whatever even after removing any mod that changes the spitters model. also i dont think theres any risk in disabling consistency check
Xbye 15 Oct, 2024 @ 1:31pm 
Hello.

I don't think it'd be safe to turn off sv_consistency. I usually run into an issue issue with being kicked after being in a versus game and then trying to load into a campaign game. What I usually do is restart my game to fix the issue. Hopefully this fixes it. As well if you can provide me with whatever errors you are receiving that'd be good.
verifios 15 Oct, 2024 @ 12:55pm 
please turn off consistency check i get kicked
also thank you for hosting vanilla servers
most of them are modded until its nearly unplayable
verifios 14 Oct, 2024 @ 6:51pm 
thank you
Xbye 14 Oct, 2024 @ 2:06pm 
Hi Verifios.

I have not ran the script to update our custom campaigns. I am doing that right now since it's been a while. Cold Front was out of date. Once it's finished updating, it should be updated on any server that has restarted.
verifios 14 Oct, 2024 @ 11:32am 
is the latest version of it installed on this server?
verifios 14 Oct, 2024 @ 11:30am 
it says the map does not match with servers
string taable differs
verifios 14 Oct, 2024 @ 11:20am 
trying to run cold front kicked me out
Xbye 8 Sep, 2024 @ 4:15pm 
It might be a while, since most family share accounts I've seen are just people trying to circumvent bans, blocks, or their main account has lots of game/vac bans.
Neburai 8 Sep, 2024 @ 3:43pm 
you gotta get that sourcebans query system implemented
Xbye 7 Sep, 2024 @ 6:26pm 
Family share accounts have been disabled. They might come back later when I work up a Sourcebans query system.
Xbye 22 Aug, 2024 @ 11:41am 
Went ahead and made a video showcasing the plugin off and then on:

https://www.youtube.com/watch?v=w_SvuwlVzcY
Xbye 21 Aug, 2024 @ 2:53pm 
Been testing a plugin on my own personal server that resynchronizes bullets. It's gamedata had to be fixed for L4D2, but it seems to work:

https://forums.alliedmods.net/showthread.php?t=315405

Though I haven't been playing often, I have not observed any issues with it so far. In theory though, it could affect everything that uses mouse-1 and mouse-2 (IE. shoot/vomit/shove/punch/rock/etc). I will do some more testing before I throw it to all the other servers. Unfortunately I can not predict if it'll have any effect on custom campaigns, especially ones that do "slow motion" or "speed up".

Essentially, when you shoot, your bullets fire from the last tick of the server. Obviously if you aren't moving or are moving slowly it won't affect the game much. It's mostly scene during high motion, and the displacement becomes more obvious the faster you are moving:

https://www.youtube.com/watch?v=pr4EZ06mrpQ
Xbye 4 Aug, 2024 @ 12:41pm 
I've decided to turn off auto-banning for bunnyhop detections I believe. It will still log, so if someone is getting an insane amount of bunnyhop detections I'll know but it won't ban by itself.
Zondar 2 Aug, 2024 @ 11:29pm 
Agree, only got 24 or so hops before I was disconected, if someone is cheating/griefing with bhop, votekick functions should be able cover it
crusty64 2 Aug, 2024 @ 4:35pm 
Idk, if even a scrub like me can set off the bhop thingy it might be a tad too sensitive. :angryofficer:
Xbye 2 Aug, 2024 @ 1:21pm 
No problem! Please continue enjoying the servers until the DDOS issues are fixed :)