Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alfie: this sunday??
n1ak: yea, we are supose to play the match on monday
n1ak: or before
Alfie: sorry we can't do sunday
n1ak: so monday then ?
Alfie: yeah that should be ok
n1ak: ok
this means we need to play on monday !
Greetings Team Leader,
We are excited to begin our league with the first and only pre season match of the season on the new favorite, cp_foundry. Remember to execute the correct UGC server configuration file: "ugc_HL_standard.cfg". This is standard 5CP map scoring. First to 5 or highest score after two 30 minute rounds. Each round ends at 4 to allow a half time. In the event of a tie, one overtime round is played and the first team to all-cap wins the game.
As a reminder, pre-season matches do NOT count against your overall season ranking. It is simply a time to test a new map and get some practice for your team. It also helps admins with future week 2 + 3 scheduling.
Schedules for all divisions have been released. Please log-in to your team leader account and begin match communication with your opponents. The earlier you begin this conversation the better.
Deadline for admission to UGC season 6 is January 30th, 2012. If your team has yet to get 9 on the ro