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Now the problem comes when running 2 sound modded cars, one of them does not load at all(the sound that is). Mostly that one is the opponents car. Sometimes the interior sound of your own car loads into the opponents interior cam. So far example if i have the Lambo Aventador sound as my own it could load the v12 engine sound into the Alfa 155 interior. Exterior never seems to do that glitch.
Now when i add even more sound modded cars the sound stays completely silent on all cars. There is also a huge fmod crash log in the making per fmod modded bankfile that loads as ai different from me. There is no such lookup errors to events and handlers on my own car but it will happen to more soundmods loaded. So the problem seems to be with looking up the events and it cannot find it. It's messing up somewhere. See this :
Audio FMOD call error (AudioEngine.cpp:252): An API call returned FMOD_ERR_EVENT_NOTFOUND
Audio FMOD call error (AudioEngine.cpp:253): An API call returned FMOD_ERR_INVALID_HANDLE
Audio FMOD call error (AudioEngine.cpp:254): An API call returned FMOD_ERR_INVALID_HANDLE
Audio FMOD call error (AudioEngine.cpp:252): An API call returned FMOD_ERR_EVENT_NOTFOUND
This will repeat alot of times..